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Showing Visitor Messages 736 to 750 of 1639
  1. tajaros
    December 2nd, 2012 02:04 PM
    Leafgreen? That's really hard to do...

    I thought we're using the same Rom Base but it seems you just Imported the tiles...
  2. tajaros
    December 1st, 2012 03:58 PM
    I just realized that we're using the same Rom Base for our hack... :3
  3. tajaros
    November 15th, 2012 02:15 PM
    Is Frost really making a comeback? xD
  4. Team Fail
    November 12th, 2012 02:59 PM
    Team Fail
    It's interesting that it's all romanized, but I suppose that makes it only easier.

    btw Confirmed on MSN.
  5. Team Fail
    November 12th, 2012 02:43 PM
    Team Fail
    The encryption (Or at least, the weird placement) in the rom is going to make an interesting conversion bit. As well, I found what I presume is leftover strings from when they ported the code from the European release. I found some text relating to the language select.
  6. Team Fail
    November 12th, 2012 02:34 PM
    Team Fail
    Just use the title that's in that screenshot below. It's near the top of the window.
  7. Team Fail
    November 12th, 2012 02:19 PM
    Team Fail
    Well, add me on MSN if you haven't already (Or Skype), and we can perhaps keep in touch a bit more.

    jkarpan at live dot ca

    Anyways, I might have a small chance of getting on the computer today, but if I'm unable to, I'll copy the code and whatnot to a USB and I'll send it to you when I'm done adding the Japanese text support. If you're able to, can you get me a character list of all the characters the Japanese release supports?
  8. Team Fail
    November 12th, 2012 02:04 PM
    Team Fail
    That shouldn't be much of an issue. I plan to, first, add the ability to read from the Rom, including graphics and level data, apart from text, and what I'll probably need assistance with the most is saving the modified data, and including a Rom Expanstion method.
  9. Team Fail
    November 11th, 2012 09:26 PM
    Team Fail


    Edit: Text parsing complete for all regions, although it has partial Japanese support at best, for now.
  10. Team Fail
    November 10th, 2012 07:42 PM
    Team Fail
    I had someone tell me that they found data similar to that of sequence data. That's my only real clue.
  11. Team Fail
    November 10th, 2012 01:34 PM
    Team Fail
    Sound effects and some samples, it seems. I'm not sure if the game uses streaming for the audio, or if the GAX engine uses something similar in sequencing to the Sappy engine.
  12. Team Fail
  13. Team Fail
    November 10th, 2012 12:42 PM
    Team Fail
    I'm hoping that I'll be able to crack the level format soon. I'm going to see if I can find a world map level pointer table. If I'm correct, it should be 29 entries long, one pointer for each world map level. From there, I should be able to find each level's format data, time trial data, and all that jazz, and hopefully I can start cracking down the level format.
  14. Team Fail
  15. Truality
    November 4th, 2012 07:28 AM
    If you need any help translating English to Greek and vice versa, feel free to ask me (and not Google translate).

About Me

  • About Lost Heart
    Anime & Manga
    Touhou Project
    Male ♂
    Battle Server Name
    Lost Heart
    Also Known As
    itari, Hopeless
    Olympics Region
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    The Unevolved Pokémon Challenge
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  • Last Activity: 1 Minute Ago 07:19 AM
  • Join Date: March 27th, 2010
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