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KitsuneKouta KitsuneKouta is offline

狐 康太

Visitor Messages

Showing Visitor Messages 61 to 75 of 208
  1. Cilerba
    August 30th, 2011 04:05 PM
    Cilerba
    You'll have to show me that sometime. :P
    Turq's actually on hold. Still deciding on wether or not to quit. I am, however, working on another game. There's a few deviations on my deviantART explaining it and all that mumbo jumbo.
  2. Cilerba
    August 30th, 2011 10:59 AM
    Cilerba
    Yeah, we haven't talked in a while, so I decided I'd VM ya. :P
  3. Cilerba
    August 29th, 2011 12:35 PM
    Cilerba
    Hey there. How's things?
  4. seeker
    August 23rd, 2011 11:01 AM
    seeker
    Where you been @ homie?
  5. Maruno
    August 21st, 2011 02:03 PM
    Maruno
    I'm with you here. Have 99,999 be the maximum. That's how the latest games do it, and given the choice, I'd rather go with what the newer games say than stick to the letter of an old mini-game.

    I was going to suggest having a Setting which allows the user to easily define the coin maximum, but I think if users change that, it'll cause problems with the graphics of the mini-games (i.e. not enough digits being shown). They probably wouldn't touch it anyway, but just in case they are tempted to, I think it's best to leave it out of the way in the mini-game scripts themselves.
  6. Maruno
    July 29th, 2011 12:05 PM
    Maruno
    A slot machine would be a nice addition to Essentials. Keyboard controls will be the primary (if not only) way to use Essentials, so they're more important than the touch screen controls. You're remembering to use the default Essentials screen size, right?

    Footprints are easy to add in. We just don't have the graphics yet. They're also a bit low priority to go around gathering all the pictures, but if you've got them to donate, I can pop them in easily enough.

    While I say Essentials is a community effort, it still needs to be coordinated. That role has landed on me, so I should really be the one to compile and release versions of Essentials. It'd be best for everyone else to send their contributions to me, and then I can sort them all out. PM me a download link or something - it'd be best not to let everyone else know that link because it could cause confusion.
  7. Maruno
    July 27th, 2011 11:12 AM
    Maruno
    The Known bugs talk page is fine for that kind of thing. "Known bugs" doesn't just mean the unsolved ones, you know. Once a fix has been invented for something, it can either be put in an appropriate article or in Essentials itself, but I think the best place to start with them is that talk page.

    I look forward to seeing those scripts. What exactly have you made for the Game Corner, since really that's just a collection of minigames plus a guy selling coins (and the shops)? Tutorials are probably the best place for that kind of thing (well, Essentials is, but tutorials are a close second!).
  8. Pia Carrot
    July 10th, 2011 05:55 PM
    Pia Carrot
    well, there are games that get downgraded (CGI gets ripped or downgraded) and eventually can get it to run on an older version, such as Kingdom Hearts: Birth By Sleep.
  9. Pia Carrot
    July 5th, 2011 06:59 PM
    Pia Carrot
    ahh, i love my hacked psp...i get to play all the psx i want ^___^
  10. Pia Carrot
    July 2nd, 2011 02:56 PM
    Pia Carrot
    Well it started as a Psx game in 1999 as Legend of Legaia by a company called Contrail. It was good, had a nice plot, plus a FF battle system with combo moves. then a company called Prokion took over and made Legaia 2, which wasn't bad either. Sadly, Prokion no longer exists and the rights to the games are either lost or Sony has them. Anyways, the reason I ask is because some people are helping me make it a trilogy at save-point.org. But it's definately a game I'd reccomend.
  11. Pia Carrot
    July 1st, 2011 06:52 PM
    Pia Carrot
    Have you ever played the Legaia series?
  12. Cilerba
    July 1st, 2011 11:08 AM
    Cilerba
    Hm. I could've sworn there was something I needed to ask you to do, but I can't remember. Oh well. I'll let you know, if I remember. :P
  13. Cilerba
    July 1st, 2011 10:53 AM
    Cilerba
    Thanks. :D
    And don't worry about it, it's fine, lol.
  14. Cilerba
    July 1st, 2011 10:38 AM
    Cilerba
    Awesome. And the battle system works perfectly, btw. Thanks. Just gotta update those horrifying graphics. xD
  15. Cilerba
    July 1st, 2011 10:28 AM
    Cilerba
    I'll test it out now, thanks a lot man.
    and yes. yes. that'd be awesome if you could do that. If you need the sound effects, I could probably get them to you.

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  • Last Activity: April 30th, 2015 07:44 AM
  • Join Date: March 16th, 2010
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Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 6th, 2011 11:51 AM
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 8th, 2012 07:58 PM

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