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Shiny Quagsire Shiny Quagsire is online now

Being a Wizard

Visitor Messages

Showing Visitor Messages 51 to 60 of 354
  1. HackDeoxys
    September 26th, 2013 09:10 PM
    HackDeoxys
    hai ther

  2. Winter Wonderland
    September 21st, 2013 06:09 PM
    Winter Wonderland
    Very impressive. I think the Ruins of Alph thing will come in handy as the game revolves around retrieving artifacts. So, I reckon a new start menu, labeled Artifacts, could be used, as I don't want them mixed in with Key Items, as well as Ruins of Alph for a puzzle-type scenario. I'm also thinking up an introductory cutscene I want you to do, provided I could find the graphics for it, if I remember your post correctly.

    The bag album does look very nice, and it looks well implemented, kudos to you.

  3. Winter Wonderland
    September 20th, 2013 11:27 PM
    Winter Wonderland
    Well, rest assured, we will appreciate you and your talent. And yes, I can sympathize with you and understand what it must be like to see your work just dying away in an R&D thread that only gets glanced at occasionally. I certainly hope our hack can be an outlet for your ASM talents.

    So, aside from what you've shown me in your post, what else have you done with ASM? Just to get a handle on what you've experimented with doing/what all is possible to implement with your handiwork around.

  4. Winter Wonderland
    September 20th, 2013 08:24 PM
    Winter Wonderland
    Well, my all means, you're in, Quagsire. I'll be sure to add your name to the thread and consult you on whether features require ASM or not. There are a number of things I have planned for you. Welcome to Play Me Casually.

    Might I ask what drew you to my thread versus the numerous other ones out there?

  5. karatekid552
    August 8th, 2013 06:31 PM
    karatekid552
    This way will be easier, since I won't have to modify the existing code. In most cases, a branch is the only way to go, but this only requires new code and pointer change.

    Ahhhh, okay. Yeah, I just modded the palette in the rom. I'm actually going to customize the text box anyways, a little red flair on the sides. Thanks for that info.

  6. karatekid552
    August 8th, 2013 12:08 PM
    karatekid552
    Yeah, I played with the IO Registers a bit and was able to change the transparency levels. The bytes that confuse me as to their purpose are those in the 02020F00 range.

    I was thinking before the ldrs, so we don't have to branch. It will be easier, because then we can push and pop all of the registers, and then BL back.

  7. xGal
    August 7th, 2013 01:14 PM
    xGal
    hiya
    can u give me the shiny code i want shiny abra like u have shiny quagsire :o

  8. karatekid552
    August 7th, 2013 11:37 AM
    karatekid552
    Hey dude, I'm looking at that transparent text boxes thread, and I think we could easily link it into both the msgbox and end commands, where, the first thing the msgbox command would do is write those bytes, and then the end command would reverse them, and we wouldn't need to worry about branching. We could just take the command table, change the pointer for those commands to go ours, and then bl back to the old command routine.:D

  9. adipasa
    August 7th, 2013 08:50 AM
    adipasa
    Ok D:
    but please if you finish other tools project
    please update A-Cry Ok ?

  10. adipasa
    August 6th, 2013 02:10 AM
    adipasa
    Hey,Dude Is there any new version of Advance Cry Editor ?

About Me

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  • Last Activity: 25 Minutes Ago 09:56 PM
  • Join Date: May 17th, 2009
  • Referrals: 2

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Amateur Copter Controller
You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:15 PM

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