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itari itari is offline

普通の魔法使い

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Showing Visitor Messages 101 to 110 of 1000
  1. Team Fail
    November 12th, 2012 02:43 PM
    Team Fail
    The encryption (Or at least, the weird placement) in the rom is going to make an interesting conversion bit. As well, I found what I presume is leftover strings from when they ported the code from the European release. I found some text relating to the language select.

  2. Team Fail
    November 12th, 2012 02:34 PM
    Team Fail
    Just use the title that's in that screenshot below. It's near the top of the window.

  3. Team Fail
    November 12th, 2012 02:19 PM
    Team Fail
    Well, add me on MSN if you haven't already (Or Skype), and we can perhaps keep in touch a bit more.

    jkarpan at live dot ca

    Anyways, I might have a small chance of getting on the computer today, but if I'm unable to, I'll copy the code and whatnot to a USB and I'll send it to you when I'm done adding the Japanese text support. If you're able to, can you get me a character list of all the characters the Japanese release supports?

  4. Team Fail
    November 12th, 2012 02:04 PM
    Team Fail
    That shouldn't be much of an issue. I plan to, first, add the ability to read from the Rom, including graphics and level data, apart from text, and what I'll probably need assistance with the most is saving the modified data, and including a Rom Expanstion method.

  5. Team Fail
    November 11th, 2012 09:26 PM
    Team Fail
    Yay!


    http://pastebin.com/zXGL7VwW

    Edit: Text parsing complete for all regions, although it has partial Japanese support at best, for now.

  6. Team Fail
    November 10th, 2012 07:42 PM
    Team Fail
    I had someone tell me that they found data similar to that of sequence data. That's my only real clue.

  7. Team Fail
    November 10th, 2012 01:34 PM
    Team Fail
    Sound effects and some samples, it seems. I'm not sure if the game uses streaming for the audio, or if the GAX engine uses something similar in sequencing to the Sappy engine.

  8. Team Fail

  9. Team Fail
    November 10th, 2012 12:42 PM
    Team Fail
    I'm hoping that I'll be able to crack the level format soon. I'm going to see if I can find a world map level pointer table. If I'm correct, it should be 29 entries long, one pointer for each world map level. From there, I should be able to find each level's format data, time trial data, and all that jazz, and hopefully I can start cracking down the level format.

  10. Team Fail

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  • Last Activity: 3 Hours Ago 06:59 PM
  • Join Date: March 27th, 2010
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