Even when the two maps had no events the Underground map still had a big lag. The blank space is to allow future updates and to match floor coordinates. I guess that the lag is about some tile layers combinations plus being in a high coordinate number, as the Cave map has some lag in the lower floor, so I believe that a script fix is possible. I can divide the map in four and use scripts to make the teleports and the others things won't broke, but I wish to do this as last resort, if I don't find something better.
Hey, I know it's sunday and all think you have some time to work on the V.S bar? I need that done so I can input in the game. It' not a problem if you cant do it today. I still can wait. I was hoping to get it soon atleast.
Ok. That's cool. I finally found the bug that was preventing the controls from my my game working. I may open up a thread in the showcase soon (a new thread that is).