Go Back   The PokéCommunity Forums > Members List
Reload this Page Tcoppy's Profile

Notices
For all updates, view the main page.



Tcoppy's Profile Picture
Community Supporter

Tcoppy Tcoppy is offline

W

Visitor Messages

Showing Visitor Messages 211 to 225 of 483
  1. Le pug
    September 4th, 2013 08:36 AM
    Le pug
    Alright sounds good and yeah I like some of them especially the thundra fakemon. As for the tropical Pokemon, I mean yeah there will be islands and beaches but its a landmass so as you go deeper into the land, it'll become more rocky and towards the middle I'll have a volcano or something not sure yet. Pretty much what I'm gonna have it as is you arrive at the land, catch an eevee, get attacked by some people in the forest, wake up to a dream state where like a ghost points you to eevee and its eevolutions and you can choose which one you want and then you wake up for real in the forest and as you head into the land, you notice settlements.. Then villages.. Then a city (where all the survivors of previous crashes live) or something like that, still working on it
  2. Le pug
    September 3rd, 2013 05:16 PM
    Le pug
    Well I'll make sure to keep trying. As for evolutions, I wasn't really planning on adding any except for Leafeon and from the later gens I was thinking about ripping the better-looking sprites but Idk maybe pre-evos would be good too. I am not sure of the fake evolutions you're talking about; I've never seen them
  3. Le pug
    September 3rd, 2013 03:23 PM
    Le pug
    Alright, I appreciate your offering. I will definitely allow you to be a tester and any time I get an alpha out, I'll make sure to send it to you first for testing! Gonna add you to the team :]
  4. Chaos Rush
    September 1st, 2013 10:27 PM
    Chaos Rush
    Well, maybe. I mean, it would be totally awesome to be able to have 4 hacks covering the first 4 regions, but if we think realistically, then it would never be completed. I would like to do four hacks, but I think that's unrealistic. It would take forever, considering how DarkViolet, which is just one hack, was in constant developmental from 2009-2012, mainly because as I got older I got better ideas and such, leading me to restart the damn project so many times. But I am very pleased with the current incarnation and right now I just want to focus on completing that. After DarkViolet, I want to do a follow-up hack called DarkCrystal, which will basically be a G/S/C remake. I don't know if I will ever do a Hoenn or Sinnoh game, I mean, I would totally love to, but I can't promise it will happen.
  5. Hound of Justice
    August 27th, 2013 11:46 AM
    Hound of Justice
    Why would i troll in a pokemon forum
  6. Hound of Justice
    August 27th, 2013 04:14 AM
    Hound of Justice
    I dont understand you sir
  7. Hound of Justice
    August 26th, 2013 02:11 PM
    Hound of Justice
    From who
  8. DrFuji
    August 26th, 2013 09:04 AM
    DrFuji
    Haha, thanks.

    Yoshi's Story was one of the first games I got on the N64 and I was getting nostalgic for it so why not put it as my signature? :P
  9. redriders180
    August 21st, 2013 04:30 PM
    redriders180
    I actually figured out a nice and simple method. Every legendary has the same level script, which hides the legend after the battle ends if you caught it. I just modifyed it to setvar 0x8003 to 0x0, so there's no way any forced shinies can happen.
  10. redriders180
    August 21st, 2013 04:21 PM
    redriders180
    Basically, Shinyzer used variable 0x8003 as a counter. You set variable 0x8003 to the number of shinies to encounter from that point on. I just did a test, and basically anything that sets that variable to 0x8003 will make shinies happen. It's pretty likely the game would set that variable to something, since it's an 0x8000 family of variables.

    But I know it isn't the stones. I'm going to try and change the Regi battle, which uses a special, to just a normal wildbattle command. That will fix any issue, but the fix won't be out till next beta. Till then, I'll stick the bug on the page, but only as a minor bug. Shinys being stuck is hardly a bad thing, except the unlikely scenario you do what you did.
  11. redriders180
    August 21st, 2013 08:00 AM
    redriders180
    If you could help in any way possible figure this out, it'd definitely be appreciated. I've tried replicating everything I can think of to draw out the Shinyzer past what it should be, but it won't work. I actually remember a beta test in beta 3, my friend said Shinyzer got stuck for a bit. Since it's dependent on Var 0x8003, I can only imagine something modifying that variable, but I have no clue what. Hopefully it doesn't become a major problem, though. I'm hoping that Ash Gray's events stopping was due to the way it was programmed, with unsafe variables being set or something. Since I used the variable expansion fix, I'm hoping this doesn't happen to me...
  12. redriders180
    August 21st, 2013 05:37 AM
    redriders180
    I had a feeling something like that had happened, although I've never seen anything like that before. Usually if it's a Bad Egg, it'll be bad when the battle starts, from what I've seen xD

    I'm going to look through Lake of Rage and see if I find any bug codes that are setting the Shinyzer to doing weird stuff. Thanks for your help
  13. redriders180
    August 20th, 2013 07:23 PM
    redriders180
    Hmm, that is odd :\ I just tried battling Regirock, but it was just plain. Can you give any other clues as to what you were doing before? I think it might be an issue with the Shinyzer, but the only places it is used is in a couple NPC battles, the Magikarp Salesman, and the Lake of Rage.
  14. Varion Bluefire
    August 17th, 2013 10:52 AM
    Varion Bluefire
    Thank you
  15. Varion Bluefire
    August 17th, 2013 10:32 AM
    Varion Bluefire
    A simple tile change, and overworlds.
    But also going to have to see if I can learn ASM to the extent of changing other things.

About Me

  • About Tcoppy
    Gender
    Male ♂
    Nature
    Brave
    Also Known As
    Double
    Favorite Pokémon
    Sceptile, Rayquaza, Meowth, Chespin, Sharpedo, Zigzagoon
  • Signature

    Poketch

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: 3 Hours Ago 01:31 PM
  • Join Date: March 29th, 2010
  • Referrals: 0

Friends

Showing Friends 1 to 20 of 48

Emblems

Emblem Showcase - 6 Total
  Emblem
iPlayed iSketch
This member participated in the PokéCommunity Holiday Hop's iHolidaySketch Competition.
Awarded: January 5th, 2012 12:09 AM
Holiday Writing Competition: Participation
Thank you for entering the Holiday Hop Writing Competition!
Awarded: January 7th, 2012 04:40 AM
2012
This member chimed into MMXII at the PokéCommunity!
Awarded: January 13th, 2012 08:26 PM
Ley-roo
This member has single-handedly destroyed the PokéCommunity; maybe mummy will hug you now!
Awarded: April 2nd, 2012 12:24 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: April 1st, 2013 10:59 AM
Community supporter
These helpful members donate their money to help make PC a better place.
Awarded: June 11th, 2014 08:56 AM

All times are UTC -8. The time now is 04:54 PM.