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chrunch chrunch is offline

Visitor Messages

Showing Visitor Messages 151 to 165 of 861
  1. Tyroz
    December 31st, 2013 03:38 PM
    Tyroz
    Quick Question: If you were to use Gen II pokemon 64x64 sprites, where would you get them as Chaos Rush hasnt finished Gen II Pokemon yet?
  2. Tyroz
    December 31st, 2013 03:09 PM
    Tyroz
    WooT! :D that would be amazing!! You don't know how awesome that would be!! And that is fine! I can wait a bit!
  3. Tyroz
    December 31st, 2013 03:01 PM
    Tyroz
    Cool! And one last thing! Do you need any help with people beta testing it before its released? I have all the screenshots (you've seen them already) and all the glitches that I have found out.
  4. Tyroz
    December 31st, 2013 02:46 PM
    Tyroz
    BTW hows Cyan going? (Out of curiosity, not rushing)
  5. Tyroz
    December 31st, 2013 02:45 PM
    Tyroz
    I just got it, copied the .ini file and replaced it. It works fine, and hopefully it will edit pokemon that will be added in. *crosses fingers* Its a large program it looks like so, we will find out. Thank you!
  6. Tyroz
    December 31st, 2013 02:35 PM
    Tyroz
    Okay... I am dowloading PGE as we speak, so I will probably know what you are talking about when it is finished.
  7. Tyroz
    December 31st, 2013 01:44 PM
    Tyroz
    Oh! I did want to ask you a question though! What pokemon editor do you use since youve used Mr.DollSteak's patch. I cannot use YAPE or the little footprint one once I've patched it. One wont open it, and the other crashes if I use it too fast, or click save.
  8. Tyroz
    December 31st, 2013 01:42 PM
    Tyroz
    Oh. Sory. I thought I replied, and in fact i just commented to myself. Sorry. I figured it out. you were right. I had put the new tiles on the old animated ones. I will just be moving them and then animating the ones I want.
  9. Tyroz
    December 30th, 2013 06:22 PM
    Tyroz
    I am having such trouble with my hack, an I am sorry to bug you. Anyway, I finally inserted my main tiles for Tileset 0 and my bamboo tiles, but the little paths are animating and I have no clue why. That paired with the fact that my water tiles will not animate even though they are the exact same code and everything as they are in FireRed. I was just wondering if you had any tips...

    Thanks
    Tyler
  10. Shiny Quagsire
    December 23rd, 2013 01:05 PM
    Shiny Quagsire
    Unfortunately I no longer have those files. Those died on my last hard drive along with my old hacks and tools I made.
  11. DrFuji
    December 21st, 2013 01:03 AM
    DrFuji
    I've only got two more to insert. It took a while to find a good/ fast way of indexing images since Windows 8.1 isn't palette friendly and then it took a while to break the backgrounds down to manageable 8x8 chunks. I'll be done by tonight or tomorrow morning at the very latest :P
  12. karatekid552
    December 18th, 2013 05:20 PM
    karatekid552
    Haha, probably.
  13. karatekid552
    December 18th, 2013 05:45 AM
    karatekid552
    If you don't know asm, go learn it.

    You are looking for:

    cmp 0xHM1

    Compile this, then search the rom for it. Rule out all that aren't on an even offset. Then, look at them in a disassembler. Any one followed by bge is a good contender. Then, set break points on the cmp and see if it is used when using a TM. If none check out, redo with

    cmp 0xHM1-1

    And then you are looking for bhi after.
  14. DrFuji
    December 16th, 2013 10:08 PM
    DrFuji
    gimme dem backgrounds and base
  15. acatfrommars
    December 15th, 2013 10:11 PM
    acatfrommars
    hey what's up? how're you doing tonight?

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  • Last Activity: 5 Hours Ago 05:59 AM
  • Join Date: October 6th, 2009
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