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Cilerba Cilerba is offline

the hearts of lonely people

Visitor Messages

Showing Visitor Messages 1036 to 1050 of 1752
  1. Apple Juice
    December 24th, 2010 4:57 PM
    Apple Juice
    My profile is not pretty; why are you stalking it. D:
  2. Kevin
    December 23rd, 2010 1:41 PM
    Hey it's been a while, Cilerba. :3 How is it so far? Fun? XD
  3. Anastasia.R
    December 21st, 2010 4:40 PM
    Green profile means = love <3
  4. Gigatom~
    December 20th, 2010 12:36 PM
    Are the results of the Mapping Contest finished?
  5. Ben.
    December 19th, 2010 4:51 AM
    online plz
  6. KitsuneKouta
    December 18th, 2010 10:44 PM
    I think the font name and file name are the exact same, but just to be sure it's the font name.
    I've...sort of made progress? The script was designed for touch screen menus, and I asked CNG about it and he wasn't really sure either. I'll keep messing with it and see if I can get it working though. The only issue is getting it to use map coordinates instead of screen coordinates. Of course, there's a possible workaround, but it wouldn't be very...good? You could make the sign event turn on a switch (or use variables) depending on the player's location, and use that to figure out what the screen coordinates of the event would be, but it would get messy.
  7. KitsuneKouta
    December 18th, 2010 12:39 PM
    What I did was search through all script sections for the world Arial (or arial black or something) and replace it with the name of the font you want. I had to do that for one of my old kits since Essentials wouldn't recognize the RSE fonts even after installing them (I even tried manually).
  8. KitsuneKouta
    December 17th, 2010 8:08 PM
    That's weird. I tried finding where parallel processes were handled, but I could only find them under common events, which isn't particularly useful. I wish Poccil would have left the default RMXP comments in.
  9. KitsuneKouta
    December 17th, 2010 6:54 PM
    Does it only happen on one particular map? It's kind of strange.
  10. KitsuneKouta
    December 17th, 2010 4:00 PM
    Do you have any auto run events too? I had problems some time ago where I had both a parallel process and an autorun that refused to work at the same time. Also, are you using loops or anything in the parallel processes? I think that's what gave me trouble before.
  11. KitsuneKouta
    December 16th, 2010 7:33 PM
    Maybe it's a problem with an event in the map. Try moving the map out of the data folder (unless you really want to erase it...), and see if the error still pops up. It may be that a call script (could be for anything) has an error in it (such as a typo) in one of the events. I don't know how likely that is, but if calling a non existent trainer in an event in a random map can cause a random error, then it's certainly possible.
  12. KitsuneKouta
    December 16th, 2010 3:35 PM
    Is there anything else at all, however small, that was edited remotely close to the time that the error popped up? Maybe you could do what thepsynergist did and just copy/paste your whole project into a new folder, lol. It worked for him. If nothing else, you may have to drop everything into a new kit. Hasn't something like this happened before? The errors you get always seem to be really bad.
  13. Exile
    December 16th, 2010 1:19 PM
    That certainly does improve it XD
  14. altariaking
    December 16th, 2010 4:34 AM
    Ohai =D
  15. KitsuneKouta
    December 15th, 2010 8:05 PM
    Ok, try erasing (or just moving) the save file of your game (if you have one). It it's corrupted, it can give an error as well. And just to make sure, if you already have a save file, does the continue option work fine?

About Me

  • About Cilerba
    Male ♂
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Blog - Cilerblog
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  • Last Activity: 6 Days Ago 7:20 PM
  • Join Date: February 23rd, 2010
  • Referrals: 8


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Xbox Live Gamertag: Cilerba
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Emblem Showcase - 12 Total
Get the Popcorn!
You laughed, you cried and some of you even fell asleep! Thanks for watching movies with us at the "Movie Night" event at the PC Get-Together 2010
Awarded: August 22nd, 2010 3:16 AM
Community supporter
These helpful members donate their money to help make PC a better place.
Awarded: October 2nd, 2010 10:12 PM
This emblem has Cherrim on it and is therefore the greatest ever. Anyone who disagrees will be banned.
Awarded: October 12th, 2010 7:01 PM
Manly Moderator
The most handsome Moderators are awarded this manly emblem.
Awarded: November 9th, 2010 3:54 PM
Gender Bender
For those of us who can't seem to figure out what we are and confuse the rest of the community along with them, this emblem is awarded to you.
Awarded: November 10th, 2010 6:22 AM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 4th, 2011 3:13 PM
#2 Mapper
You won 2nd place in the Holiday Game Map-Off at the New Year's Extravaganza. Great job on that map!
Awarded: January 7th, 2011 6:14 PM
Mapping Participant
Thanks for participating in the Holiday Game Map-Off at the New Years Extravaganza! We appreciate that you joined in, and hope that you come back next time.
Awarded: January 7th, 2011 6:15 PM
You were a very secretive santa this year, let's hope your reciever wasn't naughty ;]
Awarded: January 31st, 2011 6:36 AM
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 31st, 2011 6:46 AM
Limited Edition Green Mint
This member joined us on our relaunch of PokéCommunity Live. Thanks for being there!
Awarded: February 13th, 2011 10:39 AM
It's Your Birthday!
And it’s the first one you’ve celebrated with us! Here’s to many more.
Awarded: October 14th, 2011 8:44 PM


View Cilerba's BlogRecent Entries
Latest Blog Entry

Posted November 6th, 2012 at 4:19 PM by Cilerba Comments 7
Posted inUncategorized
Last blog entry was way over a year ago! That can't happen again. Unfortunately (for most), I come with more game dev related things! My game, Pokémon Auburn, currently uses these starters:


aaaaand I'm getting kind of sick of them. (evolution methods were changed...

Posted April 28th, 2011 at 5:30 PM by Cilerba Comments 1
Posted inUncategorized
Cole and I were discussing it, and we wanted a few thoughts from other people on what style we should use.

So, should we keep the style we're using right now?

Ooooorr, should we go with a more modern style, but still giving the game that FRLG "feel" to it.

Posted April 17th, 2011 at 5:50 PM by Cilerba Comments 15
Posted inUncategorized
If you read Karpman's [URL="http://www.pokecommunity.com/blog.php?b=10654"]latest blog post[/URL], you would know that we've been working on a game together for the past few weeks.

Anywho, in this blog, I'll be revealing the three starters for the game. So without further adieu, here are the three starters for Azurite.


[css-div=" border-bottom:...

Posted January 5th, 2011 at 2:07 PM by Cilerba Comments 2
Posted inUncategorized
Just a quick blog saying that Turquoise definitely isn't dead, I just haven't been working on it as much as I'd really like to. I've been mainly working on Undercover with Dewitty. That's all I really wanted to say. XD;

So, I'll just go ahead end this blog with a quick little screenie.

[CENTER][css-div="border:1px solid #021a40; width: 256px; height: 192px; "][img]http://img5.imagebanana.com/img/ks8iixe8/capture008.png[/img][/css-div][/CENTER]
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