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chrunch chrunch is offline

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Showing Visitor Messages 61 to 75 of 898
  1. Percy
    April 25th, 2015 9:08 PM

    I'm gonna test the Team Rocket part of the Pokemon Cyan story, is that okay?

  2. MrDollSteak
    April 25th, 2015 5:32 PM

    Nah it's in the Type Icon table, there are values in hex that point to the length and width.

  3. Spherical Ice
    April 25th, 2015 2:33 AM
    Spherical Ice

    Unfortunately I didn't take note of the offsets, like I said my method was literally just "edit each entry one by one until I see the red circle move lol".

  4. MrDollSteak
    April 22nd, 2015 7:21 PM

    It'll be in the type table. I've probably still got the value of the Fairy type icon, as opposed to its original one.

  5. MrDollSteak
    April 22nd, 2015 1:08 AM

    Ah... gotcha, the effect thing. Hrm I'll try and fix that.

  6. manipulation
    April 21st, 2015 4:06 AM

    don't have it anymore :(

  7. MrDollSteak
    April 21st, 2015 3:33 AM

    What's the graphical bug?

    Yeah the decapitalised texts in scripts should probably be fixed. Not my highest priority, because most people would replace them. Knowing where they are is helpful though.

  8. Splash
    April 21st, 2015 12:07 AM

    I see :D

  9. Splash
    April 20th, 2015 4:00 AM

    how do i pronounce your name?

  10. daniilS
    April 13th, 2015 9:09 PM

    Which one did you use? I suggest you look at those by FBI.

  11. daniilS
    April 13th, 2015 12:21 AM

    That should work, and you can remove it indeed. But I really suggest you take a look at some simple ASM tuts—learning how to modify a compare within existing code takes less time than expanding all those tables :P

  12. Mystery Man
    April 12th, 2015 10:51 AM
    Mystery Man

    The experience boxes? I got them from this resource: http://www.pokecommunity.com/showthread.php?t=341174

    Warning: the exp. box patch changes a few other palettes as well. One of them is the intro.

  13. daniilS
    April 12th, 2015 3:57 AM

    I don't really have the time to look into it now, but the table with catch rate routines is at 0802D54C. Find the one for the five ball, and change the compare that'll be somewhere in it.

  14. daniilS
    April 12th, 2015 2:19 AM

    The code under main. But if this is the only ball you want, I think editing the five ball's code to check for caves instead would be easier.

  15. daniilS
    April 12th, 2015 1:07 AM

    You'd need to remove the entire 'main' part. Or you could do what you already did and just use dive balls instead :p

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