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chrunch chrunch is online now

 

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Showing Visitor Messages 11 to 20 of 781
  1. BlazikenXY
    4 Weeks Ago 02:55 PM
    BlazikenXY
    Hey, there! I'm Blaziken if you don't know me xD
    But, um, I used your Trainer Facing Fix patch on the old ROM Hacking Resources, and would like to thank you for it! So, thank you very, very much, it certainly helped me!

  2. Tyroz
    October 23rd, 2014 01:14 PM
    Tyroz
    Thank you! I didn't think of the setvar... Hows Cyan going? Beta 3 coming out anytime soon?

  3. Tyroz
    October 23rd, 2014 08:24 AM
    Tyroz
    Hey Chrunch,

    I have been scouring my records and previous files and .txt's as well as pokecommunity, and I cannot seem to find, or recreate a berry script for FireRed like yours. It replenishes/resets once you leave the map, correct? If you would be willing, [and still have it on hand] may I please use your script?

  4. diegoisawesome
    October 15th, 2014 05:14 PM
    diegoisawesome
    Yeah, that's really the only way to go about doing it. However, take caution in making sure you only revert the bytes you need to because the old font patch changed a lot of stuff (some of which broke games).

  5. Rukario
    October 7th, 2014 08:35 AM
    Rukario
    Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary!

  6. kearnseyboy6
    October 4th, 2014 06:07 AM
    kearnseyboy6
    Short answer you can't sorry.

    Long answer... Go to your G3HS ini and find the line that has the type of evolutions like: Level, level, trade, trade, item, item, level ... etc.

    You can change them to I think 'Move","Map" and another one... read the documentation. When you choose the move in G3HS it sacrifices the 'level' slot for any move you pick.

    The reason for this was so any move can be chosen, and any town and map can be chosen too! But it does sacrifice the level option. That also explains why holding an item cant also be used for a certain level.

    I hope this helps, if you really want a way around it you need to make a custom ASM file for each pokemon. What you need to then do once the move check is performed...

    say it evolves at level 32, you must load in R2 0x20 and then b levelcheckloc

    it should work from there. But it is unique and only works for level 32 pokemon evolutions. Hope this helped

  7. kearnseyboy6
    October 3rd, 2014 02:15 AM
    kearnseyboy6
    Nope, you should be all good to compile away then! Should work fine.

  8. kearnseyboy6
    October 2nd, 2014 02:38 PM
    kearnseyboy6
    Yes you would. If you haven't expanded pokemon change it to 0x08254784

    I wrote the code for my expanded game which is why it is 0x08720000.

  9. kearnseyboy6
    October 1st, 2014 05:03 AM
    kearnseyboy6
    Nothing sorry, you are just changing the offset of this:

    pokemondata: .word 0x08254784

    just make it your base stats table

  10. kearnseyboy6
    September 30th, 2014 05:08 PM
    kearnseyboy6
    Your base stats table contains the data for all pokemon. 0x254784 is where the table starts in a vanilla ROM but if you expanded mons this changes. So find the start of the table and that's where it is updated.

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