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Cilerba Cilerba is offline

the hearts of lonely people

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Showing Visitor Messages 931 to 945 of 1750
  1. mercurysky
    February 18th, 2011 05:55 AM
    I love you! *_*
  2. Vampire://Krimm
    February 15th, 2011 06:10 PM
    Good to hear! I see your thread is locked though D: Seems like a lot of the games I used to stalk are locked now xD
  3. Vampire://Krimm
    February 15th, 2011 04:03 PM
    Well. And you? I saw that screen in your blog; its very pretty o:
  4. Vampire://Krimm
    February 15th, 2011 01:56 PM
    fine. Lotsa school. 8| You?
  5. Stormbringer
    February 14th, 2011 08:42 PM

    I sent this your way, it needs reviving, per Andy. XD So whenever you get a chance, lockbreak/revive and send it on it's way.
  6. Vampire://Krimm
    February 14th, 2011 06:37 PM
    Blurp. I think you VMed me in like September...XD" Sorry for not responding. I sort of just got back to checking PC.
  7. Anastasia.R
    February 14th, 2011 05:58 PM
  8. KitsuneKouta
    February 13th, 2011 08:12 AM
    It depends. It'll probably be a while before CNG can finish it, since there's an awful lot of coding involved, but if he thoroughly debugs it and follows through with it, then it'll probably be a lot less buggy than Essentials. That only leaves the issue of having to re-learn all the methods, scenes, etc. It's a bit of a gamble, but I wouldn't go as far as to say it's a bad choice though.
  9. KitsuneKouta
    February 12th, 2011 10:31 PM
    Sorry. I hate making suggestions that take forever to implement. But, that's all that comes to mind. And Essentials has a way with pestering developers for no apparent reason.
  10. KitsuneKouta
    February 12th, 2011 10:05 PM
    That's a pretty random error message. It doesn't even tell you what went wrong. I sent you the whole kit didn't I? The safest and surest thing at this point is probably to port your stuff over into the kit I sent you. And just in case, only port a few custom scripts at a time (starting with whatever menu system you're using, of course), and see if any of them break it. That way we can narrow down the cause.
  11. Logiedan
    February 12th, 2011 09:45 PM
  12. KitsuneKouta
    February 12th, 2011 02:53 PM
    ok, you're welcome.
  13. KitsuneKouta
    February 12th, 2011 02:48 PM
    oh, i put a method call in scene map called pbGetMouseInput. it was what i was working on for that clickable sign thing. removing it should fix the issue.
  14. KitsuneKouta
    February 12th, 2011 02:42 PM
    ok, i'll be waiting.
  15. KitsuneKouta
    February 12th, 2011 02:25 PM
    i mean go through and find any script changes you ever made that you want to keep, paste them in a text file or something, and replace your scripts.rxdata file with the one in the kit I sent you. it seems like a compatibility issue between scripts, but it's hard to target as is. just keep a copy of the scripts.rxdata file you're currently using just in case.

About Me

  • About Cilerba
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Blog - Cilerblog
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  • Last Activity: 4 Days Ago 09:18 AM
  • Join Date: February 23rd, 2010
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Emblem Showcase - 12 Total
Get the Popcorn!
You laughed, you cried and some of you even fell asleep! Thanks for watching movies with us at the "Movie Night" event at the PC Get-Together 2010
Awarded: August 22nd, 2010 03:16 AM
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You won 2nd place in the Holiday Game Map-Off at the New Year's Extravaganza. Great job on that map!
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Thanks for participating in the Holiday Game Map-Off at the New Years Extravaganza! We appreciate that you joined in, and hope that you come back next time.
Awarded: January 7th, 2011 06:15 PM
You were a very secretive santa this year, let's hope your reciever wasn't naughty ;]
Awarded: January 31st, 2011 06:36 AM
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You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 31st, 2011 06:46 AM
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This member joined us on our relaunch of PokéCommunity Live. Thanks for being there!
Awarded: February 13th, 2011 10:39 AM
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View Cilerba's BlogRecent Entries
Latest Blog Entry

Posted November 6th, 2012 at 04:19 PM by Cilerba Comments 7
Posted inUncategorized
Last blog entry was way over a year ago! That can't happen again. Unfortunately (for most), I come with more game dev related things! My game, Pokémon Auburn, currently uses these starters:


aaaaand I'm getting kind of sick of them. (evolution methods were changed...

Posted April 28th, 2011 at 05:30 PM by Cilerba Comments 1
Posted inUncategorized
Cole and I were discussing it, and we wanted a few thoughts from other people on what style we should use.

So, should we keep the style we're using right now?

Ooooorr, should we go with a more modern style, but still giving the game that FRLG "feel" to it.

Posted April 17th, 2011 at 05:50 PM by Cilerba Comments 15
Posted inUncategorized
If you read Karpman's [URL="http://www.pokecommunity.com/blog.php?b=10654"]latest blog post[/URL], you would know that we've been working on a game together for the past few weeks.

Anywho, in this blog, I'll be revealing the three starters for the game. So without further adieu, here are the three starters for Azurite.


[css-div=" border-bottom:...

Posted January 5th, 2011 at 02:07 PM by Cilerba Comments 2
Posted inUncategorized
Just a quick blog saying that Turquoise definitely isn't dead, I just haven't been working on it as much as I'd really like to. I've been mainly working on Undercover with Dewitty. That's all I really wanted to say. XD;

So, I'll just go ahead end this blog with a quick little screenie.

[CENTER][css-div="border:1px solid #021a40; width: 256px; height: 192px; "][img]http://img5.imagebanana.com/img/ks8iixe8/capture008.png[/img][/css-div][/CENTER]
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