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Cilerba Cilerba is offline

the hearts of lonely people

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Showing Visitor Messages 1066 to 1080 of 1753
  1. KitsuneKouta
    December 10th, 2010 8:23 PM
    All right, and thanks for the understanding. The only real issue now is figuring out how to check map coordinates, as opposed to screen coordinates.
  2. Ludger
    December 7th, 2010 6:19 PM
    /me paints max
  3. Shadow-Lucario
    December 7th, 2010 12:55 PM
    could i ask you a question about the game screen shot you have in your sig?

    how do you get the water like that in your screen shot it looks really good
  4. KitsuneKouta
    December 6th, 2010 6:43 PM
    I just wanted to give you a heads up this time that I added another tutorial (for adding multiple characters this time).

    Also, just so you don't think I've given up on the mouse thing, I figured I'd give you a small update. I've somewhat got it figured out, I just need to work on the paramaters. I think I'll have to input a separate method, which will check for every instance of signs that you want to click on. The method used to get mouse input checks the x,y position, and from there the size of the area that should be clickable (in a square). The parameters check only one spot, so if you have more than one sign in your game (and...surely you do...), you'll have to include a check for that sign and the current map. It shouldn't be too hard, just a lot of copy/pasting and changing the parameters. Once I get a better handle on it, I'll give you more details on how to do it.
  5. Karel_Kazuki
    December 5th, 2010 1:57 PM
    The screen in your signature is beautiful.Can you tell me where the tiles came from?
  6. KitsuneKouta
    December 4th, 2010 5:54 PM
    All right, cool.
  7. KitsuneKouta
    December 4th, 2010 4:59 PM
    Making it optional should be easy. Like checking to see if a switch is on or something. I'll see what I can do about the thing with the signs. Is the popup an image, or a text box? I don't know about moving the text box, but I can look through the message system and see if it can be done.
  8. KitsuneKouta
    December 3rd, 2010 9:58 PM
    I can't really figure anything out without actually having the mouse script. Which one are you using? And I saved the image, so you can delete it now. The last part should be fairly simple, I'll look into it tomorrow (if I have time).
  9. Livewire
    December 3rd, 2010 12:03 PM
  10. Livewire
    December 3rd, 2010 11:58 AM
    Thanks. :DD
  11. Livewire
    December 3rd, 2010 12:42 AM

    You have 466 Posts. :DDD
  12. KitsuneKouta
    December 2nd, 2010 8:50 PM
    I tried all of the steps in a blank kit, and surprisingly, it worked BETTER. Not only was I able to create several extra characters, but in-game editor wasn't messed up. Each of the entries showed up, and the existing ones (such as storage creator, bicyclebgm, etc.) were actually moved down with all of their values still intact. This is what I don't like about Essentials: stuff randomly works sometimes and other times it doesn't. Like when thepsynergist copy/pasted his whole project into a new folder and it fixed whatever error he was getting.

    I can only suggest undoing all of the steps (and remove the entries from the .txt file) and the recompiling the game and repeating the steps. I'd copy and paste the code into a txt file though, instead of just deleting it, to save time.
  13. KitsuneKouta
    December 2nd, 2010 8:21 PM
    I see. I'll look around some more then and see if I can find it. Or maybe try to do it on a new kit and actually record my steps this time.

    And thanks, I kind of ripped off based the setup off of yours, but with different colors. I noticed everyone was making colorful profiles, so I figured mine should be less boring.
  14. Livewire
    December 2nd, 2010 7:51 PM
    Hey good lookin'

    OMG Chilly Profile? :>
  15. Kirbychu
    December 2nd, 2010 7:48 PM
    Thanks, I'll try my best!

About Me

  • About Cilerba
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  • Last Activity: 3 Days Ago 4:38 PM
  • Join Date: February 23rd, 2010
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View Cilerba's BlogRecent Entries
Latest Blog Entry

Posted November 6th, 2012 at 4:19 PM by Cilerba Comments 7
Posted inUncategorized
Last blog entry was way over a year ago! That can't happen again. Unfortunately (for most), I come with more game dev related things! My game, Pokémon Auburn, currently uses these starters:

aaaaand I'm getting kind of sick of them. (evolution methods were changed for them, btw)...

Posted April 28th, 2011 at 5:30 PM by Cilerba Comments 1
Posted inUncategorized
Cole and I were discussing it, and we wanted a few thoughts from other people on what style we should use.

So, should we keep the style we're using right now?

Ooooorr, should we go with a more modern style, but still giving the game that FRLG "feel" to it.

Posted April 17th, 2011 at 5:50 PM by Cilerba Comments 15
Posted inUncategorized
If you read Karpman's latest blog post, you would know that we've been working on a game together for the past few weeks.

Anywho, in this blog, I'll be revealing the three starters for the game. So without further adieu, here are the three starters for Azurite.


"Aquawn's ears begin to tingle when there is water nearby."

Type: Water...

Posted January 5th, 2011 at 2:07 PM by Cilerba Comments 2
Posted inUncategorized
Just a quick blog saying that Turquoise definitely isn't dead, I just haven't been working on it as much as I'd really like to. I've been mainly working on Undercover with Dewitty. That's all I really wanted to say. XD;

So, I'll just go ahead end this blog with a quick little screenie.

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