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chrunch chrunch is offline

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Showing Visitor Messages 76 to 90 of 866
  1. giradialkia
    March 3rd, 2015 05:44 AM
    Hi, sorry, didn't see this message :)
    Not bothering me at all, but I'm afraid you'll have to do that yourself - my method of insertion is really basic and I'm sure people would frown upon it. All I do is make sure I'm using the same voicegroup as the song I'm replacing, and I think if I was certain the new song was longer than the old one, I'd assign it to a blank offset in the ROM. I never really encountered problems this way, so that's what I did when I inserted for you.
  2. Spherical Ice
    February 9th, 2015 09:13 AM
    Spherical Ice
    There you go! Also, I just noticed I didn't reply to that last VM: I had to change the data for the overworld so that it had the same stuff as other walking overworlds such as the unknown pointers and whatnot and just kept the palette and frames pointer the same.
  3. FBI agent
    February 9th, 2015 07:40 AM
    FBI agent
    Hi, you'd need to change the three lines prior:
    mov r0, #0xFF
    lsl r0, r0, #0x1
    add r0, r0, #0x4
    Each of these lines are doing small mathematical operations to register 0, which in the end holds the flag value.

    mov r0, #0xFF
    This line will set r0, to 0xFF. Sadly you can't just mov r0, #0xsomeFlagValue because 0xFF is the maximum value you can have in a register via the mov command.

    lsl r0, r0, #0xvalue
    Here we're doing a binary shift. Binary shifting a number to the left is the same as adding a 0 in binary. I.e multiplying by 2. As you may be able to guess, this this exponention. That is lsl r0, r0, #0x2 is the same as r0 = r0 * 4. That would imply that lsl r0, r0, #0x3 is the same as r0 = r0 *8. I think you see the pattern.

    add r0, r0, #0x4
    FInally, I'm just adding a constant value (0x4 here) to get the flag I want. This is similar to the move command as in it's limited. That's why we can't really do something like mov r0, #0x0; add r0, r0, #0xflag number.

    So those are the values you need to change. How much of it you need to change depends on the flag number.
  4. Fun Size
    January 19th, 2015 06:37 PM
    Fun Size
    Oh, glad to hear that. With your thread closed I thought it was over.

    BTW your Fakemon for the game are amazing and really do look like they could be GF Pokemon.
  5. arrowpaw
    January 18th, 2015 12:21 AM
    i use openemu for hacks/games etc and it bothered me that elite quest didnt have a cover. i whipped one up in a few mins its realllyy crappy (but better than nothing?) bc i used my trackpad and like some random paint software but i thought i'd share with you!! images (c) pokemon
  6. Fun Size
    January 17th, 2015 03:29 PM
    Fun Size
    Are you still working on Pokemon Cyan or have you given up on it?
  7. DrFuji
    December 28th, 2014 04:17 PM
    u silvah nao
  8. Fun Size
    December 26th, 2014 11:45 AM
    Fun Size
    Hey Chrunch. Congrats on winning the Silver Supporter rank like me!
  9. Hiroshi Sotomura
    December 25th, 2014 05:05 PM
    Hiroshi Sotomura
    No idea. Get-Together?
  10. Hiroshi Sotomura
    December 25th, 2014 04:47 PM
    Hiroshi Sotomura
    The best person to ask is Rukario—he handles all donations. 8)
  11. FBI agent
    December 4th, 2014 11:03 PM
    FBI agent
    It's not that the national dex is "fixed", there's without a doubt, a flag check somewhere if a Pokemon's species index exceeds a particular amount. What is the Pokedex's default size in hex? You need to find a line that compares a register to that value, and then goes off to do a flag check.
  12. FBI agent
    December 4th, 2014 07:10 AM
    FBI agent
    I had a good feeling, I'm sure you missed a flag check somewhere. Do the messages after battle appear? Like, "Pokemon got put in box 1" or something similar?

    Anyways, at this point it's quite certain you missed a flag check, go find it :D
  13. FBI agent
    December 3rd, 2014 05:36 AM
    FBI agent
    That's odd. I have a good feeling now why it's happening. Try enable national dex, and tell me if the pokedex screen appears then (make sure it's on a pokemon you haven't seen before).
  14. FBI agent
    December 1st, 2014 05:04 AM
    FBI agent
    Sorry it's buffernumber I suppose. XSE is strange like that, it's got specific names for each of the types of buffers. In PKSV it's just storevar for all :D
  15. FBI agent
    November 29th, 2014 09:40 PM
    FBI agent
    #dyn 0x740000
    #org @start
    callasm 0xInserted +1
    storevar 0x0 0x8000 'XSE is buffervar 0x0
    msgbox @text 'this will show the hex number in decimal
    callstd MSG_NORMAL

    #org @text
    = \v\h02

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