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Germaniac Germaniac is offline

Victoria Concordia Crescit

Visitor Messages

Showing Visitor Messages 46 to 60 of 410
  1. Aj Harold
    February 12th, 2014 7:29 AM
    Aj Harold
    Thank you!
  2. Satoshi Ookami
    February 10th, 2014 6:08 AM
    Satoshi Ookami
    Hello, I'm very busy as I need to work on my final thesis so I unfortunately must reject your offer.
  3. shaheer07
    February 9th, 2014 3:13 PM
    Do you know any one willing to map? I cant post a thread on this anyway, doesn't get approved.
  4. shaheer07
    February 9th, 2014 7:14 AM
    Can we? Not sure. Lol. I don't know how to map. o.o
  5. MrDollSteak
    February 9th, 2014 2:47 AM
    even more wut?
    i have no idea
    most hackers on here are between like 15-20 anyway
  6. MrDollSteak
    February 9th, 2014 12:52 AM
    lol wut? yeah im 18.
  7. shaheer07
    February 7th, 2014 1:42 PM
    How's the work?
  8. DoesntKnowHowToPlay
    February 4th, 2014 8:28 PM
    Probably. I expect Spite uses a unique battle script instruction to actually decrement PP, so I'd take a look at that.
  9. karatekid552
    February 4th, 2014 2:54 PM
    I accept all friend requests. I don't think you sent one.:p I'll check though.

    Why not just make it reset its pp instead?
  10. shaheer07
    February 4th, 2014 5:36 AM
    Yeah, overwrite that. I tried to bring Fairy type before, but I horribly failed. And I can do scrpiting, if that's not a problem. Which ROM are you editing?
  11. karatekid552
    February 4th, 2014 4:14 AM

    Vba is showing you it dissembled. When the game reads a THUMB offset, it takes a modulo 2. If that returns 1, the code is THUMB and should be read that way. If the modulo returns 0, it should use ARM. Now, THUMB code is still spaced on even offsets, so on a jump to a THUMB offset, the offset is simple -1.

    Odd values get rounded automatically.
  12. shaheer07
    February 3rd, 2014 10:39 AM
    Hey, what happened?
  13. karatekid552
    February 1st, 2014 7:49 AM
    0xD == 13. THUMB is only odd numbers. ARM is even numbers.

    lsr r0,r1,#0x5 = r0 <= (r1 / 2^5)
  14. karatekid552
    January 31st, 2014 3:29 AM
    That is not ASM, that is an effect table that tells what it's properties are. This table is read by the ASM routine to execute the particulars of each item with the same code for many items. Try the other offset.
  15. karatekid552
    January 30th, 2014 1:36 PM
    I think it was a typo. Think about it this way, an lsl rZ, rX, #0xH will take the value in rX, multiply it by 2^H and then put it in rZ. The same goes for lsr, except it is division instead of multiplication.

About Me


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  • Last Activity: 1 Week Ago 9:55 AM
  • Join Date: May 26th, 2009
  • Referrals: 1


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Emblem Showcase - 4 Total
This member joined us in celebrating the turn into 2011!
Awarded: January 21st, 2011 5:16 AM
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This member joined us on our relaunch of PokéCommunity Live. Thanks for being there!
Awarded: February 13th, 2011 3:28 AM
Color Coordinated
Yeah... your profile is certainly... interesting.
Awarded: February 13th, 2011 3:45 AM
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This #thepokecommunity chatter has said over 1000 lines at the chat. Talk about an active chatter!
Awarded: February 27th, 2011 7:35 PM

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