Go Back   The PokéCommunity Forums > Members List
Reload this Page Tetra's Profile

Notices
For all updates, view the main page.



Tetra's Profile Picture
Community Supporter

Tetra Tetra is offline

Visitor Messages

Showing Visitor Messages 2656 to 2670 of 3310
  1. aperso
    July 10th, 2011 02:12 AM
    aperso
    give me time to think about the info
  2. aperso
    July 10th, 2011 02:10 AM
    aperso
    nah the last time i had css on my sig was when mew was around but it took me 25 attempets to get it right even after following PEDRO12'S inctructions
  3. aperso
    July 10th, 2011 02:05 AM
    aperso
    i'll put the text under neth the picture
  4. aperso
    July 10th, 2011 02:04 AM
    aperso
    Aperso-pikachu
  5. .Mini
    July 10th, 2011 02:01 AM
    .Mini
    Atif, the sig you requested for your friend, that's a little too much text, is there any way he could shorten it a bit?
  6. aperso
    July 10th, 2011 02:01 AM
    aperso
    if you've relised they're the origonal nintendo give pokemon script
  7. aperso
    July 10th, 2011 01:59 AM
    aperso
    this is one ofthe three i need to read
    Spoiler:
    '---------------
    #org 0x169DAE
    lock
    faceplayer
    setvar 0x4001 0x2
    setvar 0x4002 0x4
    setvar 0x4003 0x7
    setvar 0x4004 0x6
    compare 0x4055 0x3
    if 0x4 goto 0x8169DE4
    compare 0x4055 0x2
    if 0x1 goto 0x8169BE1
    msgbox 0x818EA19 MSG_KEEPOPEN '"Those are POKé BALLS.\nThey contai..."
    release
    end

    '---------------
    #org 0x169DE4
    msgbox 0x818EA45 MSG_KEEPOPEN '"That's PROF. OAK's last POKéMON."
    release
    end

    '---------------
    #org 0x169BE1
    applymovement 0x4 0x81A75EF
    waitmovement 0x0
    showpokepic 0x4002 0xA 0x3
    textcolor 0x0
    compare 0x4001 0x0
    if 0x1 goto 0x8169C14
    compare 0x4001 0x1
    if 0x1 goto 0x8169C33
    compare 0x4001 0x2
    if 0x1 goto 0x8169C52
    end

    '---------------
    #org 0x169C14
    msgbox 0x818E272 MSG_YESNO '"I see! BULBASAUR is your choice.\n..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x8169C74
    compare LASTRESULT 0x0
    if 0x1 goto 0x8169C71
    end

    '---------------
    #org 0x169C33
    msgbox 0x818E207 MSG_YESNO '"Hm! SQUIRTLE is your choice.\nIt's..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x8169C74
    compare LASTRESULT 0x0
    if 0x1 goto 0x8169C71
    end

    '---------------
    #org 0x169C52
    msgbox 0x818E194 MSG_YESNO '"Ah! CHARMANDER is your choice.\nYo..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x8169C74
    compare LASTRESULT 0x0
    if 0x1 goto 0x8169C71
    end

    '---------------
    #org 0x169C74
    hidepokepic
    hidesprite LASTTALKED
    msgbox 0x818E2E5 MSG_KEEPOPEN '"This POKéMON is really quite\nener..."
    call 0x81A6675
    setflag 0x828
    setflag 0x291
    givepokemon 0x4002 0x5 0x0 0x0 0x0 0x0
    copyvar 0x4031 0x4001
    bufferpokemon 0x0 0x4002
    preparemsg 0x818E30D '"[player] received the [buffer1]\nf..."
    waitmsg
    fanfare 0x13E
    waitfanfare
    msgbox 0x81A56A7 MSG_YESNO '"Do you want to give a nickname to\..."
    compare LASTRESULT 0x1
    if 0x1 goto 0x8169CCC
    compare LASTRESULT 0x0
    if 0x1 goto 0x8169CDC
    end

    '---------------
    #org 0x169C71
    hidepokepic
    release
    end

    '---------------
    #org 0x1A6675
    copyvar 0x8012 0x8013
    return

    '---------------
    #org 0x169CCC
    setvar 0x8004 0x0
    call 0x81A74EB
    goto 0x8169CDC

    '---------------
    #org 0x169CDC
    closeonkeypress
    compare 0x4001 0x0
    if 0x1 goto 0x8169CFF
    compare 0x4001 0x1
    if 0x1 goto 0x8169D1F
    compare 0x4001 0x2
    if 0x1 goto 0x8169D0F
    end

    '---------------
    #org 0x1A74EB
    fadescreen 0x1
    special 0x9E
    waitstate
    return

    '---------------
    #org 0x169CFF
    applymovement 0x8 0x8169D62
    waitmovement 0x0
    goto 0x8169D2F

    '---------------
    #org 0x169D1F
    applymovement 0x8 0x8169D72
    waitmovement 0x0
    goto 0x8169D2F

    '---------------
    #org 0x169D0F
    applymovement 0x8 0x8169D6B
    waitmovement 0x0
    goto 0x8169D2F

    '---------------
    #org 0x169D2F
    textcolor 0x0
    msgbox 0x818DD34 MSG_KEEPOPEN '"[rival]: I'll take this one, then!"
    hidesprite 0x4004
    textcolor 0x3
    bufferpokemon 0x0 0x4003
    preparemsg 0x818DD52 '"[rival] received the [buffer1]\nfr..."
    waitmsg
    fanfare 0x13E
    waitfanfare
    setvar 0x4055 0x3
    checkflag 0x83E
    if 0x1 call 0x8169D5C
    release
    end

    '---------------
    #org 0x169D5C
    setvar 0x4070 0x1
    return


    '---------
    ' Strings
    '---------
    #org 0x18EA19
    = Those are POKé BALLS.\nThey contain POKéMON!

    #org 0x18EA45
    = That's PROF. OAK's last POKéMON.

    #org 0x18E272
    = I see! BULBASAUR is your choice.\nIt's very easy to raise.\pSo, [player], you want to go with\nthe GRASS POKéMON BULBASAUR?

    #org 0x18E207
    = Hm! SQUIRTLE is your choice.\nIt's one worth raising.\pSo, [player], you've decided on the\nWATER POKéMON SQUIRTLE?

    #org 0x18E194
    = Ah! CHARMANDER is your choice.\nYou should raise it patiently.\pSo, [player], you're claiming the\nFIRE POKéMON CHARMANDER?

    #org 0x18E2E5
    = This POKéMON is really quite\nenergetic!

    #org 0x18E30D
    = [player] received the [buffer1]\nfrom PROF. OAK!

    #org 0x1A56A7
    = Do you want to give a nickname to\nthis [buffer1]?

    #org 0x18DD34
    = [rival]: I'll take this one, then!

    #org 0x18DD52
    = [rival] received the [buffer1]\nfrom PROF. OAK!


    '-----------
    ' Movements
    '-----------
    #org 0x1A75EF
    #raw 0x3 'Face Right
    #raw 0xFE 'End of Movements

    #org 0x169D62
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0xFE 'End of Movements

    #org 0x169D72
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x2E 'Face Up (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x169D6B
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0x2E 'Face Up (Delayed)
    #raw 0xFE 'End of Movements
  8. aperso
    July 10th, 2011 01:56 AM
    aperso
    plus it's the wrong one anyway
  9. aperso
    July 10th, 2011 01:55 AM
    aperso
    that's ninendo's script
  10. aperso
    July 10th, 2011 01:52 AM
    aperso
    okay well i'm gonna look through
    this script here
    Spoiler:
    '---------------
    #org 0x169595
    lock
    faceplayer
    checkflag 0x2
    if 0x1 goto 0x8169600
    compare 0x4055 0x9
    if 0x1 goto 0x8169903
    compare 0x4055 0x8
    if 0x1 goto 0x8169A6E
    checkflag 0x82C
    if 0x1 goto 0x81699CE
    compare 0x4052 0x1
    if 0x1 goto 0x8169903
    compare 0x4055 0x6
    if 0x1 goto 0x81698D6
    compare 0x4057 0x1
    if 0x4 goto 0x816961E
    compare 0x4055 0x4
    if 0x1 goto 0x8169614
    compare 0x4055 0x3
    if 0x1 goto 0x816960A
    msgbox 0x818E116 MSG_KEEPOPEN '"OAK: Now, [player].\pInside those ..."
    release
    end

    '---------------
    #org 0x169600
    msgbox 0x81A72AD MSG_KEEPOPEN '"Thank you, [player]!\nSincerely, t..."
    release
    end

    '---------------
    #org 0x169903
    call 0x81A737B
    checkflag 0x2F4
    if 0x1 goto 0x8169913
    release
    end

    '---------------
    #org 0x169A6E
    msgbox 0x818E871 MSG_KEEPOPEN '"POKéMON around the world wait for\..."
    release
    end

    '---------------
    #org 0x1699CE
    call 0x81A737B
    closeonkeypress
    compare 0x8009 0x3C
    if 0x0 goto 0x81699F9
    checkflag 0x89B
    if 0x0 goto 0x81699F9
    pause 0x1E
    msgbox 0x818EDF5 MSG_KEEPOPEN '"Ah, now this is excellent!\p[playe..."
    goto 0x8169035

    '---------------
    #org 0x1698D6
    setvar 0x8004 0x0
    special2 LASTRESULT 0xD4
    copyvar 0x8008 0x8005
    copyvar 0x8009 0x8006
    buffernumber 0x0 0x8008
    buffernumber 0x1 0x8009
    compare 0x8009 0x1
    if 0x1 goto 0x81699FB
    goto 0x8169903

    '---------------
    #org 0x16961E
    msgbox 0x818E405 MSG_KEEPOPEN '"OAK: Oh, [player]!\nHow is my old ..."
    textcolor 0x3
    fanfare 0x105
    preparemsg 0x818E4AF '"[player] delivered OAK'S PARCEL."
    waitmsg
    waitfanfare
    call 0x81A6675
    removeitem 0x15D 0x1
    msgbox 0x818E4CA MSG_KEEPOPEN '"Ah! \nIt's the custom POKé BALL!\p..."
    playsong 0x13B 0x0
    msgbox 0x818DE8D MSG_KEEPOPEN '"[rival]: Gramps!"
    closeonkeypress
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169A82
    compare PLAYERFACING 0x1
    if 0x1 call 0x8169AC1
    compare PLAYERFACING 0x4
    if 0x1 call 0x8169A9E
    compare PLAYERFACING 0x3
    if 0x1 call 0x8169A9E
    fadedefault
    msgbox 0x818DE99 MSG_KEEPOPEN '"[rival]: I almost forgot!\nWhat di..."
    closeonkeypress
    pause 0x1E
    sound 0x15
    applymovement 0x4 0x81A75DB
    waitmovement 0x0
    applymovement 0x4 0x81A75DD
    waitmovement 0x0
    compare PLAYERFACING 0x1
    if 0x1 call 0x8169ADD
    compare PLAYERFACING 0x4
    if 0x1 call 0x8169B14
    compare PLAYERFACING 0x3
    if 0x1 call 0x8169AF5
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169B86
    msgbox 0x818E508 MSG_KEEPOPEN '"OAK: Oh, right!\nI have a request ..."
    closeonkeypress
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169882
    compare PLAYERFACING 0x1
    if 0x1 call 0x816988D
    compare PLAYERFACING 0x4
    if 0x1 call 0x81698A6
    compare PLAYERFACING 0x3
    if 0x1 call 0x81698B8
    msgbox 0x818E536 MSG_KEEPOPEN '"On the desk there is my invention,..."
    closeonkeypress
    pause 0x28
    msgbox 0x818E5C5 MSG_KEEPOPEN '"OAK: [player] and [rival].\nTake t..."
    closeonkeypress
    applymovement 0x4 0x81A75E9
    waitmovement 0x0
    hidesprite 0x9
    pause 0xA
    hidesprite 0xA
    pause 0x19
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169845
    compare PLAYERFACING 0x1
    if 0x1 call 0x8169850
    compare PLAYERFACING 0x4
    if 0x1 call 0x816985B
    compare PLAYERFACING 0x3
    if 0x1 call 0x816986D
    pause 0xA
    textcolor 0x3
    fanfare 0x13E
    preparemsg 0x818E5EA '"[player] received the POKéDEX\nfro..."
    waitmsg
    waitfanfare
    call 0x81A6675
    setflag 0x829
    special 0x181
    setvar 0x407C 0x1
    msgbox 0x818E612 MSG_KEEPOPEN '"OAK: You can't get detailed data\n..."
    additem 0x4 0x5
    loadpointer 0x0 0x818E6B3 '"[player] received five POKé BALLS."
    giveitem2 0x4 0x5 0x101
    msgbox 0x818E6D0 MSG_KEEPOPEN '"When a wild POKéMON appears,\nit's..."
    setvar 0x8004 0x0
    setvar 0x8005 0x1
    special 0x173
    msgbox 0x818E784 MSG_KEEPOPEN '"To make a complete guide on all\nt..."
    msgbox 0x818DEC8 MSG_KEEPOPEN '"[rival]: All right, Gramps!\nLeave..."
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169B33
    compare PLAYERFACING 0x1
    if 0x1 call 0x8169B45
    compare PLAYERFACING 0x4
    if 0x1 call 0x8169B57
    compare PLAYERFACING 0x3
    if 0x1 call 0x8169B57
    msgbox 0x818DEF3 MSG_KEEPOPEN '"[player], I hate to say it, but yo..."
    closeonkeypress
    playsong 0x13C 0x0
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169B69
    compare PLAYERFACING 0x1
    if 0x1 call 0x8169B7B
    compare PLAYERFACING 0x4
    if 0x1 call 0x8169B7B
    compare PLAYERFACING 0x3
    if 0x1 call 0x8169B7B
    hidesprite 0x8
    fadedefault
    setvar 0x4055 0x6
    setvar 0x4057 0x2
    setvar 0x4051 0x1
    setvar 0x4058 0x1
    setvar 0x4054 0x1
    release
    end

    '---------------
    #org 0x169614
    msgbox 0x818E3AD MSG_KEEPOPEN '"OAK: [player], raise your young\nP..."
    release
    end

    '---------------
    #org 0x16960A
    msgbox 0x818E330 MSG_KEEPOPEN '"OAK: If a wild POKéMON appears,\ny..."
    release
    end

    '---------------
    #org 0x1A737B
    special 0x187
    compare LASTRESULT 0x2
    if 0x1 goto 0x81A7AE0
    special 0x188
    checkflag 0x2F4
    if 0x1 call 0x81A73A4
    checkflag 0x2F4
    if 0x0 call 0x81A73AD
    call 0x81A73E0
    return

    '---------------
    #org 0x169913
    closeonkeypress
    pause 0x28
    preparemsg 0x81A7291 '"Wroooooooaaaaaarrrr!"
    waitmsg
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169964
    compare PLAYERFACING 0x1
    if 0x1 call 0x816996F
    compare PLAYERFACING 0x4
    if 0x1 call 0x816997A
    compare PLAYERFACING 0x3
    if 0x1 call 0x8169985
    applymovement 0x4 0x81A75E1
    waitmovement 0x0
    closeonkeypress
    pause 0x46
    msgbox 0x81A72AD MSG_KEEPOPEN '"Thank you, [player]!\nSincerely, t..."
    setflag 0x2
    release
    end

    '---------------
    #org 0x1699F9
    release
    end

    '---------------
    #org 0x169035
    msgbox 0x818EE60 MSG_KEEPOPEN '"Recently, there have been sighting..."
    closeonkeypress
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169174
    compare PLAYERFACING 0x1
    if 0x1 call 0x81691BB
    compare PLAYERFACING 0x4
    if 0x1 call 0x8169194
    compare PLAYERFACING 0x3
    if 0x1 call 0x8169194
    msgbox 0x818EF59 MSG_KEEPOPEN '"[rival]: Hey, I heard that!\pGramp..."
    fadedefault
    msgbox 0x818F004 MSG_KEEPOPEN '"OAK: I know, I know.\nOf course I ..."
    compare PLAYERFACING 0x2
    if 0x1 call 0x81691DB
    compare PLAYERFACING 0x3
    if 0x1 call 0x81691E6
    textcolor 0x3
    msgbox 0x818F062 MSG_KEEPOPEN '"PROF. OAK took both POKéDEX\nunits..."
    closeonkeypress
    call 0x81A6675
    compare PLAYERFACING 0x2
    if 0x1 call 0x81691F1
    compare PLAYERFACING 0x1
    if 0x1 call 0x81691FC
    compare PLAYERFACING 0x4
    if 0x1 call 0x8169215
    compare PLAYERFACING 0x3
    if 0x1 call 0x8169227
    showsprite 0x9
    showsprite 0xA
    pause 0x1E
    msgbox 0x818F085 MSG_KEEPOPEN '"[.] [.] [.] [.] [.] [.]\p[.] [.] ..."
    closeonkeypress
    hidesprite 0x9
    hidesprite 0xA
    pause 0x1E
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169845
    compare PLAYERFACING 0x1
    if 0x1 call 0x8169850
    compare PLAYERFACING 0x4
    if 0x1 call 0x816985B
    compare PLAYERFACING 0x3
    if 0x1 call 0x816986D
    textcolor 0x3
    fanfare 0x13E
    preparemsg 0x818F0E8 '"[player]'s POKéDEX was upgraded!"
    waitmsg
    waitfanfare
    call 0x81A6675
    special 0x16F
    msgbox 0x818F103 MSG_KEEPOPEN '"Now, [player] and [rival]!\pThis t..."
    msgbox 0x818F1DB MSG_KEEPOPEN '"[rival]: Gramps, calm down.\nDon't..."
    closeonkeypress
    playsong 0x13C 0x0
    compare PLAYERFACING 0x2
    if 0x1 call 0x8169B69
    compare PLAYERFACING 0x1
    if 0x1 call 0x8169B7B
    compare PLAYERFACING 0x4
    if 0x1 call 0x8169B7B
    compare PLAYERFACING 0x3
    if 0x1 call 0x8169B7B
    hidesprite 0x8
    fadedefault
    setvar 0x4055 0x8
    releaseall
    end

    '---------------
    #org 0x1699FB
    special 0x187
    compare LASTRESULT 0x2
    if 0x1 goto 0x81A7AE0
    special 0x188
    checkflag 0x24F
    if 0x1 goto 0x8169A6E
    checkflag 0x247
    if 0x1 goto 0x8169A78
    checkitem 0x4 0x1
    compare LASTRESULT 0x0
    if 0x1 goto 0x8169A34
    goto 0x8169A6E

    '---------------
    #org 0x1A6675
    copyvar 0x8012 0x8013
    return

    '---------------
    #org 0x169A82
    movesprite2 0x8 0x5 0xA
    showsprite 0x8
    applymovement MOVE_PLAYER 0x8169B94
    applymovement 0x8 0x8169B9D
    waitmovement 0x0
    return

    '---------------
    #org 0x169AC1
    movesprite2 0x8 0x6 0xA
    showsprite 0x8
    applymovement 0x4 0x81A75ED
    applymovement 0x8 0x8169B9D
    waitmovement 0x0
    return

    '---------------
    #org 0x169A9E
    movesprite2 0x8 0x6 0xA
    showsprite 0x8
    applymovement 0x4 0x81A75ED
    applymovement MOVE_PLAYER 0x8169B91
    applymovement 0x8 0x8169B9D
    waitmovement 0x0
    return

    '---------------
    #org 0x169ADD
    applymovement 0x4 0x81A75E1
    waitmovement 0x0
    pause 0xF
    applymovement 0x4 0x81A75ED
    waitmovement 0x0
    return

    '---------------
    #org 0x169B14
    applymovement 0x4 0x81A75E1
    waitmovement 0x0
    pause 0xF
    applymovement MOVE_PLAYER 0x81A75EB
    applymovement 0x4 0x81A75ED
    waitmovement 0x0
    return

    '---------------
    #org 0x169AF5
    applymovement 0x4 0x81A75E1
    waitmovement 0x0
    pause 0xF
    applymovement MOVE_PLAYER 0x81A75E7
    applymovement 0x4 0x81A75ED
    waitmovement 0x0
    return

    '---------------
    #org 0x169B86
    applymovement MOVE_PLAYER 0x81A75E9
    waitmovement 0x0
    return

    '---------------
    #org 0x169882
    applymovement 0x4 0x81698CB
    waitmovement 0x0
    return

    '---------------
    #org 0x16988D
    applymovement 0x4 0x81698D0
    applymovement MOVE_PLAYER 0x81698C7
    applymovement 0x8 0x81698C7
    waitmovement 0x4
    return

    '---------------
    #org 0x1698A6
    applymovement 0x4 0x81698CB
    applymovement MOVE_PLAYER 0x81698C3
    waitmovement 0x4
    return

    '---------------
    #org 0x1698B8
    applymovement 0x4 0x81698CB
    waitmovement 0x0
    return

    '---------------
    #org 0x169845
    applymovement 0x4 0x816987C
    waitmovement 0x0
    return

    '---------------
    #org 0x169850
    applymovement 0x4 0x816987F
    waitmovement 0x0
    return

    '---------------
    #org 0x16985B
    applymovement 0x4 0x816987C
    applymovement MOVE_PLAYER 0x8169878
    waitmovement 0x0
    return

    '---------------
    #org 0x16986D
    applymovement 0x4 0x816987C
    waitmovement 0x0
    return

    '---------------
    #org 0x169B33
    applymovement 0x8 0x81A75E1
    applymovement MOVE_PLAYER 0x81A75E7
    waitmovement 0x0
    return

    '---------------
    #org 0x169B45
    applymovement 0x8 0x81A75E9
    applymovement MOVE_PLAYER 0x81A75ED
    waitmovement 0x0
    return

    '---------------
    #org 0x169B57
    applymovement 0x8 0x81A75E1
    applymovement MOVE_PLAYER 0x81A75ED
    waitmovement 0x0
    return

    '---------------
    #org 0x169B69
    applymovement MOVE_PLAYER 0x8169B91
    applymovement 0x8 0x8169BA4
    waitmovement 0x0
    return

    '---------------
    #org 0x169B7B
    applymovement 0x8 0x8169BA4
    waitmovement 0x0
    return

    '---------------
    #org 0x1A7AE0
    release
    end

    '---------------
    #org 0x1A73A4
    msgbox 0x81A72F2 MSG_KEEPOPEN '"OAK: Ah, welcome!\pTell me, how is..."
    return

    '---------------
    #org 0x1A73AD
    msgbox 0x81A6C51 MSG_KEEPOPEN '"OAK: Good to see you!\nHow is your..."
    return

    '---------------
    #org 0x1A73E0
    setvar 0x8004 0x1F
    special 0x17E
    special 0x17D
    setvar 0x8004 0x0
    special2 LASTRESULT 0xD4
    copyvar 0x8008 0x8005
    copyvar 0x8009 0x8006
    copyvar 0x800A LASTRESULT
    buffernumber 0x0 0x8008
    buffernumber 0x1 0x8009
    msgbox 0x81A6CA3 MSG_KEEPOPEN '"The amount of progress you've made..."
    checkflag 0x2FF
    if 0x0 call 0x81A746D
    call 0x81A73B6
    compare 0x800A 0x0
    if 0x1 goto 0x81A748F
    setvar 0x8004 0x1
    special2 LASTRESULT 0xD4
    copyvar 0x8008 0x8005
    copyvar 0x8009 0x8006
    buffernumber 0x0 0x8008
    buffernumber 0x1 0x8009
    msgbox 0x81A71AA MSG_KEEPOPEN '"And your NATIONAL POKéDEX is:\p[bu..."
    special2 LASTRESULT 0x1B0
    compare LASTRESULT 0x0
    if 0x1 goto 0x81A7470
    compare LASTRESULT 0x1
    if 0x1 goto 0x81A747E
    end

    '---------------
    #org 0x169964
    applymovement 0x4 0x8169990
    waitmovement 0x0
    return

    '---------------
    #org 0x16996F
    applymovement 0x4 0x8169997
    waitmovement 0x0
    return

    '---------------
    #org 0x16997A
    applymovement 0x4 0x816999E
    waitmovement 0x0
    return

    '---------------
    #org 0x169985
    applymovement 0x4 0x81699A5
    waitmovement 0x0
    return

    '---------------
    #org 0x169174
    movesprite2 0x8 0x5 0xA
    showsprite 0x8
    playsong 0x13B 0x0
    applymovement MOVE_PLAYER 0x8169B94
    applymovement 0x8 0x8169B9D
    waitmovement 0x0
    return

    '---------------
    #org 0x1691BB
    movesprite2 0x8 0x6 0xA
    showsprite 0x8
    playsong 0x13B 0x0
    applymovement 0x4 0x81A75ED
    applymovement 0x8 0x8169B9D
    waitmovement 0x0
    return

    '---------------
    #org 0x169194
    movesprite2 0x8 0x6 0xA
    showsprite 0x8
    playsong 0x13B 0x0
    applymovement 0x4 0x81A75ED
    applymovement MOVE_PLAYER 0x8169B91
    applymovement 0x8 0x8169B9D
    waitmovement 0x0
    return

    '---------------
    #org 0x1691DB
    applymovement MOVE_PLAYER 0x81A75E9
    waitmovement 0x0
    return

    '---------------
    #org 0x1691E6
    applymovement MOVE_PLAYER 0x81A75E7
    waitmovement 0x0
    return

    '---------------
    #org 0x1691F1
    applymovement 0x4 0x8169232
    waitmovement 0x0
    return

    '---------------
    #org 0x1691FC
    applymovement 0x4 0x8169238
    applymovement MOVE_PLAYER 0x81698C7
    applymovement 0x8 0x81698C7
    waitmovement 0x4
    return

    '---------------
    #org 0x169215
    applymovement 0x4 0x8169232
    applymovement MOVE_PLAYER 0x81698C3
    waitmovement 0x4
    return

    '---------------
    #org 0x169227
    applymovement 0x4 0x8169232
    waitmovement 0x0
    return

    '---------------
    #org 0x169A78
    msgbox 0x818E98E MSG_KEEPOPEN '"OAK: Come see me sometime.\pAfter ..."
    release
    end

    '---------------
    #org 0x169A34
    compare 0x4054 0x2
    if 0x4 goto 0x8169A45
    goto 0x8169A6E

    '---------------
    #org 0x1A746D
    textcolor 0x0
    return

    '---------------
    #org 0x1A73B6
    copyvar 0x8004 0x8009
    special 0xD5
    waitmsg
    compare LASTRESULT 0x0
    if 0x1 call 0x81A73D8
    compare LASTRESULT 0x1
    if 0x1 call 0x81A73DC
    waitfanfare
    waitkeypress
    return

    '---------------
    #org 0x1A748F
    special 0x17F
    return

    '---------------
    #org 0x1A7470
    msgbox 0x81A71EE MSG_KEEPOPEN '"I'll be looking forward to seeing\..."
    goto 0x81A748F

    '---------------
    #org 0x1A747E
    setflag 0x2F4
    msgbox 0x81A722F MSG_KEEPOPEN '"Finally[.]\pYou've finally complet..."
    goto 0x81A748F

    '---------------
    #org 0x169A45
    msgbox 0x818E89C MSG_KEEPOPEN '"Ah, [player]!\nHow is your POKéDEX..."
    additem 0x4 0x5
    loadpointer 0x0 0x818E6B3 '"[player] received five POKé BALLS."
    giveitem2 0x4 0x5 0x101
    setflag 0x247
    release
    end

    '---------------
    #org 0x1A73D8
    fanfare 0x13D
    return

    '---------------
    #org 0x1A73DC
    fanfare 0x103
    return


    '---------
    ' Strings
    '---------
    #org 0x18E116
    = OAK: Now, [player].\pInside those three POKé BALLS are\nPOKéMON.\pWhich one will you choose for\nyourself?

    #org 0x1A72AD
    = Thank you, [player]!\nSincerely, thank you!\lYou've made my dream a reality!

    #org 0x18E871
    = POKéMON around the world wait for\nyou, [player]!

    #org 0x18EDF5
    = Ah, now this is excellent!\p[player], I have another important\nfavor to ask of you.\pI need you to listen closely.

    #org 0x18E405
    = OAK: Oh, [player]!\nHow is my old POKéMON?\pWell, it seems to be growing more\nattached to you.\pYou must be talented as a POKéMON\nTRAINER.\pWhat's that?\nYou have something for me?

    #org 0x18E4AF
    = [player] delivered OAK'S PARCEL.

    #org 0x18E4CA
    = Ah! \nIt's the custom POKé BALL!\pI had it on order.\nThank you!

    #org 0x18DE8D
    = [rival]: Gramps!

    #org 0x18DE99
    = [rival]: I almost forgot!\nWhat did you call me for?

    #org 0x18E508
    = OAK: Oh, right!\nI have a request for you two.

    #org 0x18E536
    = On the desk there is my invention,\nthe POKéDEX!\pIt automatically records data on\nPOKéMON you've seen or caught.\pIt's a high-tech encyclopedia!

    #org 0x18E5C5
    = OAK: [player] and [rival].\nTake these with you.

    #org 0x18E5EA
    = [player] received the POKéDEX\nfrom PROF. OAK.

    #org 0x18E612
    = OAK: You can't get detailed data\non POKéMON by just seeing them.\pYou must catch them to obtain\ncomplete data.\pSo, here are some tools for\ncatching wild POKéMON.

    #org 0x18E6B3
    = [player] received five POKé BALLS.

    #org 0x18E6D0
    = When a wild POKéMON appears,\nit's fair game.\pJust throw a POKé BALL at it and\ntry to catch it!\pThis won't always work, however.\pA healthy POKéMON can escape.\nYou have to be lucky!

    #org 0x18E784
    = To make a complete guide on all\nthe POKéMON in the world[.]\pThat was my dream!\pBut, I'm too old.\nI can't get the job done.\pSo, I want you two to fulfill my\ndream for me.\pGet moving, you two.\pThis is a great undertaking in\nPOKéMON history!

    #org 0x18DEC8
    = [rival]: All right, Gramps!\nLeave it all to me!

    #org 0x18DEF3
    = [player], I hate to say it, but you\nwon't be necessary for this.\pI know! I'll borrow a TOWN MAP\nfrom my sis!\pI'll tell her not to lend you one,\n[player]! Hahaha!\pDon't bother coming around to\nmy place after this!

    #org 0x18E3AD
    = OAK: [player], raise your young\nPOKéMON by making it battle.\pIt has to battle for it to grow.

    #org 0x18E330
    = OAK: If a wild POKéMON appears,\nyour POKéMON can battle it.\pWith it at your side, you should be\nable to reach the next town.

    #org 0x1A7291
    = Wroooooooaaaaaarrrr!

    #org 0x18EE60
    = Recently, there have been sightings\nof many rare POKéMON species.\pI'm talking about POKéMON that\nhave never been seen in KANTO.\pI would love to go see things for\nmyself, but I'm much too old.\pSince I can't do it, [player], I'd\nlike you to go in my place.

    #org 0x18EF59
    = [rival]: Hey, I heard that!\pGramps, what's with favoring\n[player] over me all the time?\pI went and collected more POKéMON,\nand faster, too.\pYou should just let me handle\neverything.

    #org 0x18F004
    = OAK: I know, I know.\nOf course I need your help, too.\pNow, I need to see both your\nPOKéDEXES.

    #org 0x18F062
    = PROF. OAK took both POKéDEX\nunits.

    #org 0x18F085
    = [.] [.] [.] [.] [.] [.]\p[.] [.] [.] [.] [.] [.]\p[.]And that's done!\pNow these units can record data on\na lot more POKéMON.

    #org 0x18F0E8
    = [player]'s POKéDEX was upgraded!

    #org 0x18F103
    = Now, [player] and [rival]!\pThis time, you really must work\ntowards filling your POKéDEXES.\pI urge you to make them the best\nand the most complete of all time!\pTruly, this is a monumentally great\nundertaking in POKéMON history!

    #org 0x18F1DB
    = [rival]: Gramps, calm down.\nDon't get so excited.\pI'll get the POKéDEX completed,\ndon't you worry about a thing.\pI think I'll try looking around\nONE ISLAND first[.]\pAnyways, I'm outta here!

    #org 0x1A72F2
    = OAK: Ah, welcome!\pTell me, how is your POKéDEX\ncoming along?\pWahaha!\pActually, I know how it is, but I\nlove seeing it anyway!\pLet's see[.]

    #org 0x1A6C51
    = OAK: Good to see you!\nHow is your POKéDEX coming along?\pHere, let me take a look.

    #org 0x1A6CA3
    = The amount of progress you've made\non your POKéDEX is:\p[buffer1] POKéMON seen and\n[buffer2] POKéMON owned.\p\c\h06ÁPROF. OAK's rating:

    #org 0x1A71AA
    = And your NATIONAL POKéDEX is:\p[buffer1] POKéMON seen and\n[buffer2] POKéMON owned.

    #org 0x18E98E
    = OAK: Come see me sometime.\pAfter all, I want to know how your\nPOKéDEX is coming along.

    #org 0x1A71EE
    = I'll be looking forward to seeing\nyou fill the NATIONAL POKéDEX!

    #org 0x1A722F
    = Finally[.]\pYou've finally completed the\nPOKéDEX!\pIt's magnificent!\nTruly, this is a fantastic feat!

    #org 0x18E89C
    = Ah, [player]!\nHow is your POKéDEX shaping up?\p[rival] has already caught some\nPOKéMON and added to the data.\pSo, [player], let's have a look at\nyour POKéDEX.\p[.]What's the matter?\nYou've added no new data at all.\pI'll give you these, so do try a\nlittle harder.


    '-----------
    ' Movements
    '-----------
    #org 0x1A75DB
    #raw 0x62 'Exclamation Mark (!)
    #raw 0xFE 'End of Movements

    #org 0x1A75DD
    #raw 0x1C 'Delay5
    #raw 0x1C 'Delay5
    #raw 0x1C 'Delay5
    #raw 0xFE 'End of Movements

    #org 0x1A75E9
    #raw 0x2E 'Face Up (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x1A75E1
    #raw 0x4A 'Face Player
    #raw 0xFE 'End of Movements

    #org 0x169B94
    #raw 0x2D 'Face Down (Delayed)
    #raw 0x1C 'Delay5
    #raw 0x1C 'Delay5
    #raw 0x1C 'Delay5
    #raw 0x1C 'Delay5
    #raw 0x1C 'Delay5
    #raw 0x1B 'Delay4
    #raw 0x2F 'Face Left (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x169B9D
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0xFE 'End of Movements

    #org 0x1A75ED
    #raw 0x2D 'Face Down (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x169B91
    #raw 0x1A 'Delay3
    #raw 0x2D 'Face Down (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x1A75EB
    #raw 0x30 'Face Right (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x1A75E7
    #raw 0x2F 'Face Left (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x1698CB
    #raw 0x11 'Step Up (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x1C 'Delay5
    #raw 0x2D 'Face Down (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x1698D0
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x1C 'Delay5
    #raw 0x30 'Face Right (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x1698C7
    #raw 0x1C 'Delay5
    #raw 0x1B 'Delay4
    #raw 0x2F 'Face Left (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x1698C3
    #raw 0x1C 'Delay5
    #raw 0x1B 'Delay4
    #raw 0x2E 'Face Up (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x16987C
    #raw 0x13 'Step Right (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0xFE 'End of Movements

    #org 0x16987F
    #raw 0x10 'Step Down (Normal)
    #raw 0x13 'Step Right (Normal)
    #raw 0xFE 'End of Movements

    #org 0x169878
    #raw 0x1C 'Delay5
    #raw 0x1B 'Delay4
    #raw 0x30 'Face Right (Delayed)
    #raw 0xFE 'End of Movements

    #org 0x169BA4
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0x10 'Step Down (Normal)
    #raw 0xFE 'End of Movements

    #org 0x169990
    #raw 0x25 'Step on the Spot Down (Faster)
    #raw 0x29 'Step on the Spot Down (Fastest)
    #raw 0x25 'Step on the Spot Down (Faster)
    #raw 0x25 'Step on the Spot Down (Faster)
    #raw 0x29 'Step on the Spot Down (Fastest)
    #raw 0x25 'Step on the Spot Down (Faster)
    #raw 0xFE 'End of Movements

    #org 0x169997
    #raw 0x26 'Step on the Spot Up (Faster)
    #raw 0x2A 'Step on the Spot Up (Fastest)
    #raw 0x26 'Step on the Spot Up (Faster)
    #raw 0x26 'Step on the Spot Up (Faster)
    #raw 0x2A 'Step on the Spot Up (Fastest)
    #raw 0x26 'Step on the Spot Up (Faster)
    #raw 0xFE 'End of Movements

    #org 0x16999E
    #raw 0x27 'Step on the Spot Left (Faster)
    #raw 0x2B 'Step on the Spot Left (Fastest)
    #raw 0x27 'Step on the Spot Left (Faster)
    #raw 0x27 'Step on the Spot Left (Faster)
    #raw 0x2B 'Step on the Spot Left (Fastest)
    #raw 0x27 'Step on the Spot Left (Faster)
    #raw 0xFE 'End of Movements

    #org 0x1699A5
    #raw 0x28 'Step on the Spot Right (Faster)
    #raw 0x2C 'Step on the Spot Right (Fastest)
    #raw 0x28 'Step on the Spot Right (Faster)
    #raw 0x28 'Step on the Spot Right (Faster)
    #raw 0x2C 'Step on the Spot Right (Fastest)
    #raw 0x28 'Step on the Spot Right (Faster)
    #raw 0xFE 'End of Movements

    #org 0x169232
    #raw 0x11 'Step Up (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x2E 'Face Up (Delayed)
    #raw 0x1C 'Delay5
    #raw 0x1A 'Delay3
    #raw 0xFE 'End of Movements

    #org 0x169238
    #raw 0x12 'Step Left (Normal)
    #raw 0x12 'Step Left (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x1C 'Delay5
    #raw 0x1A 'Delay3
    #raw 0xFE 'End of Movements
  11. Tetra
    July 10th, 2011 01:35 AM
    Tetra
    ~✩
  12. ~Anbuja
    July 10th, 2011 01:33 AM
    ~Anbuja
    yess ive got it i send go t his profile look what im saying to him now
  13. .Mini
    July 10th, 2011 01:12 AM
    .Mini
    Lol no problem. Enjoy it
  14. aperso
    July 10th, 2011 01:04 AM
    aperso
    pikachu,open field,
    Quote originally posted by my Biograph:
    Hello I'm Aperso. A very experienced ROM hacker. I can help solve your hacking problems most of the time. If I can't I'll refer you to my colleges in THE LEGACY so please feel free to drop me a VM.CLACLA$$$ is my pair
  15. ~Anbuja
    July 10th, 2011 01:03 AM
    ~Anbuja
    well i have msn but seems can't log in there right now something with the connection troubleshooting or so.
    maybe it works later
    but here is a tutorial i made at my forum it have a lot of grammatik errors and is maybe not that clear but it helps.
    http://thelegacyforum.freeforums.org/tile-insertion-tutorial-anbuja-s-style-t23.html

About Me

  • About Tetra
    Biography
    PANDAS. AND STUFF!
    Interests
    HOLDING PANDAS
    Location
    Hoenn
    Gender
    Male ♂
    Nature
    Brave
    Also Known As
    Atif
    Favorite Pokémon
    Typhlosion, Raichu, Relicanth, Mew, Cyndaquil, Mewtwo, Vanillite, Vanillish, Vanilluxe, Cubchoo, Deino, Haxorus, Arbok, Charizard, Murkrow, Umbreon, Ho-Oh, Lugia, Elekid, Rayquaza, Latios, Darkrai, Shaymin, Keldeo
    Club Memberships
    The Cute Pokémon FC
    Naruto FC
    ORAS In-Game Name
    Lumi
    X&Y In-Game Name
    Atif
    Supported ROM Hacks and Fan Games
    Pokémon Glazed
    Pokémon Gaia
    Pokémon Fissures
  • Claims
    Pokémon
    Rayquaza
    Latios
    Challenges
    Fire Red Swampert Solo Run : Complete
    Emerald Randomizer Nuzlocke: Complete
    Black 2 Nuzlocke: In Progress
  • Friend Safari Fields
    You know what this is.
    Type
    Rock

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 1 Day Ago 08:46 AM
  • Join Date: September 13th, 2009
  • Referrals: 3

Friends

Showing Friends 1 to 20 of 127

Contact Info

Instant Messaging
Send an Instant Message to Tetra Using...
Gaming Information
Playstation Network ID: atz1234
Steam Network User ID: Omega_Typhon
3DS Friend Code 4313-0508-5078
This Page
http://www.pokecommunity.com/member.php?u=174056

Emblems

Emblem Showcase - 9 Total
  Emblem
Limited Edition Green Mint
This member joined us on our relaunch of PokéCommunity Live. Thanks for being there!
Awarded: February 13th, 2011 11:16 AM
Community supporter
These helpful members donate their money to help make PC a better place.
Awarded: February 26th, 2011 10:55 AM
Community supporter
These helpful members donate their money to help make PC a better place.
Awarded: June 14th, 2011 12:29 PM
Color Coordinated
Yeah... your profile is certainly... interesting.
Awarded: February 8th, 2013 04:52 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: February 27th, 2013 12:56 PM
True VIP
You may not have come out on top but you've proven your status as a VIP and that's enough for us. [VIP Contest participant]
Awarded: September 9th, 2013 10:17 PM
Shine Bright Like a Swablu
See, even if you didn't win the raffle, you still get a shiny Swablu! Now just find the other 20.
Awarded: September 10th, 2013 08:09 AM
The Kanzler Konnexion
Together we shall make this world anew. Let's get to work.
Awarded: December 9th, 2013 04:10 PM
Triumphant Torchic
Well done! You've gained over 100 points in the Hoenn posting challenge! You're burning towards victory now, just like a Torchic!
Awarded: 3 Weeks Ago 03:57 AM

Blog

View Tetra's BlogRecent Entries
Latest Blog Entry

Posted July 16th, 2011 at 09:26 AM by Tetra Comments 2
Posted inUncategorized
boop

Posted June 15th, 2011 at 07:40 AM by Tetra Comments 4
Posted inUncategorized
Recent Comments
double jointed tounge................
Posted July 31st, 2011 at 02:37 PM by aperso aperso is offline
I can't see the picture...
Posted July 16th, 2011 at 10:16 AM by aperso aperso is offline
:3 Anoo innit ...
Posted July 12th, 2011 at 01:36 PM by Tetra Tetra is offline
Would have sucked if...
Posted July 11th, 2011 at 01:35 PM by E.C. E.C. is offline
Thanks, I'm gunna...
Posted June 15th, 2011 at 12:05 PM by Tetra Tetra is offline

All times are UTC -8. The time now is 11:43 PM.