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chrunch chrunch is offline

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Showing Visitor Messages 91 to 105 of 898
  1. Mana
    March 20th, 2015 2:26 PM

    Crabble is adoraaaaable.

  2. Spherical Ice
    March 20th, 2015 8:22 AM
    Spherical Ice

    What in particular would you like to know? The random team generation is done through a routine which was made by FBI agent, I've asked him if I can share it and if he says yeah I'll send it to you, but the basic gist of it is that it generates a random number using the built in function, compares the resultant value with those in a table which consist of blacklisted species (legendaries and whatnot), and then repeats this thrice to generate a full team. The rest of it is just a lot of scripting: the Trainers are generated using random and createsprite, with their Trainer sprites being set based on a variable. The BP is just a variable which is incremented by one after each battle's victory, with the BP shop being a lot of multichoices. Setting the team to level 50 is done by one of FBI agent's public routines in his ASM Resource Thread, and the team selection and "cutting" is done using the built-in specials 0x9F, 0x27, 0x28 and probably a few others that I've forgotten.

    If you want to take a look at my scripts feel free to ask.

  3. reshilegend
    March 15th, 2015 7:30 AM

    Sure, I can do that. I'll just send a .zip folder with all files

  4. reshilegend
    March 14th, 2015 8:03 AM

    Haha yeah, I tried to make that one a stereotypical ghost, I think sometimes keeping it simple works better. Btw, I started to work on your sprites, this is what I got so far:

  5. reshilegend
    March 13th, 2015 7:54 AM

    Ribbing is pretty nice. Just wanted to say that :p

  6. SBird
    March 12th, 2015 11:32 AM

    if you go to my github page you can find a series of releases, most of them are bug fixes. There is no built-in support for english roms, you are free to find the offsets for your desired rom though and add a configuration file, the layout is xml based and very simple.

  7. PokéMew
    March 11th, 2015 6:24 PM

    Lol, Hello. I just wanted to say that your hack is one of the best I've played, I REALLY love the tropical feeling to it, tiles, etc. All the fakemon are great and professional, I was just.. Just so mad.. I've been working on my hack for 3 and a half years on and off now, and the starting home town of my hack is, welp. TURQUOISE TOWN. lol.. You beat me to it, I'll have to think of a new one lol. But anyway, really, good hacking, I'm excited to see the next beta come out!

  8. Kroso
    March 10th, 2015 2:26 PM

    *spies a Chrunch learning how to insert music. o:*

  9. daniilS
    March 10th, 2015 7:00 AM

    If I remember correctly, yes. The first entry should be unused, too.

  10. daniilS
    March 9th, 2015 8:54 AM

    ·Yes, but I haven't had the time to post it yet. Life and stuff.

  11. reshilegend
    March 9th, 2015 3:06 AM

    Sure! Just send me a patch and I'll get it done, but I can't promise to be quick lol. I've found a scripter but if I need anything like that soon I'll let you know.
    Thanks, I've improved/changed it a lot over the last months until I was finally satisfied haha.

  12. MrDollSteak
    March 6th, 2015 8:33 PM

    Nope. The table is extended. It should be included in the 'table' for the most recent rombase update.

  13. giradialkia
    March 6th, 2015 9:17 AM

    Well it's worth trying to insert it and seeing how it sounds, more often that not all the instruments I've chosen are already in the voicegroup I'm using so it works out fine.

    I'm pretty sure that has nothing to do with the voicegroups. As far as I know, MPlayDef.s is a file related to the sappy program itself, and should be in the same folder as Sappy. Maybe you accidentally moved or deleted it. Either way, all you have to do is re-extract/re-install Sappy and it should re-create that file.

    Yeah, feel free. I'm really no expert on the matter at all but if I can clarify anything I will!

  14. GoGoJJTech
    March 6th, 2015 4:18 AM

    You'd have to get the final midi version and then import all instruments from hgss.

  15. MrDollSteak
    March 5th, 2015 4:30 PM

    Yeah that makes sense.

    Not sure when I'll update it at this stage to be honest, lots of work going on at the moment.

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  • Last Activity: 2 Hours Ago 2:41 PM
  • Join Date: October 6th, 2009
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