The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices


Advertise here

DuoRyan's Profile Picture

DuoRyan DuoRyan is offline

Hack'in as usual, it seem.

Visitor Messages

Showing Visitor Messages 41 to 50 of 120
  1. leachim_paloyz15
    August 25th, 2011 09:29 PM
    leachim_paloyz15
    No, but I have already prepared the battle sprites. Should I send them to you?

  2. leachim_paloyz15
    August 25th, 2011 01:36 AM
    leachim_paloyz15
    HI DuoRyan! How are you? I just passed by to ask.. Do you make OW's? I'm currently back(for a short period of time) in hacking. I can help you also in return if you need my help.

    Thanks in advance!!

  3. leachim_paloyz15
    August 17th, 2011 05:11 AM
    leachim_paloyz15
    Okay, I found it. WOW!! Nice work DuoRyan!! ^^

  4. leachim_paloyz15
    August 16th, 2011 06:18 PM
    leachim_paloyz15
    Good for you! HEY!! Lemme see, Lemme see!!

    I have lost every progress on my hack, but I plan on restarting (again. ><) when I have time.

  5. leachim_paloyz15
    August 16th, 2011 06:09 PM
    leachim_paloyz15
    Heya DuoRyan!! How's everything? xD

  6. Jambo51
    August 16th, 2011 05:26 AM
    Jambo51
    Sorry I haven't already done so, but I've been busy working on other things. I'll get round to updating it eventually though...

  7. Jambo51
    August 15th, 2011 01:46 PM
    Jambo51
    Not that I know of... no. But if you find any, let me know, and I can try to fix them!

  8. Jambo51
    August 15th, 2011 10:27 AM
    Jambo51
    Oh yeah, sorry. I removed the first routine from the tutorial and forget to change that part. It's meant to read "You must also change the pointer of the callasm to the location of the asm routine plus one."

    Sorry about that!

  9. Jambo51
    August 14th, 2011 09:38 AM
    Jambo51
    The tutorial on the Pokémon World is the correct one, as the one here on PC hasn't been updated yet.

  10. colcolstyles
    July 27th, 2011 11:10 AM
    colcolstyles
    At 0x0452ee, there's a "strh r4, [r5]" instruction which stores a color into the palette buffer. It's in the middle of the loop which creates the fade-in/fade-out effect. So if you hijack that routine directly before the "strh" instruction, you'll have access to each color right before it gets written to the palette memory. That way, you can perform some sort of function (greyscale, in this case) to every single color.

About Me

  • About DuoRyan
    Biography
    Born: Dec 25, 1996
    Age: 17
    Name: Ryan
    Personality: A relaxed and calm person. (Majority of the time)
    Hobby: Basketball, reading book(Physic especially), Rom Hacking, chilling with my good friend, etc.
    Interests
    Physic, Rom hacking, Basketball, and games.
    Location
    Somewhere.
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Calm
    Also Known As
    Huy(Real name), Gia(middle name)
    Favorite Pokémon
    Froslass
    Altaria
    Jirachi
    Lucario
    X&Y In-Game Name
    Ryan
  • Friend Safari Fields
    You know what this is.
    Type
    Psychic
  • Signature
    Pokemon Treasure.
    Progress: Planning.

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 1 Hour Ago 04:26 PM
  • Join Date: November 21st, 2009
  • Referrals: 0

Friends

Showing Friends 1 to 13 of 13

All times are UTC -8. The time now is 05:31 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.