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AimayBee AimayBee is offline

Mighty Spriter

Visitor Messages

Showing Visitor Messages 301 to 315 of 365
  1. Ineffable~
    August 19th, 2010 9:47 AM
    OMG ME TOO. 8D
    It's guy love between two guys~

    My impression of you:
  2. Ineffable~
    August 19th, 2010 9:28 AM
    I spelled it wrong to test you! >:3

    I mean that in the nicest way possible. I like the pronunciation for its infinite cuteness. :)
  3. Ineffable~
    August 18th, 2010 3:57 PM
    A-May sounds silly. :P
    Danny was the name of one of JD's girlfriends on Scrubs!
  4. Ineffable~
    August 18th, 2010 9:05 AM
    That's interesting. I must say I don't know how to pronounce it without making it sound crazy. xD
    I think Danny is a cute name actually. :o
  5. Ineffable~
    August 18th, 2010 8:17 AM
    Ineffable is just my quality of being, mkay?
    D: Well my legal name is Wilson, but that's my boyname so nothankyu.
    Is Aimay your chosen name, I mean? xD
  6. Ineffable~
    August 18th, 2010 8:05 AM
    :( u lie . . .

    Hallo Aimay. n_n Is Aimay really your name?
  7. Ineffable~
    August 17th, 2010 11:54 AM
    u lie

    See that dragon? It knows you're lying.

    I know the difference between indigo and violet. Indigo is more bluey~
    So I get your face because I'm clearly more colourful if you don't even know the difference.
    -Steals your face-
  8. Ineffable~
    August 16th, 2010 1:18 PM
    No, the very fact that you said "hi" makes you an honourary American.
    -Bows down- I am not worthy of your boldness.

    I'm more Italian than you though~
  9. Ineffable~
    August 16th, 2010 10:39 AM
    :O Omg, you're an all American girl . . .
    "Hi." How bold of you. ;3
  10. Ineffable~
    August 16th, 2010 9:52 AM
    Konnichiwa girl~
  11. VGAura
    August 10th, 2010 10:02 AM
    Don't worry, everybody is a beginner at some point.

    Also, you can use setmaptile command to make doors appear out of nowhere by changing tiles into door tiles.
    Hope that helps.
  12. VGAura
    August 9th, 2010 2:20 PM
    If you want the starters script, couldn't you just copy + paste them from a clean FRed rom?

    If you want a custom starters script, do you just want different Pokemon or a completely new event?
  13. VGAura
    August 9th, 2010 7:49 AM
    Oh, you flatter me too much

    So what do you mean by you accidentally deleted the starters?
    Do you mean you deleted the script where you obtain the starters?
  14. VGAura
    August 8th, 2010 9:56 AM
    I think I figured out the solution to the Lapras problem.
    I'm gonna use the Articuno script in FireRed as an example

    #org 0x1631AC
    special 0x187
    compare LASTRESULT 0x2
    if 0x1 goto 0x81A7AE0
    special 0x188
    setwildbattle 0x90 0x32 0x0
    cry 0x90 0x2
    preparemsg 0x81A6448 //"Gyaoo!"
    pause 0xA
    playsong 0x156 0x0
    setflag 0x807
    special 0x138
    clearflag 0x807
    special2 LASTRESULT 0xB4
    compare LASTRESULT 0x1
    if 0x1 goto 0x816320F
    compare LASTRESULT 0x4
    if 0x1 goto 0x8163218
    compare LASTRESULT 0x5
    if 0x1 goto 0x8163218
    setflag 0x2BE
    The pointer I marked in red points to an event that will happen if you defeat the Pokemon.
    The pointer I marked in blue points to an event that will happen if you flee from the Pokemon.

    However, there is still an important second part to the Articuno script.

    The second part uses the level script type in the map header:
    05 On entering map/on menu close
    #org 0x163048
    checkflag 0x807
    if 0x1 call 0x8163052

    #org 0x163052
    special2 LASTRESULT 0xB4
    compare LASTRESULT 0x7
    if 0x5 goto 0x81A77A9
    hidesprite LASTTALKED

    #org 0x1A77A9
    Even though Nintendo coded it so that the pointer just points to a script that does nothing but return, you can add whatever scripts you want there. Anyways, the
    hidesprite LASTTALKED
    is what causes the sprite to disappear after catching it.
  15. VGAura
    August 7th, 2010 10:18 PM
    I need to do a little bit of research for the first problem so I'll get back to you on that later.

    For the second problem, you have to make the trainer battle an official battle. Here's an example from the XSE guide:

    #org @start
    trainerbattle 0x1 0x14E 0x0 @intro @defeat @after
    Changing the red part to 0x1 makes it an official battle.
    Then you use the @after pointer to point to another script where you can start another battle.

    Btw, the @after pointer ONLY works if its an official battle.

    I imagine there could be many ways of doing the two-battle but that's the method I would use if I were to make a battle like that.

    I don't know how much you already know about scripting so tell me if this is too simple or too complex.

About Me

  • About AimayBee
    Cloud 9
    Female ♀
    Favorite Pokémon
    Tyranitar, Gardevoir and Luxray.
  • Signature

    I've had a few requests to make this hack an actual thing now. So I'm re-inserting the tileset into an earlier, non-corrupted file.

    Let me know if you want the beta 0.5.


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  • Last Activity: 1 Week Ago 9:47 AM
  • Join Date: February 27th, 2010
  • Referrals: 0


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