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chrunch chrunch is offline

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Showing Visitor Messages 46 to 60 of 861
  1. FBI agent
    March 26th, 2015 06:04 AM
    FBI agent
    Upto flag 0x7E6 might be trainer flags. Try to set flag 0x700 and do a battle with trainer 0x200.

    The remaining few flags after 0x7E6 may be temporary, if they aren't, then it's likely unused.
  2. FBI agent
    March 25th, 2015 06:01 AM
    FBI agent
    Hmm, I'm a little surprised no one has found any data about them. Have you tried using them in scripts and confirmed that they are not temporary variables?
  3. Percy
    March 24th, 2015 02:51 PM
    Percy
    S'okay!
  4. Percy
    March 24th, 2015 04:25 AM
    Percy
    Hey, I wanna try out the beta 2 of Cyan again. Will my save work for the beta testing ROM?
  5. Spherical Ice
    March 22nd, 2015 11:08 PM
    Spherical Ice
    Nah, that pushes it to the side and makes them small. I haven't tried out XSE's [small] with them but I'm pretty sure that code includes more than that.
  6. Spherical Ice
    March 22nd, 2015 11:01 PM
    Spherical Ice
    I just manually make the strings and insert this string of hex codes in between:

    BB D6 DD E0 DD E8 ED 00 CA DD E0 E0 - "Ability Pill"
    FC 13 5A FC 13 5A FC 06 00 - Code to make following characters smaller & spaced out
    A5 A9 00 BC CA - "48BP"

    Unfortunately buffers don't work with multichoice boxes so the way I've done it is just hardcoding it, it really isn't that efficient but it works at least. I tried using that too but it can't be on screen with multichoice boxes at the same time without glitching out.
  7. Spherical Ice
    March 22nd, 2015 03:32 AM
    Spherical Ice
    FBI said "yes" to sharing it, so here it is:

    at 0x11318: 00 48 00 47 XX XX XX XX

    replacing XX XX XX XX with a pointer to this (+1): http://pastebin.com/7nJSk8kW
    and replacing the XX XX XX in that routine with a pointer to this: http://pastebin.com/CLQkFSeK

    an example of the table would be:

    01 00 9C 01 00 00

    That would blacklist Bulbasaur and Bad Eggs from being generated. Note you do have to include things like the Unown formes, ?????? mons and Bad Egg in the blacklist otherwise they will be included in the pool of valid mons.

    FBI reckons this has a bug in it but I'm not sure what that might be. The way I have it is that it generates a team of 3 every time.

    You can use JPAN's engine's tool to only apply the math specials if you don't want the rest.

    I didn't set a limit for BP, but I also haven't made it scalar yet (as in, you always earn only 1 BP). I do plan to change this in the future and add a limit so when I get around to that I'll tell you (if I remember).

    Hope that helps!
  8. Spherical Ice
    March 21st, 2015 04:57 AM
    Spherical Ice
    http://pastebin.com/AzjVwPCx Script to enter tournament
    http://pastebin.com/FeRMHGyb Routine by daniilS to disable items
    http://pastebin.com/SVkPqssm Level script for tournament, unannotated because it's just a bunch of randoms lol

    As for your predicament, you could try copyvar'ing, then using JPAN's math variables to add the contents of the tokens-earned-var, and then comparing the result with the max limit, and if it is greater than it, just set it to the max limit. idk if that's eloquently described but I hope you get what I mean
  9. Mana
    March 20th, 2015 02:26 PM
    Mana
    Crabble is adoraaaaable.
  10. Spherical Ice
    March 20th, 2015 08:22 AM
    Spherical Ice
    What in particular would you like to know? The random team generation is done through a routine which was made by FBI agent, I've asked him if I can share it and if he says yeah I'll send it to you, but the basic gist of it is that it generates a random number using the built in function, compares the resultant value with those in a table which consist of blacklisted species (legendaries and whatnot), and then repeats this thrice to generate a full team. The rest of it is just a lot of scripting: the Trainers are generated using random and createsprite, with their Trainer sprites being set based on a variable. The BP is just a variable which is incremented by one after each battle's victory, with the BP shop being a lot of multichoices. Setting the team to level 50 is done by one of FBI agent's public routines in his ASM Resource Thread, and the team selection and "cutting" is done using the built-in specials 0x9F, 0x27, 0x28 and probably a few others that I've forgotten.

    If you want to take a look at my scripts feel free to ask.
  11. reshilegend
    March 15th, 2015 07:30 AM
    reshilegend
    Sure, I can do that. I'll just send a .zip folder with all files
  12. reshilegend
    March 14th, 2015 08:03 AM
    reshilegend
    Haha yeah, I tried to make that one a stereotypical ghost, I think sometimes keeping it simple works better. Btw, I started to work on your sprites, this is what I got so far:
    http://gyazo.com/6b1f9e257fa2ff63f0f329abe8fc8380
  13. reshilegend
    March 13th, 2015 07:54 AM
    reshilegend
    Ribbing is pretty nice. Just wanted to say that :p
  14. SBird
    March 12th, 2015 11:32 AM
    SBird
    if you go to my github page you can find a series of releases, most of them are bug fixes. There is no built-in support for english roms, you are free to find the offsets for your desired rom though and add a configuration file, the layout is xml based and very simple.
  15. PokéMew
    March 11th, 2015 06:24 PM
    PokéMew
    Lol, Hello. I just wanted to say that your hack is one of the best I've played, I REALLY love the tropical feeling to it, tiles, etc. All the fakemon are great and professional, I was just.. Just so mad.. I've been working on my hack for 3 and a half years on and off now, and the starting home town of my hack is, welp. TURQUOISE TOWN. lol.. You beat me to it, I'll have to think of a new one lol. But anyway, really, good hacking, I'm excited to see the next beta come out!

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