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Showing Visitor Messages 51 to 60 of 176
  1. giradialkia
    June 14th, 2010 02:44 PM
    Gah, sorry D: I SUCK.
    That's fine, I swear, over my own hack- my child- that I will email you a patch within 24 hours of sending this VM. I'm in the middle of these horrible exams- had two today, 3 last week, 1 tomorrow.. Though after the one tomorrow, I'm off til Friday, so tomorrow evening I'll be free to send it. Sorry again that it took this long.
    Also, I've come to detest the tiles I've shown you. They're inserted and all, so I'll still send it, but perhaps at a later stage (asap) I'll insert different ones. The DPPt ones I showed you actually suck now- you caught me as my abilities curved, lol. If you like them, it's fine, but I'll show you some others (when I make them) and you can change your mind if you want.
  2. chrunch
    June 9th, 2010 12:02 AM
    Hey, If you need any more maps done for HT, now's a good time to let me know, cause I'm not very busy. :3
  3. giradialkia
    June 7th, 2010 10:45 AM
    Tch, mods always give the short, rude replies to the wrong people.
    I looked at your conversation with him, I agree that any tile errors were fixed. And regarding maps.. I mean, isn't it a matter of opinion? I thought the maps were fine, generally. I guess all you can do is wait for a reply. I'll try to get a look at the maps later and see if I can distinguish what people regard as "ugly". Other than that... Definately don't get disheartened. I've seen, and worked for, several hacks that just went nowhere, despite having popularity (and they weren't even that good, now that I look back on them). But with HT, I can see you have an actual vision for it, and you know what you're doing with it, which is the most important thing. Do what you gotta do, man- it's your hack, and I'm behind you
    (lol, remember how our VMs used to get really long?
  4. hashtag
    June 7th, 2010 06:45 AM
    Too many tile errors and ugly maps. :<
  5. giradialkia
    June 6th, 2010 03:50 PM
    Damn it, I'm never making promises again, sorry
    I'll have the patch when I can. The tiles are all done- it's just Tentakill that's left. Once I get a chance, I'll forward it on to you.
    Also, I've been meaning to say... You should see if you can get moved to the Showcase. HT is clearly good enough to be there, and it also has technically more than two Gym Leaders (technically meaning.. Yeah, you get it), which is a requirement. I'm serious, you should apply.
  6. giradialkia
    June 4th, 2010 09:25 AM
    Sorry, I lost the internet for a day
    anyway, Pokeyomom's the guy. I will have that patch to you tomorrow, just working on a backsprite for Tentakill.
  7. giradialkia
    June 2nd, 2010 12:10 AM
    Lol- that's what I forgot. I sent another PM, and...
    Yeah, he said yes. I told you he would, he's wicked like that. Anyway, I'd not only forgotten about that, but about inserting Tentakill altogether. So this evening, I will sprite a suitable Tentakill (essentially a resize of what you see in the picture. Or, if that sprite fits in 64x64, then I'll just port it). But I've still to sprite a backsprite for it, then I'll insert it this evening. Over what did you want me to insert it, again?
    (oh yeah, regarding the maps- the trees now fit, but each map essentially requires the tree areas to be redone, to avoid tile errors. I've been fixing this myself, but my mapping tends to get a bit repetitive- which is why I don't generally use two trees. Anyway, if I did a terrible job at placing trees over where trees had previously been, you can always fix that, lol.
  8. metapod23
    May 30th, 2010 07:31 PM
    This thread outlines everything needed for the script:

  9. giradialkia
    May 30th, 2010 06:28 AM
    You know, I'll just edit the bottom of the Plat tree a little so it fits with the other- not majorly, just enough for them to join nicely.
    I've also inserted a Chatot over Farfetched, as you requested when I last beta tested.
    It's actually looking pretty nice, if I do say so (which I do, modestly ). The darker colours look nice in the HT universe, lol.
    And it's no problem. I'm not even going to tell you off for gratitude anymore, lol. It's fine, a pleasure to help
  10. giradialkia
    May 29th, 2010 01:00 PM
    I have inserted tiles :3
    Several weeks ago, in fact. I will email them to you shortly after this VM.
    I managed to fix the glitchy border in the Player's room, and I made some tiles for the things you'd been using the fences for, like the Vine coming out of the Player's tree, or the climbing-rocks on Bruno's Isle. I hope you like them, I'll email shortly :D
    EDIT: Actually, bit of a setback. I need to make space in the main tileset for 4 tiles. I've looked, but the only one's that don't seem likely to be used are the Hedge ones (beside the Gym tiles in A-Map, Mapping mode). Is it alright if I erase them? I need to remove 4- due to the extra tree, overlap tiles (ie. Bottom of one tree-top of another) are needed for both trees. Also, maps are a little messed up now. Not glitched or anything, but the trees are mixed up. All that means though is that you have to remap the tree parts, that's it- I can do that, anyway. But, I'll send the email some other time. Exams starting two weeks- officially finished secondary school, but officially beginning consuming books....

About Me

  • About trebornosliw
    Male ♂
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    Volcarona, Weavile, Scyther, Shuckle
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    Credit for my avatar goes to the Lego company.


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  • Last Activity: July 22nd, 2012 05:29 PM
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