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chrunch chrunch is offline

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Showing Visitor Messages 16 to 30 of 871
  1. MrDollSteak
    May 16th, 2015 02:27 AM
    MrDollSteak
    I think it's to do with displaying numbers. In the actual Pokedex and habitat screens for example it'd be 0x96 because it'd go by an index, whereas in other terms it's 97 because Bulbasaur is 1 not 0. I'm not 100 percent sure to be honest but yeah.
  2. MrDollSteak
    May 15th, 2015 03:14 PM
    MrDollSteak
    Have you also read Jambo51's post in researching the Pokedex? He finds more limiters.

    If not I'm not entirely sure. I'd look around the area for the habitat limiter. Just search for 0x96.
  3. reshilegend
    May 13th, 2015 12:06 PM
    reshilegend
    Done with exams now, so expect the sprites soon :]
  4. anaphysik
    May 7th, 2015 02:39 AM
    anaphysik
    "I can send you a more up to date copy with some additions and bug fixes."
    Thanks, that'd be good!
  5. anaphysik
    May 6th, 2015 10:25 AM
    anaphysik
    Yeah, sorry, I just got caught up doing some other projects (okay, and laziness ). I'm planning to do a continuing-from-beta-2 run-through tomorrow. I'll probably do the non-TR path, but once I'm through beta 3, I'll load up an end-of-beta-2 hard save and explore the TR-path.

    It's good to hear that my suggestions were useful . I didn't really have any sidequest ideas, though - I'm more of a "develop ideas from the presented situation & story flow" sort than a "create ideas in relative vacuum to insert when there's an opportunity" sort. Maybe I'll think of some during the playthrough.
  6. Mystery Man
    May 1st, 2015 02:42 PM
    Mystery Man
    Yes. I will send you my report very soon.
  7. Spherical Ice
    April 30th, 2015 08:04 AM
    Spherical Ice
    Yeah I think one of the offsets are to the base stats table or something, I'm not sure.
  8. Spherical Ice
    April 29th, 2015 10:26 PM
    Spherical Ice
    Yes, but there are only two scripts so it isn't that big of a deal.
  9. Percy
    April 29th, 2015 03:25 PM
    Percy
    hey man, I finished testing! I didn't found any bugs except the ones I've sent you! Its all good!
  10. reshilegend
    April 29th, 2015 02:17 PM
    reshilegend
    I'll definitely try, but exams are keeping me busy at the moment so it might take a bit longer.
  11. Spherical Ice
    April 29th, 2015 07:51 AM
    Spherical Ice
    I edited the whiteout scripts, there's a post in Quick R&D about their locations iirc.

    9C 01 9D 01 9E 01 9F 01 A0 01 A1 01 A2 01 A3 01 A4 01 A5 01 A6 01 A7 01 A8 01 A9 01 AA 01 AB 01 AC 01 AD 01 AE 01 AF 01 B0 01 B1 01 B2 01 B3 01 B4 01 B5 01 B6 01 B7 01

    That's the Bad Egg and Unown formes.
  12. Spherical Ice
    April 28th, 2015 02:48 PM
    Spherical Ice
    No idea, sorry D:
  13. Spherical Ice
    April 28th, 2015 02:44 PM
    Spherical Ice
    Yeah, it could be.
  14. Spherical Ice
    April 28th, 2015 02:41 PM
    Spherical Ice
    It would be more efficient to use a var like 0x8000 or something and make the routine branch to different places to set the levels depending on what its set to, if that makes sense.
  15. Spherical Ice
    April 28th, 2015 02:34 PM
    Spherical Ice
    Yeah, I think the levels are set in the routine too (look for hex 32 in it?)

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