Go Back   The PokéCommunity Forums > Members List
Reload this Page chrunch's Profile

Notices
For all updates, view the main page.



Community Supporter

chrunch chrunch is offline

Visitor Messages

Showing Visitor Messages 61 to 75 of 870
  1. Spherical Ice
    March 22nd, 2015 03:32 AM
    Spherical Ice
    FBI said "yes" to sharing it, so here it is:

    at 0x11318: 00 48 00 47 XX XX XX XX

    replacing XX XX XX XX with a pointer to this (+1): http://pastebin.com/7nJSk8kW
    and replacing the XX XX XX in that routine with a pointer to this: http://pastebin.com/CLQkFSeK

    an example of the table would be:

    01 00 9C 01 00 00

    That would blacklist Bulbasaur and Bad Eggs from being generated. Note you do have to include things like the Unown formes, ?????? mons and Bad Egg in the blacklist otherwise they will be included in the pool of valid mons.

    FBI reckons this has a bug in it but I'm not sure what that might be. The way I have it is that it generates a team of 3 every time.

    You can use JPAN's engine's tool to only apply the math specials if you don't want the rest.

    I didn't set a limit for BP, but I also haven't made it scalar yet (as in, you always earn only 1 BP). I do plan to change this in the future and add a limit so when I get around to that I'll tell you (if I remember).

    Hope that helps!
  2. Spherical Ice
    March 21st, 2015 04:57 AM
    Spherical Ice
    http://pastebin.com/AzjVwPCx Script to enter tournament
    http://pastebin.com/FeRMHGyb Routine by daniilS to disable items
    http://pastebin.com/SVkPqssm Level script for tournament, unannotated because it's just a bunch of randoms lol

    As for your predicament, you could try copyvar'ing, then using JPAN's math variables to add the contents of the tokens-earned-var, and then comparing the result with the max limit, and if it is greater than it, just set it to the max limit. idk if that's eloquently described but I hope you get what I mean
  3. Mana
    March 20th, 2015 02:26 PM
    Mana
    Crabble is adoraaaaable.
  4. Spherical Ice
    March 20th, 2015 08:22 AM
    Spherical Ice
    What in particular would you like to know? The random team generation is done through a routine which was made by FBI agent, I've asked him if I can share it and if he says yeah I'll send it to you, but the basic gist of it is that it generates a random number using the built in function, compares the resultant value with those in a table which consist of blacklisted species (legendaries and whatnot), and then repeats this thrice to generate a full team. The rest of it is just a lot of scripting: the Trainers are generated using random and createsprite, with their Trainer sprites being set based on a variable. The BP is just a variable which is incremented by one after each battle's victory, with the BP shop being a lot of multichoices. Setting the team to level 50 is done by one of FBI agent's public routines in his ASM Resource Thread, and the team selection and "cutting" is done using the built-in specials 0x9F, 0x27, 0x28 and probably a few others that I've forgotten.

    If you want to take a look at my scripts feel free to ask.
  5. reshilegend
    March 15th, 2015 07:30 AM
    reshilegend
    Sure, I can do that. I'll just send a .zip folder with all files
  6. reshilegend
    March 14th, 2015 08:03 AM
    reshilegend
    Haha yeah, I tried to make that one a stereotypical ghost, I think sometimes keeping it simple works better. Btw, I started to work on your sprites, this is what I got so far:
    http://gyazo.com/6b1f9e257fa2ff63f0f329abe8fc8380
  7. reshilegend
    March 13th, 2015 07:54 AM
    reshilegend
    Ribbing is pretty nice. Just wanted to say that :p
  8. SBird
    March 12th, 2015 11:32 AM
    SBird
    if you go to my github page you can find a series of releases, most of them are bug fixes. There is no built-in support for english roms, you are free to find the offsets for your desired rom though and add a configuration file, the layout is xml based and very simple.
  9. PokéMew
    March 11th, 2015 06:24 PM
    PokéMew
    Lol, Hello. I just wanted to say that your hack is one of the best I've played, I REALLY love the tropical feeling to it, tiles, etc. All the fakemon are great and professional, I was just.. Just so mad.. I've been working on my hack for 3 and a half years on and off now, and the starting home town of my hack is, welp. TURQUOISE TOWN. lol.. You beat me to it, I'll have to think of a new one lol. But anyway, really, good hacking, I'm excited to see the next beta come out!
  10. Kroso
    March 10th, 2015 02:26 PM
    Kroso
    *spies a Chrunch learning how to insert music. o:*
  11. daniilS
    March 10th, 2015 07:00 AM
    daniilS
    If I remember correctly, yes. The first entry should be unused, too.
  12. daniilS
    March 9th, 2015 08:54 AM
    daniilS
    ·Yes, but I haven't had the time to post it yet. Life and stuff.
    ·Yup
  13. reshilegend
    March 9th, 2015 03:06 AM
    reshilegend
    Sure! Just send me a patch and I'll get it done, but I can't promise to be quick lol. I've found a scripter but if I need anything like that soon I'll let you know.
    Thanks, I've improved/changed it a lot over the last months until I was finally satisfied haha.
  14. MrDollSteak
    March 6th, 2015 08:33 PM
    MrDollSteak
    Nope. The table is extended. It should be included in the 'table' for the most recent rombase update.
  15. giradialkia
    March 6th, 2015 09:17 AM
    giradialkia
    Well it's worth trying to insert it and seeing how it sounds, more often that not all the instruments I've chosen are already in the voicegroup I'm using so it works out fine.

    I'm pretty sure that has nothing to do with the voicegroups. As far as I know, MPlayDef.s is a file related to the sappy program itself, and should be in the same folder as Sappy. Maybe you accidentally moved or deleted it. Either way, all you have to do is re-extract/re-install Sappy and it should re-create that file.

    Yeah, feel free. I'm really no expert on the matter at all but if I can clarify anything I will!

About Me

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 1 Hour Ago 12:55 AM
  • Join Date: October 6th, 2009
  • Referrals: 12

Friends

Showing Friends 1 to 20 of 30

Emblems

Emblem Showcase - 4 Total
  Emblem
2010
This member helped us celebrate the start of a new decade.
Awarded: January 6th, 2010 11:39 AM
2011
This member joined us in celebrating the turn into 2011!
Awarded: January 21st, 2011 05:20 AM
Ley-roo
This member has single-handedly destroyed the PokéCommunity; maybe mummy will hug you now!
Awarded: April 2nd, 2012 12:17 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 13th, 2013 07:39 PM

All times are UTC -8. The time now is 02:19 AM.