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Cilerba Cilerba is offline

the hearts of lonely people

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Showing Visitor Messages 961 to 975 of 1753
  1. KitsuneKouta
    February 7th, 2011 7:23 AM
    The one for clickable signs? Well, not so good. But I'll tell you what: if you don't mind a REALLY long script to check for clicking signs, I can get something working. Basically, it's just a matter of checking "if player is on this square and mouse click here, show the message. else if player is on that square and mouse click there, show the message." basically, ever square that the player can see the sign from would have to be checked. for every sign in the game. but, that just gave me another idea: maybe start with the entrance of the map as a reference point and compare the player's location. So instead of checking the player's location and the sign location, just check how far the player moved and subtract/add 32 from the clickable spot depending on the number of squares moved in each direction. I might be onto something :)
  2. Alistair
    February 6th, 2011 7:21 PM
    Yo, I was reading the TileMap Editor thread. I do commend you on locking that thread and I do support your reason for doing so.

    However, red-EX, the "creator" of the tiles Digibody used, is not actually the creator of many of them. Many of the tiles he has amassed on that sheet you posted are mere edits of other tile artists such as myself and Kyledove. The water is a clear edit of the original water I made for my set, and even uses the same palette. The rounded mailbox on the top stump with the ax in it aren't even edited, for crying out loud. I have contacted red-EX on RHW before, however no response was given.
    On another note, I'll pursue him on deviantArt. Thanks for the link.

    Basically, the moral of this post is that a few of the tiles he used in the map editor are ones he can use, especially because it's in my terms that if anyone decides to make a derivative of anything of mine, they must distribute it and credit me for the original.
  3. aquakip
    February 6th, 2011 5:50 PM
    Alright. Thanks, though. I asked someone. :D

    I mean, I know it's possible in trainer battles, but these are wild battles. :/
  4. aquakip
    February 6th, 2011 5:43 PM
    aquakip I mean when you get into a pokemon battle (working in RMXP/Starter Kit) is there a way that you can get a different battleback given the location of the map you are on.

    So basically, can I assign two battlebacks to one map?
  5. aquakip
    February 6th, 2011 5:35 PM
    YO!!! I was wondering if you knew how to have more than one BG on one map.
  6. Detox
    February 6th, 2011 3:05 PM
    Oh you, Clydebras
  7. Detox
    February 6th, 2011 2:31 PM
    Whatever you say, Clibrai
  8. Detox
    February 6th, 2011 2:14 PM

    You know, of course, this means war.
  9. Detox
    February 6th, 2011 2:06 PM
    Hello Cilerbra
  10. Mrchewy
    February 5th, 2011 10:23 AM
    Well I've started work on a new project, but whether or not it'll come to fruition is another matter entirely . At the moment I'm probably working on it moreso to occupy myself than anything else.
  11. Mrchewy
    February 5th, 2011 9:47 AM
    Nothing Pokémon or RMXP related, really. Was previously working on a pretty big project that was close to a public unveiling but got disinterested pretty quickly. Turquoise looks absolutely incredible, btw. Have you resumed progress, or still taking a break?
  12. Hi-Techneon
    February 5th, 2011 9:09 AM
    Okay, thanks!
  13. Hi-Techneon
    February 5th, 2011 4:25 AM
    I have a question. I'm probably going to post my game in the showcase somewhere this month but I was wondering, do you need to have a download available to get into the showcase? Since I came pretty far already programming, I thought it could be in the showcase, but all the other games in the showcase have downloads available. Do you need one or not?
  14. Anastasia.R
    February 2nd, 2011 2:54 PM
  15. Mrchewy
    February 1st, 2011 7:20 PM
    It's good to be back! What've you been up to? Any exciting new projects?

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View Cilerba's BlogRecent Entries
Latest Blog Entry

Posted November 6th, 2012 at 4:19 PM by Cilerba Comments 7
Posted inUncategorized
Last blog entry was way over a year ago! That can't happen again. Unfortunately (for most), I come with more game dev related things! My game, Pokémon Auburn, currently uses these starters:

aaaaand I'm getting kind of sick of them. (evolution methods were changed for them, btw)...

Posted April 28th, 2011 at 5:30 PM by Cilerba Comments 1
Posted inUncategorized
Cole and I were discussing it, and we wanted a few thoughts from other people on what style we should use.

So, should we keep the style we're using right now?

Ooooorr, should we go with a more modern style, but still giving the game that FRLG "feel" to it.

Posted April 17th, 2011 at 5:50 PM by Cilerba Comments 15
Posted inUncategorized
If you read Karpman's latest blog post, you would know that we've been working on a game together for the past few weeks.

Anywho, in this blog, I'll be revealing the three starters for the game. So without further adieu, here are the three starters for Azurite.


"Aquawn's ears begin to tingle when there is water nearby."

Type: Water...

Posted January 5th, 2011 at 2:07 PM by Cilerba Comments 2
Posted inUncategorized
Just a quick blog saying that Turquoise definitely isn't dead, I just haven't been working on it as much as I'd really like to. I've been mainly working on Undercover with Dewitty. That's all I really wanted to say. XD;

So, I'll just go ahead end this blog with a quick little screenie.

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