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Cilerba Cilerba is offline

the hearts of lonely people

Visitor Messages

Showing Visitor Messages 931 to 940 of 1732
  1. KitsuneKouta
    February 12th, 2011 09:25 PM
    KitsuneKouta
    well, it should have just been the PokeBattle_ActualScene script. But maybe try PokeBattle_Scene too?

  2. KitsuneKouta
    February 12th, 2011 02:58 AM
    KitsuneKouta
    well...i could zip it up and send you the whole project. maybe it got messed up when copy/pasting it. you could just copy/past the whole script section in, and it should work. at the very least, you could see that it works at that resolution. here's the link: http://www.sendspace.com/file/5el382

  3. KitsuneKouta
    February 11th, 2011 08:28 PM
    KitsuneKouta
    I have a question then: have you made any changes to PokeBattle_Scene (not ActualScene, which I sent you)? The error says there's an undefined method/variable adjustbattlespritey, which makes sense, since I just did a search on my kit and the only occurrences of that are in PokeBattle_ActualScene and PokemonSprite.

  4. KitsuneKouta
    February 10th, 2011 09:51 PM
    KitsuneKouta
    Have you changed kits since the last time I helped you? I made all of the changes in the same kit as the last one I used for changing the resolution. And just to make totally sure, you completely got rid of the old PokeBattle_ActualScene, replaced it with this one, and then compiled just to be safe right? That error is one of those un-descriptive ones that doesn't really tell you what went wrong, just that something did.

  5. KitsuneKouta
    February 10th, 2011 12:06 AM
    KitsuneKouta
    All right, let me know how this works. It still doesn't support double battles though, like the last one. And let me know if I messed up the shadows for flying pokemon, since I forgot until the end and had to fix them real quick. Here's the link: http://www.sendspace.com/file/yq43v4 I'm sure you can tell where it goes by the name of the txt file ;)

  6. Serene Grace
    February 9th, 2011 07:36 AM
    Serene Grace
    Great (and beautiful) minds think alike, dontcha' think? :D

  7. KitsuneKouta
    February 8th, 2011 09:48 PM
    KitsuneKouta
    ok, cool. I just started a little on it. I'll let you know when I finish.

  8. KitsuneKouta
    February 8th, 2011 09:42 PM
    KitsuneKouta
    ...i forgot that one...dang it...I'll get on it as soon as I can. I get distracted easy, and when I get distracted, I forget stuff a lot. I'll try to have it all finished by tomorrow. You're wanting it to still look the same though, right?

  9. KitsuneKouta
    February 8th, 2011 06:45 AM
    KitsuneKouta
    oh, lol. you meant the overworld battle system. I keep thinking about it, but recently I've been helping someone out, and I haven't had much time. I'm learning some cools stuff though, so I may be able to get something figured out. One thing I know for sure though: debugging that battle system will be a nightmare. it should be fun though.

  10. KitsuneKouta
    February 7th, 2011 03:23 PM
    KitsuneKouta
    The one for clickable signs? Well, not so good. But I'll tell you what: if you don't mind a REALLY long script to check for clicking signs, I can get something working. Basically, it's just a matter of checking "if player is on this square and mouse click here, show the message. else if player is on that square and mouse click there, show the message." basically, ever square that the player can see the sign from would have to be checked. for every sign in the game. but, that just gave me another idea: maybe start with the entrance of the map as a reference point and compare the player's location. So instead of checking the player's location and the sign location, just check how far the player moved and subtract/add 32 from the clickable spot depending on the number of squares moved in each direction. I might be onto something :)

About Me

  • About Cilerba
    Location
    Massachusetts
    Gender
    Male ♂
    Nature
    Quiet
    Favorite Pokémon
    Cherubi
  • Signature

Statistics

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Blog - Cilerblog
General Information
  • Last Activity: February 12th, 2013 02:31 AM
  • Join Date: February 24th, 2010
  • Referrals: 8

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Blog

View Cilerba's BlogRecent Entries
Latest Blog Entry

Posted November 7th, 2012 at 12:19 AM by Cilerba Comments 7
Posted inUncategorized
Last blog entry was way over a year ago! That can't happen again. Unfortunately (for most), I come with more game dev related things! My game, Pokémon Auburn, currently uses these starters:


aaaaand I'm getting kind of sick of them. (evolution methods were changed for them, btw)...

Posted April 29th, 2011 at 01:30 AM by Cilerba Comments 1
Posted inUncategorized
Cole and I were discussing it, and we wanted a few thoughts from other people on what style we should use.

So, should we keep the style we're using right now?

Ooooorr, should we go with a more modern style, but still giving the game that FRLG "feel" to it.

Posted April 18th, 2011 at 01:50 AM by Cilerba Comments 15
Posted inUncategorized
If you read Karpman's latest blog post, you would know that we've been working on a game together for the past few weeks.

Anywho, in this blog, I'll be revealing the three starters for the game. So without further adieu, here are the three starters for Azurite.


Aquawn

"Aquawn's ears begin to tingle when there is water nearby."

Type: Water...

Posted January 5th, 2011 at 10:07 PM by Cilerba Comments 2
Posted inUncategorized
Just a quick blog saying that Turquoise definitely isn't dead, I just haven't been working on it as much as I'd really like to. I've been mainly working on Undercover with Dewitty. That's all I really wanted to say. XD;

So, I'll just go ahead end this blog with a quick little screenie.

Recent Comments
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