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chrunch chrunch is offline

Visitor Messages

Showing Visitor Messages 181 to 195 of 883
  1. Tyroz
    December 30th, 2013 6:22 PM
    I am having such trouble with my hack, an I am sorry to bug you. Anyway, I finally inserted my main tiles for Tileset 0 and my bamboo tiles, but the little paths are animating and I have no clue why. That paired with the fact that my water tiles will not animate even though they are the exact same code and everything as they are in FireRed. I was just wondering if you had any tips...

  2. Shiny Quagsire
    December 23rd, 2013 1:05 PM
    Shiny Quagsire
    Unfortunately I no longer have those files. Those died on my last hard drive along with my old hacks and tools I made.
  3. DrFuji
    December 21st, 2013 1:03 AM
    I've only got two more to insert. It took a while to find a good/ fast way of indexing images since Windows 8.1 isn't palette friendly and then it took a while to break the backgrounds down to manageable 8x8 chunks. I'll be done by tonight or tomorrow morning at the very latest :P
  4. karatekid552
    December 18th, 2013 5:20 PM
    Haha, probably.
  5. karatekid552
    December 18th, 2013 5:45 AM
    If you don't know asm, go learn it.

    You are looking for:

    cmp 0xHM1

    Compile this, then search the rom for it. Rule out all that aren't on an even offset. Then, look at them in a disassembler. Any one followed by bge is a good contender. Then, set break points on the cmp and see if it is used when using a TM. If none check out, redo with

    cmp 0xHM1-1

    And then you are looking for bhi after.
  6. DrFuji
    December 16th, 2013 10:08 PM
    gimme dem backgrounds and base
  7. acatfrommars
    December 15th, 2013 10:11 PM
    hey what's up? how're you doing tonight?
  8. DrFuji
    December 15th, 2013 12:50 AM

    yes... :3
  9. MrDollSteak
    December 12th, 2013 6:33 PM
    Yeah definitely! The patch is 100% compatible etc., only reason I removed it was because it cause the text doesn't align properly, I personally love it. How do those starters look?
    If you need any resizing let me know
  10. MrDollSteak
    December 12th, 2013 12:29 AM
    Howdy Chrunch! New version of the patch is out! Which means, text is fixed, few more decap things, and Sap Sipper! I'd recommend Sap Sipper for Twejay or something (y)
    Good luck with the beta buddy! (also you're now on the credits for finding so many problems with the decapitalisation lol)
  11. GoGoJJTech
    December 10th, 2013 8:17 AM
    Well I have a better method.
    Originally Posted by gogojjtech
    Well it depends on if you have enough variables and if your saving works. If so you need to use DNS. Once you have it, check the hour and store it in a variable. Then add 12 and store it in a new variable. So this variable has the current hour
    plus 12. Then deduct a honey from the bag. When you talk again check the time and store in the first variable. Compare the two and if they are equal, spawn a pokemon from a random generation. Then clear the second variable. Done. Enjoy this.
    This was for a honey tree, but you can do whatever with it.
  12. DrFuji
    December 4th, 2013 9:55 PM
    PM me a patch, some backgrounds and let me do my shizz :P

  13. DrFuji
    December 3rd, 2013 9:38 PM
    Okay, that will be x100000 yes

    That water starter is amazingly cute. Like seriously. 10/10.
  14. DrFuji
    December 3rd, 2013 9:20 PM
    x100 yes

    Make them really cool and I'll bump it up to x1000 yes
  15. DrFuji
    December 3rd, 2013 8:28 PM
    Its scheduled to arrive tomorrow :3

About Me


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  • Last Activity: 10 Hours Ago 7:08 PM
  • Join Date: October 6th, 2009
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