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Germaniac Germaniac is offline

Victoria Concordia Crescit

Visitor Messages

Showing Visitor Messages 46 to 60 of 409
  1. Satoshi Ookami
    February 10th, 2014 06:08 AM
    Satoshi Ookami
    Hello, I'm very busy as I need to work on my final thesis so I unfortunately must reject your offer.
  2. shaheer07
    February 9th, 2014 03:13 PM
    Do you know any one willing to map? I cant post a thread on this anyway, doesn't get approved.
  3. shaheer07
    February 9th, 2014 07:14 AM
    Can we? Not sure. Lol. I don't know how to map. o.o
  4. MrDollSteak
    February 9th, 2014 02:47 AM
    even more wut?
    i have no idea
    most hackers on here are between like 15-20 anyway
  5. MrDollSteak
    February 9th, 2014 12:52 AM
    lol wut? yeah im 18.
  6. shaheer07
    February 7th, 2014 01:42 PM
    How's the work?
  7. DoesntKnowHowToPlay
    February 4th, 2014 08:28 PM
    Probably. I expect Spite uses a unique battle script instruction to actually decrement PP, so I'd take a look at that.
  8. karatekid552
    February 4th, 2014 02:54 PM
    I accept all friend requests. I don't think you sent one.:p I'll check though.

    Why not just make it reset its pp instead?
  9. shaheer07
    February 4th, 2014 05:36 AM
    Yeah, overwrite that. I tried to bring Fairy type before, but I horribly failed. And I can do scrpiting, if that's not a problem. Which ROM are you editing?
  10. karatekid552
    February 4th, 2014 04:14 AM

    Vba is showing you it dissembled. When the game reads a THUMB offset, it takes a modulo 2. If that returns 1, the code is THUMB and should be read that way. If the modulo returns 0, it should use ARM. Now, THUMB code is still spaced on even offsets, so on a jump to a THUMB offset, the offset is simple -1.

    Odd values get rounded automatically.
  11. shaheer07
    February 3rd, 2014 10:39 AM
    Hey, what happened?
  12. karatekid552
    February 1st, 2014 07:49 AM
    0xD == 13. THUMB is only odd numbers. ARM is even numbers.

    lsr r0,r1,#0x5 = r0 <= (r1 / 2^5)
  13. karatekid552
    January 31st, 2014 03:29 AM
    That is not ASM, that is an effect table that tells what it's properties are. This table is read by the ASM routine to execute the particulars of each item with the same code for many items. Try the other offset.
  14. karatekid552
    January 30th, 2014 01:36 PM
    I think it was a typo. Think about it this way, an lsl rZ, rX, #0xH will take the value in rX, multiply it by 2^H and then put it in rZ. The same goes for lsr, except it is division instead of multiplication.
  15. karatekid552
    January 29th, 2014 10:02 AM
    No$gba debugger is my personal preference, but others have used vba and its built in disassembler.

About Me

  • About Germaniac
    Football, Video Games, Anime
    Jakarta, Indonesia
    Male ♂
    Also Known As
    Favorite Pokémon
    Club Memberships
    Yu-Gi-Oh! Fan Club
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  • Last Activity: 8 Hours Ago 12:20 AM
  • Join Date: May 26th, 2009
  • Referrals: 1


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