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chrunch chrunch is offline

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Showing Visitor Messages 181 to 195 of 887
  1. Tyroz
    December 31st, 2013 2:45 PM
    Tyroz
    I just got it, copied the .ini file and replaced it. It works fine, and hopefully it will edit pokemon that will be added in. *crosses fingers* Its a large program it looks like so, we will find out. Thank you!
  2. Tyroz
    December 31st, 2013 2:35 PM
    Tyroz
    Okay... I am dowloading PGE as we speak, so I will probably know what you are talking about when it is finished.
  3. Tyroz
    December 31st, 2013 1:44 PM
    Tyroz
    Oh! I did want to ask you a question though! What pokemon editor do you use since youve used Mr.DollSteak's patch. I cannot use YAPE or the little footprint one once I've patched it. One wont open it, and the other crashes if I use it too fast, or click save.
  4. Tyroz
    December 31st, 2013 1:42 PM
    Tyroz
    Oh. Sory. I thought I replied, and in fact i just commented to myself. Sorry. I figured it out. you were right. I had put the new tiles on the old animated ones. I will just be moving them and then animating the ones I want.
  5. Tyroz
    December 30th, 2013 6:22 PM
    Tyroz
    I am having such trouble with my hack, an I am sorry to bug you. Anyway, I finally inserted my main tiles for Tileset 0 and my bamboo tiles, but the little paths are animating and I have no clue why. That paired with the fact that my water tiles will not animate even though they are the exact same code and everything as they are in FireRed. I was just wondering if you had any tips...

    Thanks
    Tyler
  6. Shiny Quagsire
    December 23rd, 2013 1:05 PM
    Shiny Quagsire
    Unfortunately I no longer have those files. Those died on my last hard drive along with my old hacks and tools I made.
  7. DrFuji
    December 21st, 2013 1:03 AM
    DrFuji
    I've only got two more to insert. It took a while to find a good/ fast way of indexing images since Windows 8.1 isn't palette friendly and then it took a while to break the backgrounds down to manageable 8x8 chunks. I'll be done by tonight or tomorrow morning at the very latest :P
  8. karatekid552
    December 18th, 2013 5:20 PM
    karatekid552
    Haha, probably.
  9. karatekid552
    December 18th, 2013 5:45 AM
    karatekid552
    If you don't know asm, go learn it.

    You are looking for:

    cmp 0xHM1

    Compile this, then search the rom for it. Rule out all that aren't on an even offset. Then, look at them in a disassembler. Any one followed by bge is a good contender. Then, set break points on the cmp and see if it is used when using a TM. If none check out, redo with

    cmp 0xHM1-1

    And then you are looking for bhi after.
  10. DrFuji
    December 16th, 2013 10:08 PM
    DrFuji
    gimme dem backgrounds and base
  11. acatfrommars
    December 15th, 2013 10:11 PM
    acatfrommars
    hey what's up? how're you doing tonight?
  12. DrFuji
    December 15th, 2013 12:50 AM
    DrFuji
    NO.

    yes... :3
  13. MrDollSteak
    December 12th, 2013 6:33 PM
    MrDollSteak
    Yeah definitely! The patch is 100% compatible etc., only reason I removed it was because it cause the text doesn't align properly, I personally love it. How do those starters look?
    If you need any resizing let me know
  14. MrDollSteak
    December 12th, 2013 12:29 AM
    MrDollSteak
    Howdy Chrunch! New version of the patch is out! Which means, text is fixed, few more decap things, and Sap Sipper! I'd recommend Sap Sipper for Twejay or something (y)
    Good luck with the beta buddy! (also you're now on the credits for finding so many problems with the decapitalisation lol)
  15. GoGoJJTech
    December 10th, 2013 8:17 AM
    GoGoJJTech
    Well I have a better method.
    Quote:
    Originally Posted by gogojjtech
    Well it depends on if you have enough variables and if your saving works. If so you need to use DNS. Once you have it, check the hour and store it in a variable. Then add 12 and store it in a new variable. So this variable has the current hour
    plus 12. Then deduct a honey from the bag. When you talk again check the time and store in the first variable. Compare the two and if they are equal, spawn a pokemon from a random generation. Then clear the second variable. Done. Enjoy this.
    This was for a honey tree, but you can do whatever with it.

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  • Join Date: October 6th, 2009
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