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chrunch chrunch is offline

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Showing Visitor Messages 91 to 105 of 861
  1. Percy
    November 25th, 2014 02:55 PM
    Hey, there! I'm Blaziken if you don't know me xD
    But, um, I used your Trainer Facing Fix patch on the old ROM Hacking Resources, and would like to thank you for it! So, thank you very, very much, it certainly helped me!
  2. Tyroz
    October 23rd, 2014 01:14 PM
    Thank you! I didn't think of the setvar... Hows Cyan going? Beta 3 coming out anytime soon?
  3. Tyroz
    October 23rd, 2014 08:24 AM
    Hey Chrunch,

    I have been scouring my records and previous files and .txt's as well as pokecommunity, and I cannot seem to find, or recreate a berry script for FireRed like yours. It replenishes/resets once you leave the map, correct? If you would be willing, [and still have it on hand] may I please use your script?
  4. diegoisawesome
    October 15th, 2014 05:14 PM
    Yeah, that's really the only way to go about doing it. However, take caution in making sure you only revert the bytes you need to because the old font patch changed a lot of stuff (some of which broke games).
  5. Rukario
    October 7th, 2014 08:35 AM
    Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary!
  6. kearnseyboy6
    October 4th, 2014 06:07 AM
    Short answer you can't sorry.

    Long answer... Go to your G3HS ini and find the line that has the type of evolutions like: Level, level, trade, trade, item, item, level ... etc.

    You can change them to I think 'Move","Map" and another one... read the documentation. When you choose the move in G3HS it sacrifices the 'level' slot for any move you pick.

    The reason for this was so any move can be chosen, and any town and map can be chosen too! But it does sacrifice the level option. That also explains why holding an item cant also be used for a certain level.

    I hope this helps, if you really want a way around it you need to make a custom ASM file for each pokemon. What you need to then do once the move check is performed...

    say it evolves at level 32, you must load in R2 0x20 and then b levelcheckloc

    it should work from there. But it is unique and only works for level 32 pokemon evolutions. Hope this helped
  7. kearnseyboy6
    October 3rd, 2014 02:15 AM
    Nope, you should be all good to compile away then! Should work fine.
  8. kearnseyboy6
    October 2nd, 2014 02:38 PM
    Yes you would. If you haven't expanded pokemon change it to 0x08254784

    I wrote the code for my expanded game which is why it is 0x08720000.
  9. kearnseyboy6
    October 1st, 2014 05:03 AM
    Nothing sorry, you are just changing the offset of this:

    pokemondata: .word 0x08254784

    just make it your base stats table
  10. kearnseyboy6
    September 30th, 2014 05:08 PM
    Your base stats table contains the data for all pokemon. 0x254784 is where the table starts in a vanilla ROM but if you expanded mons this changes. So find the start of the table and that's where it is updated.
  11. Spherical Ice
    September 29th, 2014 08:10 AM
    Spherical Ice
    Thanks! The mom walking sprites are custom, feel free to rip them yourself. I plan to remake them at some point though, so when I do I'll tell you.

    And thanks for pointing that out! A poster mentioned it but was nowhere near specific enough for me to know what they meant. I'll fix it right away! Glad you enjoyed it!
  12. anaphysik
    August 11th, 2014 02:25 AM
    Solid reasoning.
  13. anaphysik
    August 10th, 2014 01:08 PM
    Btw, you could probably apply for Cyan to be moved to the Hacks Studio, as beta 2 meets the min reqs. (Or you could wait until you've finished beta 3, which would *definitely* make it belong there.)
  14. reshilegend
    July 30th, 2014 08:50 AM
    Yes, I'll send you a PM to explain everything
  15. anaphysik
    July 30th, 2014 02:55 AM
    Hm, I remember that buying the Porygon from the Team Rocket guy in Slate City doesn't open a nickname prompt. (I especially remember this because I had to trek all the way back to Snowcrest to name it, after having trekked there to rename another mon, to open up that mon's original nickname for use on Porygon, since it fit much better on it - what can I say, I'm dedicated to my themed nicknames )

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  • Last Activity: 2 Hours Ago 02:06 PM
  • Join Date: October 6th, 2009
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