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Shiny Quagsire Shiny Quagsire is offline

Working on 3DS CFW. Or something.

Visitor Messages

Showing Visitor Messages 271 to 280 of 403
  1. francisbb
    October 13th, 2010 11:03 AM
    francisbb
    Okay I fixed the compile problem but when you compile the script
    do you copy the offset that says start or msg because when I click the start
    button that has the offset I talk to the person and he just looks at me?
  2. francisbb
    October 12th, 2010 05:12 PM
    francisbb
    Yes I did load my rom and after I'm done my script
    it wont let me click the compile button?
  3. francisbb
    October 12th, 2010 01:53 PM
    francisbb
    Hey I'm having trouble with some scripting issues
    nothings wrong with my script I'm sure but the compile button wont come
    up I think its the offset Here it is

    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    msgbox @hello 0x2
    release
    end

    #org @hello
    = Hello man
  4. TB Pro
    October 8th, 2010 04:59 PM
    TB Pro
    where exactly is your 'hack pack' at?
  5. SwirlyBirds
    October 4th, 2010 06:32 PM
    SwirlyBirds
  6. SwirlyBirds
    October 3rd, 2010 07:55 PM
    SwirlyBirds
    Trouble with Moderators, huh?
  7. nasonex
    October 1st, 2010 08:02 AM
    nasonex
    Hello shiny quagsire! I'm nasonex, noob at pokemon hacking.. I want to ask you if you could help me learn ASM because I'm helping a friend who's hands are full at the moment so basically he can't learn it at the moment. Specifically his name is Crimson Stardust.

    I want to learn ASM so that I would be able to help him. Any tutorial and help would be greatly appreciated. Thank you so much. I hope you consider this...
  8. Crimson Stardust
    October 1st, 2010 07:14 AM
    Crimson Stardust
    hey sparkles,
    do you need help on ur hack?
    i can help out as a mapper since one of ur member is busy.
    i can show you proof,i will be honoured to help you..xD
  9. colcolstyles
    September 26th, 2010 06:30 PM
    colcolstyles
    I don't really know but if the tilemap is large, you might want to use CpuFastSet. Though if it's really large, you might consider compressing it and using one of the decompression BIOS functions instead.

    I can't say. It could be any of those three. You'll have to debug it yourself because I don't have your ROM.
  10. colcolstyles
    September 25th, 2010 10:00 PM
    colcolstyles
    If I recall correctly, Coolboyman's signs use a monospaced font, which makes displaying text quite easy. With the 3rd generation games, the letters are taller than 8px and many aren't a full 8px in width. The game uses some special code to configure the letters in the VRAM each time text needs to be displayed. That's why it's so hard.

    As for your routine, I have two suggestions. One, use CpuSet ('swi 0xB') instead of CpuFastSet. While your code will work, the game uses CpuSet more often and I usually go with whatever the programmers use. I can't tell you the appropriate situations for each but I think that CpuFastSet is better for larger copies because it copies in sets of 32 bytes.
    Secondly, you are copying a palette from the ROM directly into the Palette Memory. This won't cause any noticeable change because once per frame, the Palette Memory is overwritten with the contents of a Palette Buffer somewhere in the WRAM. I don't have the address on me right now but you can find it easily with either VBA-H or VBA-SDL-H. You should write to the buffer instead.

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  • Last Activity: 4 Days Ago 05:22 PM
  • Join Date: May 17th, 2009
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Amateur Copter Controller
You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:15 PM

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