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chrunch chrunch is offline

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Showing Visitor Messages 31 to 45 of 883
  1. anaphysik
    May 7th, 2015 2:39 AM
    "I can send you a more up to date copy with some additions and bug fixes."
    Thanks, that'd be good!
  2. anaphysik
    May 6th, 2015 10:25 AM
    Yeah, sorry, I just got caught up doing some other projects (okay, and laziness ). I'm planning to do a continuing-from-beta-2 run-through tomorrow. I'll probably do the non-TR path, but once I'm through beta 3, I'll load up an end-of-beta-2 hard save and explore the TR-path.

    It's good to hear that my suggestions were useful . I didn't really have any sidequest ideas, though - I'm more of a "develop ideas from the presented situation & story flow" sort than a "create ideas in relative vacuum to insert when there's an opportunity" sort. Maybe I'll think of some during the playthrough.
  3. Mystery Man
    May 1st, 2015 2:42 PM
    Mystery Man
    Yes. I will send you my report very soon.
  4. Spherical Ice
    April 30th, 2015 8:04 AM
    Spherical Ice
    Yeah I think one of the offsets are to the base stats table or something, I'm not sure.
  5. Spherical Ice
    April 29th, 2015 10:26 PM
    Spherical Ice
    Yes, but there are only two scripts so it isn't that big of a deal.
  6. Percy
    April 29th, 2015 3:25 PM
    hey man, I finished testing! I didn't found any bugs except the ones I've sent you! Its all good!
  7. reshilegend
    April 29th, 2015 2:17 PM
    I'll definitely try, but exams are keeping me busy at the moment so it might take a bit longer.
  8. Spherical Ice
    April 29th, 2015 7:51 AM
    Spherical Ice
    I edited the whiteout scripts, there's a post in Quick R&D about their locations iirc.

    9C 01 9D 01 9E 01 9F 01 A0 01 A1 01 A2 01 A3 01 A4 01 A5 01 A6 01 A7 01 A8 01 A9 01 AA 01 AB 01 AC 01 AD 01 AE 01 AF 01 B0 01 B1 01 B2 01 B3 01 B4 01 B5 01 B6 01 B7 01

    That's the Bad Egg and Unown formes.
  9. Spherical Ice
    April 28th, 2015 2:48 PM
    Spherical Ice
    No idea, sorry D:
  10. Spherical Ice
    April 28th, 2015 2:44 PM
    Spherical Ice
    Yeah, it could be.
  11. Spherical Ice
    April 28th, 2015 2:41 PM
    Spherical Ice
    It would be more efficient to use a var like 0x8000 or something and make the routine branch to different places to set the levels depending on what its set to, if that makes sense.
  12. Spherical Ice
    April 28th, 2015 2:34 PM
    Spherical Ice
    Yeah, I think the levels are set in the routine too (look for hex 32 in it?)
  13. Spherical Ice
    April 28th, 2015 7:04 AM
    Spherical Ice
    The routine was made for my Battle Marsh which only excludes a handful of Pokémon with incomplete data and legendaries, so that's why a blacklist was chosen. You'd have to rewrite it yourself to change that, sorry.
  14. Spherical Ice
    April 27th, 2015 8:32 AM
    Spherical Ice
    It isn't the most efficient, although you have misunderstood me, in that you only do it once to find Pallet Town, and then everything will progress in the order of map names (until it gets to things like Mt. Moon, in which you restart the process).
  15. Lance32497
    April 27th, 2015 1:20 AM
    ?Hello ,,, how did you edit the palette of Firered world map?
    and the head of Player' overworld?

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