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Sora's Nobody Sora's Nobody is offline

The Official Roxas

Visitor Messages

Showing Visitor Messages 2251 to 2265 of 3131
  1. Saltare.
    February 20th, 2010 9:40 AM
    Soooo...whatcha doin?
  2. Saltare.
    February 20th, 2010 9:37 AM
    ...Okay then Weird is better than normal.
  3. Saltare.
    February 20th, 2010 9:34 AM
    My biography says otherwise. I am not interesting :3 Just weird.
  4. Saltare.
    February 20th, 2010 9:31 AM
    I see you have viewed my profile...why are you stalking me?!

    Ha. I crack myself up :D
  5. Co500
    February 20th, 2010 5:28 AM
    oh i thought you did because of that other person showing you a script :3
  6. Co500
    February 20th, 2010 2:55 AM
    sora can you please help me with the script
  7. Co500
    February 20th, 2010 2:43 AM
    so can you help me with the script?
  8. Co500
    February 19th, 2010 4:05 PM
    omg im so sorry i was in a hurry an didnt think.............. SORRY :/
  9. Co500
    February 19th, 2010 1:43 PM
    sora could you help me with ths script

    dynamic 0x800000

    #org @start
    showsprite 0x5
    msgbox @1 0x6
    applymovement 0x0F @move
    applymovement 0x07 @move2
    waitmovement 0x0
    msgbox @2 0x6
    applymovement 0x0F @move3
    applymovement 0x07 @move4
    waitmovement 0x0
    hisesprite 0x0C
    hidesprite 0x05

    #org @1
    = Misty: Ah!\nA Bug Pokemon!

    #org @2
    = Jenny: WAIT! \nIs my Spinarak, we use them \pfor capturing theives instead \pof growlithe its an old \ptradition.Years ago we used Spinarak \pto captue the Balck Arachnid. \pAnd now someone is repeating \pthe past. If you want to help \pwe'll be at the base.

    #org @move
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE

    #org @move2
    #raw 0x13
    #raw 0xFE

    #org @move3
    #raw 0x1E
    #raw 0x1E
    #raw 0x1E
    #raw 0x1E
    #raw 0x1E
    #raw 0xFE

    #org @move4
    #raw 0x1E
    #raw 0x1E
    #raw 0x1E
    #raw 0x1E
    #raw 0x1E
    #raw 0xFE

    no #org/#seek directories were found. cannot compile,
    this appears when i debug it or click compile could you please point out the problem
  10. NarutoActor
    February 19th, 2010 1:18 PM
    No problem
  11. NarutoActor
    February 19th, 2010 12:54 PM
    Find this FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF that is unused space.
    For using it in a script it depends on what routine your using. Lets say your using get the max level routine it would look something like this

    #dynamic 0x730000
    #org @start
    callasm @location of asm routine
    bufernumber LASTRESULT
    msgbox @mes 0x6

    #org @mes
    = Your strongest pokemon is on/nLevel [buffer1].
  12. NarutoActor
    February 19th, 2010 12:39 PM
    nah, no problem. Insert the hex code in not used space(or free space) then add 1 and put the line in a script callasm 0x(your offset where you placed the asm in hex)
  13. Franceschi
    February 18th, 2010 11:43 AM
    No, you don't. However, if a moderator of the board deem the thread unsuitable, it can be closed.
  14. Banjora Marxvile
    February 18th, 2010 1:42 AM
    Banjora Marxvile
    Well, glad I could help in some small way.
  15. NarutoActor
    February 17th, 2010 4:16 PM
    no problem.

About Me

  • About Sora's Nobody
    Kingdom Hearts
    Destiny Island
    Male ♂
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