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Cilerba Cilerba is offline

the hearts of lonely people

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Showing Visitor Messages 1066 to 1080 of 1750
  1. KitsuneKouta
    December 6th, 2010 06:43 PM
    I just wanted to give you a heads up this time that I added another tutorial (for adding multiple characters this time).

    Also, just so you don't think I've given up on the mouse thing, I figured I'd give you a small update. I've somewhat got it figured out, I just need to work on the paramaters. I think I'll have to input a separate method, which will check for every instance of signs that you want to click on. The method used to get mouse input checks the x,y position, and from there the size of the area that should be clickable (in a square). The parameters check only one spot, so if you have more than one sign in your game (and...surely you do...), you'll have to include a check for that sign and the current map. It shouldn't be too hard, just a lot of copy/pasting and changing the parameters. Once I get a better handle on it, I'll give you more details on how to do it.
  2. Karel_Kazuki
    December 5th, 2010 01:57 PM
    The screen in your signature is beautiful.Can you tell me where the tiles came from?
  3. KitsuneKouta
    December 4th, 2010 05:54 PM
    All right, cool.
  4. KitsuneKouta
    December 4th, 2010 04:59 PM
    Making it optional should be easy. Like checking to see if a switch is on or something. I'll see what I can do about the thing with the signs. Is the popup an image, or a text box? I don't know about moving the text box, but I can look through the message system and see if it can be done.
  5. KitsuneKouta
    December 3rd, 2010 09:58 PM
    I can't really figure anything out without actually having the mouse script. Which one are you using? And I saved the image, so you can delete it now. The last part should be fairly simple, I'll look into it tomorrow (if I have time).
  6. Stormbringer
    December 3rd, 2010 12:03 PM
  7. Stormbringer
    December 3rd, 2010 11:58 AM
    Thanks. :DD
  8. Stormbringer
    December 3rd, 2010 12:42 AM

    You have 466 Posts. :DDD
  9. KitsuneKouta
    December 2nd, 2010 08:50 PM
    I tried all of the steps in a blank kit, and surprisingly, it worked BETTER. Not only was I able to create several extra characters, but in-game editor wasn't messed up. Each of the entries showed up, and the existing ones (such as storage creator, bicyclebgm, etc.) were actually moved down with all of their values still intact. This is what I don't like about Essentials: stuff randomly works sometimes and other times it doesn't. Like when thepsynergist copy/pasted his whole project into a new folder and it fixed whatever error he was getting.

    I can only suggest undoing all of the steps (and remove the entries from the .txt file) and the recompiling the game and repeating the steps. I'd copy and paste the code into a txt file though, instead of just deleting it, to save time.
  10. KitsuneKouta
    December 2nd, 2010 08:21 PM
    I see. I'll look around some more then and see if I can find it. Or maybe try to do it on a new kit and actually record my steps this time.

    And thanks, I kind of ripped off based the setup off of yours, but with different colors. I noticed everyone was making colorful profiles, so I figured mine should be less boring.
  11. Stormbringer
    December 2nd, 2010 07:51 PM
    Hey good lookin'

    OMG Chilly Profile? :>
  12. Kirbychu
    December 2nd, 2010 07:48 PM
    Thanks, I'll try my best!
  13. seeker
    December 2nd, 2010 03:00 PM
    Finally I'm nearly done this map.
  14. FL
    December 2nd, 2010 02:41 PM
    Well, I trying to find other is the way, but this are the best resolution. Actually, the May release has other bad bugs.
    Thank you for advice!
  15. KitsuneKouta
    December 1st, 2010 08:04 PM
    So it does actually allow you to use all 16 characters? It just doesn't show up in the editor then. Did you create all of the entries in PokemonEditor, in the GLOBALMETADATA array? That's all I can think of that would keep it from displaying, since that's what tells it what to display. But again, it was kind of a mess to jump around to all of the different places editing stuff, so if that's not it then I see if I can find anything else I did and forgot about.

About Me

  • About Cilerba
    Male ♂
    Favorite Pokémon
    Olympics Region
  • Signature


Total Posts
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Blog - Cilerblog
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  • Last Activity: 6 Days Ago 02:42 PM
  • Join Date: February 23rd, 2010
  • Referrals: 8


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Emblem Showcase - 12 Total
Get the Popcorn!
You laughed, you cried and some of you even fell asleep! Thanks for watching movies with us at the "Movie Night" event at the PC Get-Together 2010
Awarded: August 22nd, 2010 03:16 AM
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You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 4th, 2011 03:13 PM
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You won 2nd place in the Holiday Game Map-Off at the New Year's Extravaganza. Great job on that map!
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Awarded: January 7th, 2011 06:15 PM
You were a very secretive santa this year, let's hope your reciever wasn't naughty ;]
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Awarded: January 31st, 2011 06:46 AM
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Awarded: February 13th, 2011 10:39 AM
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Awarded: October 14th, 2011 08:44 PM


View Cilerba's BlogRecent Entries
Latest Blog Entry

Posted November 6th, 2012 at 04:19 PM by Cilerba Comments 7
Posted inUncategorized
Last blog entry was way over a year ago! That can't happen again. Unfortunately (for most), I come with more game dev related things! My game, Pokémon Auburn, currently uses these starters:


aaaaand I'm getting kind of sick of them. (evolution methods were changed...

Posted April 28th, 2011 at 05:30 PM by Cilerba Comments 1
Posted inUncategorized
Cole and I were discussing it, and we wanted a few thoughts from other people on what style we should use.

So, should we keep the style we're using right now?

Ooooorr, should we go with a more modern style, but still giving the game that FRLG "feel" to it.

Posted April 17th, 2011 at 05:50 PM by Cilerba Comments 15
Posted inUncategorized
If you read Karpman's [URL="http://www.pokecommunity.com/blog.php?b=10654"]latest blog post[/URL], you would know that we've been working on a game together for the past few weeks.

Anywho, in this blog, I'll be revealing the three starters for the game. So without further adieu, here are the three starters for Azurite.


[css-div=" border-bottom:...

Posted January 5th, 2011 at 02:07 PM by Cilerba Comments 2
Posted inUncategorized
Just a quick blog saying that Turquoise definitely isn't dead, I just haven't been working on it as much as I'd really like to. I've been mainly working on Undercover with Dewitty. That's all I really wanted to say. XD;

So, I'll just go ahead end this blog with a quick little screenie.

[CENTER][css-div="border:1px solid #021a40; width: 256px; height: 192px; "][img]http://img5.imagebanana.com/img/ks8iixe8/capture008.png[/img][/css-div][/CENTER]
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