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Visitor Messages

Showing Visitor Messages 136 to 150 of 352
  1. ~Angel~
    November 14th, 2012 12:40 PM
    ~Angel~
    Need your help it's wednesday, I am working on my new project and need some help with the new intro screen. The code is gonna be wiped from the system and started over.
  2. ~Angel~
    November 13th, 2012 05:30 PM
    ~Angel~
    Ok that's what I was thinking after you said it :D Thanks Hansiec.
  3. ~Angel~
    November 13th, 2012 04:46 PM
    ~Angel~
    So "if" would be like true and unless would be false right?
  4. ~Angel~
    November 13th, 2012 08:16 AM
    ~Angel~
    Hey. So I have been working on my code lessons and well there are somethings that come up that I am not sure what their real purpose is. Such as the command "Unless" I know it's talking about the condition and if it is false it would activate the switch that you set example "Condition" it would be set up like this right?
    Quote:
    MLP = false

    unless MLP
    puts "I WANT TO WATCH MY LITTLE PONY!"
    else
    puts "TIME TO GO WATCH IT!"
    end
    Which you activate the event if it was set to true right? Or am I mistaken? oh and they are spaced out I am unsure why they don't show here
  5. ~Angel~
    November 10th, 2012 01:17 PM
    ~Angel~
    Yeah. I think it might mean, that the overworlds that were placed ruined whatever this person is talking about.
  6. ~Angel~
    November 10th, 2012 10:58 AM
    ~Angel~
    I, Have no clue.
  7. Cilerba
    November 7th, 2012 08:25 PM
    Cilerba
    Not too many people script, so that wouldn't be very active. A sprite-off would be something that would take place in the Pixel Art section.
  8. Rayquaza.
    November 7th, 2012 11:59 AM
    Rayquaza.
    Alright, I'll get to work on it. With all the stuff going on currently, I'll try to have it done by Sunday.
  9. FL
    November 7th, 2012 03:47 AM
    FL
    Even when the two maps had no events the Underground map still had a big lag. The blank space is to allow future updates and to match floor coordinates. I guess that the lag is about some tile layers combinations plus being in a high coordinate number, as the Cave map has some lag in the lower floor, so I believe that a script fix is possible. I can divide the map in four and use scripts to make the teleports and the others things won't broke, but I wish to do this as last resort, if I don't find something better.
  10. Rayquaza.
    November 6th, 2012 10:19 AM
    Rayquaza.
    Sure thing. Just tell me what colour scheme you want, the Pokemon you want on it, the text style and weather you want a character on it or not.
  11. ~Angel~
    November 6th, 2012 06:28 AM
    ~Angel~
    Ok. I will check it out.
  12. ~Angel~
    November 4th, 2012 01:05 PM
    ~Angel~
    All right. Sorry D: I wasn't even thinking about uploading them. D: but Will it still display the player name when it slides across the screen?
  13. Cilerba
    November 4th, 2012 12:59 PM
    Cilerba
    I'll get to it one of these days. I don't really play Xbox much.
  14. FL
    November 4th, 2012 12:12 PM
    FL
    Thanks for the suggestion, but I tried several Anti Lag and none worked. Strange enough, in the top left on map there a notable less lag.
  15. ~Angel~
    November 4th, 2012 09:35 AM
    ~Angel~
    Hey, I know it's sunday and all think you have some time to work on the V.S bar? I need that done so I can input in the game. It' not a problem if you cant do it today. I still can wait. I was hoping to get it soon atleast.

About Me

  • About Umbreon
    Location
    Nearby my feet.
    Gender
    Male ♂
    Occupation
    Freelancing
    Nature
    Calm
    Favorite Pokémon
    Umbreon

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  • Last Activity: 1 Day Ago 02:30 PM
  • Join Date: August 5th, 2009
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