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Umbra Umbra is offline

Visitor Messages

Showing Visitor Messages 151 to 165 of 360
  1. Rayquaza.
    November 7th, 2012 11:59 AM
    Rayquaza.
    Alright, I'll get to work on it. With all the stuff going on currently, I'll try to have it done by Sunday.
  2. FL
    November 7th, 2012 3:47 AM
    FL
    Even when the two maps had no events the Underground map still had a big lag. The blank space is to allow future updates and to match floor coordinates. I guess that the lag is about some tile layers combinations plus being in a high coordinate number, as the Cave map has some lag in the lower floor, so I believe that a script fix is possible. I can divide the map in four and use scripts to make the teleports and the others things won't broke, but I wish to do this as last resort, if I don't find something better.
  3. Rayquaza.
    November 6th, 2012 10:19 AM
    Rayquaza.
    Sure thing. Just tell me what colour scheme you want, the Pokemon you want on it, the text style and weather you want a character on it or not.
  4. ~Angel~
    November 6th, 2012 6:28 AM
    ~Angel~
    Ok. I will check it out.
  5. ~Angel~
    November 4th, 2012 1:05 PM
    ~Angel~
    All right. Sorry D: I wasn't even thinking about uploading them. D: but Will it still display the player name when it slides across the screen?
  6. Cilerba
    November 4th, 2012 12:59 PM
    Cilerba
    I'll get to it one of these days. I don't really play Xbox much.
  7. FL
    November 4th, 2012 12:12 PM
    FL
    Thanks for the suggestion, but I tried several Anti Lag and none worked. Strange enough, in the top left on map there a notable less lag.
  8. ~Angel~
    November 4th, 2012 9:35 AM
    ~Angel~
    Hey, I know it's sunday and all think you have some time to work on the V.S bar? I need that done so I can input in the game. It' not a problem if you cant do it today. I still can wait. I was hoping to get it soon atleast.
  9. Rayquaza.
    November 3rd, 2012 7:46 AM
    Rayquaza.
    Fair enough, easily fixed.
  10. Rayquaza.
    November 2nd, 2012 1:11 PM
    Rayquaza.
    I'm sure I can find some cliff stairs, what sort of bug?
  11. Rayquaza.
    November 2nd, 2012 7:45 AM
    Rayquaza.
    Ok. That's cool. I finally found the bug that was preventing the controls from my my game working. I may open up a thread in the showcase soon (a new thread that is).
  12. Rayquaza.
    November 2nd, 2012 7:02 AM
    Rayquaza.
    Ok. Made anymore screenshots for corruption?
  13. Rayquaza.
    November 2nd, 2012 2:57 AM
    Rayquaza.
    Yeah, it looks fine. Better than my first few (which I never published).
  14. FL
    November 1st, 2012 5:06 PM
    FL
    Re-configuring the in-game trades

    Can you explain a little more?

    improving the pokemon shop to have randomly generating pokemon daily

    Interesting. I didn't want to put any real time thing because this can annoys people that want to play the game without to wait the time (this also causes the players to change the computer clock), so I created a new type of time interlude that you can see in the Berry Orchard. But even with this, the game already have random wild encounters, so I decided to create one type of non-random way of obtain pokémon.

    Mystery gift

    I can only think an use for mystery gift to promote the game, like: "I will give a Dratini to the first that give me a screen of trainer Richard/if 10 people retweet the thread url", but mostly of this gift feature can be done with in-game passwords. I am thinking of nice ways to do this feature.

    GTS

    I didn't like the GTS feature because this can, easily, ruins the game balance. Someone can offer a high level wild pokémon for almost nothing. If a player has a Larvitar, he can breed with Ditto and distribute it! Not to mention that the player can easily clone the save and ofter cloned pokémon.

    Also, the shop/trades will have the ability to choose from only an array of pokemon

    When I implement theses features, I made in a bad way (mainly the Pokémon shop) because of my lack of skills in the time (early 2011). Now, I have skills to redo theses things this way, and even better! I am thinking in a nice interface for these places, probably something like the Pokémon Storage interface (with icon 2D list) and ways of sort the trades proposals, order by the Offered/Request pokémon and alphabetical/numerical.

    Also remember that the game is bilingual (except the menus for now), if you change something in one language, you need to change again in other.

    Anyway, thanks for the offer. You can send me your ideas as your wish that I gonna comment them. If you have a nice idea and I accepted it, you can send to me the scripts that I will implement in the game.

    I took a look in some of your scripts (even the ones from your old account). You are a great scripter! Probably, your skills surpass even mine now!

    If you wish to help me, take a look about why the Underground has a big FPS down (even without any event). This place has the same size of Sea! I really appreciate if you discover a way of reduce a relevant portion of FPS down. Probably you can find the answer easier than me. Of corse, I can divide the map in four and use scripts to make the teleports and the others things won't broke.

    If I give up or totally abandon the game for around two years (like OmegaGroudon) you can do these changes.
  15. ~Angel~
    November 1st, 2012 2:01 PM
    ~Angel~
    Not bad. I'ma help you with some things though. I will change them and send the revised versions
    Know what? Never mind xD Just make the hair a bit darker

About Me

  • About Umbra
    Location
    Nearby my feet.
    Gender
    Female ♀
    Occupation
    Manager at the Goodwill where people complain about getting discounts
    Nature
    Calm
    Favorite Pokémon
    Umbreon

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  • Last Activity: 2 Weeks Ago 7:19 PM
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