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Cilerba Cilerba is offline

the hearts of lonely people

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Showing Visitor Messages 1071 to 1080 of 1747
  1. KitsuneKouta
    December 2nd, 2010 08:50 PM
    KitsuneKouta
    I tried all of the steps in a blank kit, and surprisingly, it worked BETTER. Not only was I able to create several extra characters, but in-game editor wasn't messed up. Each of the entries showed up, and the existing ones (such as storage creator, bicyclebgm, etc.) were actually moved down with all of their values still intact. This is what I don't like about Essentials: stuff randomly works sometimes and other times it doesn't. Like when thepsynergist copy/pasted his whole project into a new folder and it fixed whatever error he was getting.

    I can only suggest undoing all of the steps (and remove the entries from the .txt file) and the recompiling the game and repeating the steps. I'd copy and paste the code into a txt file though, instead of just deleting it, to save time.

  2. KitsuneKouta
    December 2nd, 2010 08:21 PM
    KitsuneKouta
    I see. I'll look around some more then and see if I can find it. Or maybe try to do it on a new kit and actually record my steps this time.

    And thanks, I kind of ripped off based the setup off of yours, but with different colors. I noticed everyone was making colorful profiles, so I figured mine should be less boring.

  3. Lance
    December 2nd, 2010 07:51 PM
    Lance
    Hey good lookin'

    OMG Chilly Profile? :>

  4. Kirbychu
    December 2nd, 2010 07:48 PM
    Kirbychu
    Thanks, I'll try my best!

  5. abnegation
    December 2nd, 2010 03:00 PM
    abnegation
    Finally I'm nearly done this map.

  6. FL
    December 2nd, 2010 02:41 PM
    FL
    Well, I trying to find other is the way, but this are the best resolution. Actually, the May release has other bad bugs.
    Thank you for advice!

  7. KitsuneKouta
    December 1st, 2010 08:04 PM
    KitsuneKouta
    So it does actually allow you to use all 16 characters? It just doesn't show up in the editor then. Did you create all of the entries in PokemonEditor, in the GLOBALMETADATA array? That's all I can think of that would keep it from displaying, since that's what tells it what to display. But again, it was kind of a mess to jump around to all of the different places editing stuff, so if that's not it then I see if I can find anything else I did and forgot about.

  8. KitsuneKouta
    December 1st, 2010 01:42 PM
    KitsuneKouta
    That's normal, it happened to me at first too. I had to do a lot of fidgeting to make it all work. Try manually putting the entries into the txt file (it likely won't recognize them) and compile the game (hold ctrl when clicking playtest). Then open up the debug menu and look at the global metadata again. I somehow got them to eventually appear. Although after putting them in the txt file manually, i noticed that some of the jumped around to the wrong spot. So you'll have to go back to the txt file and erase any duplicates (IF it makes any) and make sure the entries put back in the normal order. After that, it should work (only for the in-game editor though).

  9. KitsuneKouta
    November 30th, 2010 07:01 PM
    KitsuneKouta
    All right, I THINK I have it figured out. I got it to work, but Essentials is VERY fidgety, so some of it was trial and error and my memory isn't long enough to remember all of the little steps.

    First, in PokemonEditor, find GLOBALMETADATA=[ (should be on line 2743) and right below it you should see entries for players A - D that look like this:
    ["PlayerA",PlayerProperty,
    _INTL("Specifies player A.")],
    Add identical entries starting right below the entry for D, but change the letters (it should go up to P if you have 16 characters). Then in PokemonUtilities there are 3 small edits to make. Look for these lines (around line 1493):
    return false if id<0||id>=4
    return "" if id<0||id>=4
    return 0 if id<0||id>=4
    They're not right together, but pretty close. Change the 4s to 16s. Next, in PokemonMap, starting on line 275, there will be some metadata items that look like this:
    Spoiler:
    MetadataHome=1
    MetadataPlayerA=2
    MetadataPlayerB=3
    MetadataPlayerC=4
    MetadataPlayerD=5
    MetadataStorageCreator=6
    MetadataWildBattleBGM=7
    MetadataTrainerBattleBGM=8
    MetadataWildVictoryME=9
    MetadataTrainerVictoryME=10
    MetadataTextSkin=11
    MetadataSurfBGM=12
    MetadataBicycleBGM=13
    Copy and paste this corrected version over it:
    Spoiler:
    MetadataHome=1
    MetadataPlayerA=2
    MetadataPlayerB=3
    MetadataPlayerC=4
    MetadataPlayerD=5
    MetadataPlayerE=6
    MetadataPlayerF=7
    MetadataPlayerG=8
    MetadataPlayerH=9
    MetadataPlayerI=10
    MetadataPlayerJ=11
    MetadataPlayerK=12
    MetadataPlayerL=13
    MetadataPlayerM=14
    MetadataPlayerN=15
    MetadataPlayerO=16
    MetadataPlayerP=17
    MetadataStorageCreator=18
    MetadataWildBattleBGM=19
    MetadataTrainerBattleBGM=20
    MetadataWildVictoryME=21
    MetadataTrainerVictoryME=22
    MetadataTextSkin=23
    MetadataSurfBGM=24
    MetadataBicycleBGM=25
    Then a little below it find this:
    Spoiler:
    GlobalTypes={
    "Home"=>[1,"uuuu"],
    "PlayerA"=>[2,"essssss",:PBTrainers],
    "PlayerB"=>[3,"essssss",:PBTrainers],
    "PlayerC"=>[4,"essssss",:PBTrainers],
    "PlayerD"=>[5,"essssss",:PBTrainers],
    "StorageCreator"=>[6,"s"],
    "WildBattleBGM"=>[7,"s"],
    "TrainerBattleBGM"=>[8,"s"],
    "WildVictoryME"=>[9,"s"],
    "TrainerVictoryME"=>[10,"s"],
    "TextSkin"=>[11,"s"],
    "SurfBGM"=>[12,"s"],
    "BicycleBGM"=>[13,"s"]
    }
    and copy and paste this over it:
    Spoiler:
    GlobalTypes={
    "Home"=>[1,"uuuu"],
    "PlayerA"=>[2,"essssss",:PBTrainers],
    "PlayerB"=>[3,"essssss",:PBTrainers],
    "PlayerC"=>[4,"essssss",:PBTrainers],
    "PlayerD"=>[5,"essssss",:PBTrainers],
    "PlayerE"=>[6,"essssss",:PBTrainers],
    "PlayerF"=>[7,"essssss",:PBTrainers],
    "PlayerG"=>[8,"essssss",:PBTrainers],
    "PlayerH"=>[9,"essssss",:PBTrainers],
    "PlayerI"=>[10,"essssss",:PBTrainers],
    "PlayerJ"=>[11,"essssss",:PBTrainers],
    "PlayerK"=>[12,"essssss",:PBTrainers],
    "PlayerL"=>[13,"essssss",:PBTrainers],
    "PlayerM"=>[14,"essssss",:PBTrainers],
    "PlayerN"=>[15,"essssss",:PBTrainers],
    "PlayerO"=>[16,"essssss",:PBTrainers],
    "PlayerP"=>[17,"essssss",:PBTrainers],
    "StorageCreator"=>[18,"s"],
    "WildBattleBGM"=>[19,"s"],
    "TrainerBattleBGM"=>[20,"s"],
    "WildVictoryME"=>[21,"s"],
    "TrainerVictoryME"=>[22,"s"],
    "TextSkin"=>[23,"s"],
    "SurfBGM"=>[24,"s"],
    "BicycleBGM"=>[25,"s"]
    }
    That SHOULD be all of the modifications, unless I forgot one somewhere. Now, to actually create the new characters, you must use the IN-GAME editor, not the editor file that comes with essentials (it doesn't see the new entries). To do that, just open up the debug menu and choose SET METADATA, then choose GLOBAL. The entries should be there, probably, I hope, and then you can choose the graphics and trainer type for that character. I found that doing it manually in the metadata.txt file didn't do anything, but you could try it just to see. It'd make it easier if it actually worked. To change the player to one of these characters, do it just the same with the pbChangePlayer(x) command, using numbers between 0 and 15. I hope it worked, because I'm bad at finding my footprints as I move from script to script editing things. I should probably make a tutorial of this...

  10. KitsuneKouta
    November 30th, 2010 06:20 PM
    KitsuneKouta
    wow, that's quite a few. I'm already part way into it; just trying to solve the error it gives me when trying to change to one of the new ones.

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Latest Blog Entry

Posted November 6th, 2012 at 04:19 PM by Cilerba Comments 7
Posted inUncategorized
Last blog entry was way over a year ago! That can't happen again. Unfortunately (for most), I come with more game dev related things! My game, Pokémon Auburn, currently uses these starters:

[CENTER][IMG]http://cdn.bulbagarden.net/upload/e/ec/Spr_5b_037.png[/IMG][IMG]http://cdn.bulbagarden.net/upload/2/24/Spr_5b_418_m.png[/IMG][IMG]http://cdn.bulbagarden.net/upload/4/44/Spr_5b_331.png[/IMG][/CENTER]

aaaaand I'm getting kind of sick of them. (evolution methods were changed...

Posted April 28th, 2011 at 05:30 PM by Cilerba Comments 1
Posted inUncategorized
Cole and I were discussing it, and we wanted a few thoughts from other people on what style we should use.

So, should we keep the style we're using right now?

Ooooorr, should we go with a more modern style, but still giving the game that FRLG "feel" to it.

Posted April 17th, 2011 at 05:50 PM by Cilerba Comments 15
Posted inUncategorized
If you read Karpman's [URL="http://www.pokecommunity.com/blog.php?b=10654"]latest blog post[/URL], you would know that we've been working on a game together for the past few weeks.

Anywho, in this blog, I'll be revealing the three starters for the game. So without further adieu, here are the three starters for Azurite.

[CENTER][IMG]http://img6.imagebanana.com/img/jakyf8bt/Azurite_StartersFinal.png[/IMG][/CENTER]

[css-div=" border-bottom:...

Posted January 5th, 2011 at 02:07 PM by Cilerba Comments 2
Posted inUncategorized
Just a quick blog saying that Turquoise definitely isn't dead, I just haven't been working on it as much as I'd really like to. I've been mainly working on Undercover with Dewitty. That's all I really wanted to say. XD;

So, I'll just go ahead end this blog with a quick little screenie.

[CENTER][css-div="border:1px solid #021a40; width: 256px; height: 192px; "][img]http://img5.imagebanana.com/img/ks8iixe8/capture008.png[/img][/css-div][/CENTER]
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