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Showing Visitor Messages 41 to 50 of 792
  1. anaphysik
    July 29th, 2014 11:53 PM
    Having the Teal Path trees permanently disappear after cutting would be acceptable (I actually just wasn't aware that that was possible). Instead of the girl next to them saying matter-of-factly that Cut can be used to bypass them, have her say that she wishes that someone would cut down these annoying trees already, GOSH! Free health care for her pokemon, but they still let the roads get, like, grown over and stuff?

    >Something like that also has the benefit of injecting a bit more character
  2. anaphysik
    July 29th, 2014 11:47 PM
    I never bought any of the Egg Shop eggs (how does that work anyway? I assume you get a random egg from one of 3 different lists, depending on which rarity you buy?), so I haven't hatched an egg at all yet.

    Luckily, I keep saves before gym-leader battles and rival fights, so...
    Riolu (in lead), Sealob, Expleetle, Pinecrab, Dredrock, Carbink (that's the order they're in in my party - could matter! Stranger dependencies have occurred!)

    items held: amulet coin, quick claw, silver powder, silk scarf, hard stone, none; respectively.

    I should probably try switching up the party at that save to see if the glitch goes away.
  3. anaphysik
    July 29th, 2014 11:33 PM
    Beldum & Metang have gender in the hack (same reason why Swinub & Piloswine don't, most likely - they take on the gender ratios of the dexnumber they replace (in this case, Weezing, Rhyhorn, and Rhydon). (Interestingly, Carbink *is* properly genderless, rather than using Chansey's 100% F ratio - probably because you had to hand-code it, rather than just shuffling mons around?)

    (And yeah, I got extremely lucky on my first trek through Avalanche mountain, seeing and catching Carbink just a few steps from exiting the dungeon. I also caught Ruffski on my first time walking through the northern half of Snowcrest Path - I feel a little guilty hearing about that poor player that searched for days and days! :O )
  4. anaphysik
    July 29th, 2014 11:14 PM
    In Slate gym, Sophie has the Pokemaniac class and Rose the Hex Maniac class, despite both having the visual appearance of Psychics. (This may be intentional, to give the classes a bit more variety, but it could just as easily be a simple oversight. Not a big deal either way, but it's there.)
  5. anaphysik
    July 29th, 2014 11:00 PM
    I suspect that the Snowcrest gym 'winning trainers' problem is due to a mixup with the Slate gym. When I first entered Slate gym, the player character's name was already in the winning trainers list - probably just a simple mixup of which gym to update (perhaps Slate gym is referred to in some parts of the code as the third gym); I suspect that after beating Gemini, the Snowcrest winning trainers list will update.
  6. anaphysik
    July 29th, 2014 10:45 PM
    Hm, iirc, you can't actually leave Maroon City until you defeat Milo (& thus gain the ability to use Cut in the field), and you can't fight him without getting HM01 from Devon Co., ...so the cuttable trees on Teal Path are rather superfluous, serving only to make the player keep a cut-user in their party if they want to walk between towns. (I.e., it's not an actual badge/story-gate - only the policemen in Maroon are.)

    I'm against route obstructions in general unless they make in-world sense; by comparison, the rockslide east of Slate *does* make in-world sense, as it's a very recent occurrence, the path was clear before it, and someone's working on clearing it - but Teal Path? Nope. (Why, just imagine how many customers from giant Slate City that the Egg Shop is losing due to those darn trees! ) So I suggest that you simply remove those trees so that players can walk back and forth between towns without needing to make a pitstop at a PC. You might consider adding some 'items blocked by trees' spots in previous areas instead (Cobalt Forest is an obvious choice), which is a better use for Cut anyway.

    Don't get me wrong, it's no Kanto Route 4 (I hate Route 4's one-way ledge with a burning passion), but it is annoying and (given the Maroon City scripting) unnecessary :/
  7. anaphysik
    July 27th, 2014 07:48 PM
    Hidden Power is the only TM available via Pickup in FR (FR's pickup table is very simple compared to the crazy level-dependent ones that started in Emerald ). Nuggets, PP Ups, and rare candies are the other 'real' items available in FR; the rest are just berries. (I found 3 pp ups via Pickup before the fourth gym; yay for tricking out my Sealob+Pinecrab Crabhammer duo!)

    I didn't notice any other weird TM incompatibilities (certainly TM10 was learnable by all the mons I checked); Lucario losing access to Bulk Up surprised me though. (Although I think that Crabble/Pinecrab should probably be able to learn Bullet Seed, which they currently don't. Or maybe you restricted access to it to encourage Mega/GigaDrain use?)

    (One more thing: blue-Bullet-Seed Water Gun is hilarious. Though maybe the sound effect should be changed to be more *splash!*-y?)

    "Also, I'd just like to say thanks for the detailed post on my thread - it really helps me out and makes my day to see posts like yours. "
    My pleasure :> . Cyan's been making my days, so it's only fair
  8. anaphysik
    July 26th, 2014 02:45 AM
    Although most moves in Cyan use their Gen6 versions, Hidden Power appears to use the Gen5- 'base power depends on IVs' method (varying from 30 to 70 rather than being a flat, respectable-ish 60bp in Gen6). I don't know if this /can/ be changed, mind, but it would be good if it could, as it'd actually make HP usable (since real pokemon aren't crazy-high-IV terrors). (In case you weren't aware, Hidden Power is obtainable in FireRed as TM10 via Zigzagoon's Pickup ability, so for folks like me who love them some Pickup, this would actually be a very handy change.)
  9. xlois
    June 26th, 2014 01:51 PM
    cyan hack is fuc-ing Amazing short but amazing even the new pokemon are amazing!good job
  10. DoesntKnowHowToPlay
    June 20th, 2014 06:08 AM
    I messed up with the script- there's a fixed version in the thread now. How it would break exactly depends on what bytes come after the branch you go down, as well as what you've done with your battle script table, which is why there's different results- not nicknaming does consistently cause the problem.

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