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Showing Visitor Messages 46 to 60 of 871
  1. daniilS
    April 12th, 2015 03:57 AM
    daniilS
    I don't really have the time to look into it now, but the table with catch rate routines is at 0802D54C. Find the one for the five ball, and change the compare that'll be somewhere in it.
  2. daniilS
    April 12th, 2015 02:19 AM
    daniilS
    The code under main. But if this is the only ball you want, I think editing the five ball's code to check for caves instead would be easier.
  3. daniilS
    April 12th, 2015 01:07 AM
    daniilS
    You'd need to remove the entire 'main' part. Or you could do what you already did and just use dive balls instead :p
  4. Spherical Ice
    April 4th, 2015 01:05 PM
    Spherical Ice
    Yeah, that seems right. Are you sure you inserted it with LZ77-compression enabled?
  5. Spherical Ice
    April 4th, 2015 12:07 AM
    Spherical Ice
    Hm, I couldn't say, sorry. D:
  6. Spherical Ice
    April 3rd, 2015 04:36 AM
    Spherical Ice
    I found the palette using APE and the image using the SWI logging on VBA, loaded it in GBA Graphics Editor, exported, made my own version, then just imported the new one and overwrote the original.
  7. Spherical Ice
    April 3rd, 2015 03:49 AM
    Spherical Ice
    Using this http://sfc.pokefans.net/lesson.php?id=20

    My super professional method was to catch a Bellsprout ingame, then save state on its Pokédex entry, and make it only available in one route / location at a time. Then I'd fiddle with the co-ords / size of the red spot in a hex editor following that tutorial, then I'd take it out of the map it's available in and move on to the next one. Pretty tedious but it works now!
  8. reshilegend
    March 31st, 2015 02:55 PM
    reshilegend
    PMd the first sprites, I'll see if I can finish the rest asap
  9. reshilegend
    March 30th, 2015 04:32 AM
    reshilegend
    Finished the pokeball opening frames and started the fishing sprites. Shouldn't take that long anymore
  10. FBI agent
    March 29th, 2015 09:30 AM
    FBI agent
    They edit bytes in the map header. The bytes are read by the game to determine what to do ect. If you want to edit what a specific map type does, then it'd probably require some ASM work.
  11. FBI agent
    March 26th, 2015 06:04 AM
    FBI agent
    Upto flag 0x7E6 might be trainer flags. Try to set flag 0x700 and do a battle with trainer 0x200.

    The remaining few flags after 0x7E6 may be temporary, if they aren't, then it's likely unused.
  12. FBI agent
    March 25th, 2015 06:01 AM
    FBI agent
    Hmm, I'm a little surprised no one has found any data about them. Have you tried using them in scripts and confirmed that they are not temporary variables?
  13. Percy
    March 24th, 2015 02:51 PM
    Percy
    S'okay!
  14. Percy
    March 24th, 2015 04:25 AM
    Percy
    Hey, I wanna try out the beta 2 of Cyan again. Will my save work for the beta testing ROM?
  15. Spherical Ice
    March 22nd, 2015 11:08 PM
    Spherical Ice
    Nah, that pushes it to the side and makes them small. I haven't tried out XSE's [small] with them but I'm pretty sure that code includes more than that.

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