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Spiky-Eared Pichu Spiky-Eared Pichu is offline

NDS Hacker/Researcher

Visitor Messages

Showing Visitor Messages 1 to 10 of 237
  1. 3dd13
    May 30th, 2014 07:56 PM
    Bonjour Spiky.
    I am having a head scratching issue here. I will use twinleaf town as an example.
    The maximum coordinates are X:30 Y:30. but when editing the events, the warp to the players house is located at X:105 Y:875. I have seen no way to calculate the positioning in regards to this. I also have not figured out how to dictate where the actual warp locations are on the map, other than to designate the byte 69. Also, In the building editor, threre are values beside the X/Y/Z coordinates that are not defined by any text, and the locations of the doors for any game do not coincide with the warp pocations for some reason. You mentioned a PDF document in the thread, but alas i found none in my folder. I am wanting to make a complete hack, but i cannot figure out this tool lol. Please explain what is up with those things, as i have fairly well figured out everything else. While i am using Diamond to test with, If things work out right, I will ultimately be using W or B2 as my base. Other than editing the map models where needed, a few hijacks here and there for missing maps, i will be importing HGSS Kanto maps, and need to know these things to successfully do so.

  2. B!ack
    May 27th, 2014 11:02 AM
    Por favor spiky.... te necesitamos a ti y al SDSME...
    Si no lo vas a continuar o lo continuaras mas adelante dinoslo por favor...

  3. pkpower
    April 18th, 2014 07:38 AM
    La herramienta a muerto?

  4. Zetak
    April 18th, 2014 07:21 AM
    Responde por favor

  5. Zetak
    April 17th, 2014 09:22 AM
    Responde por favor.

  6. Zetak
    April 16th, 2014 06:37 AM
    Spiky por favor responde, te necesitamos.

  7. B!ack
    April 14th, 2014 09:21 AM
    Por favor spiky, contestanos...
    Al menos dinos "Lo siento pero estoy ocupado" o algo, pero no nos ignores :'(

  8. Fantimedia
    April 13th, 2014 06:36 AM
    Hola, disculpe las molestias. Pero tengo una duda respecto al rom hacking nds, agradecería que me respondiese, por favor. Vengo desde una comunidad lejana, por este asunto.

    El problema que tengo es que solo puedo introducir música mediante el Crystal Tile 2, y desde ese método solo puedo introducir música con instrumentos compatibles y de menor tamaño que la música a remplazar (.sseq) pero abrí la rom de Mikelan, la de los remakes de rubí y zafiro... y me encontré que su música introducida supera el peso de la música que introdujo y que los instrumentos no son 100% compatibles pero sin embargo todos se escuchan. Aunque claro, ahora Mikelan no está activo. ¿Usted puede saber algo al respecto? ¿Sabe si hay alguna forma de remplazar música sin que los instrumentos coincidan y sin que el peso sea menor? ya que probé introducir la música de Mikelan y no me dejaba por el peso, ya para empezar.

    Saludos ^^ , me alegra que uno de los grandes de NDS hable mi idioma.

  9. B!ack
    April 11th, 2014 01:24 AM
    Hola spiky. ¿Que tal estas?

  10. Pikagome
    March 31st, 2014 07:47 AM
    Hello great little spiky eared Pichu ! I'm very interested in your map editor, but I have the GL issue. So I would like to know if you could provide your 1.7 version.

About Me

  • About Spiky-Eared Pichu
    Barcelona, Spain
    Male ♂
    Favorite Pokémon
    Skitty, Rayquaza, Chikorita, Mew, Pichu, Spiritomb, Minccino, Victini
  • Signature
    "Hacking has no limits. Don't try anything, DO IT!"

    Jump into DS hacking with SDSME!

    Beta 2 available!!


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  • Join Date: April 7th, 2010
  • Referrals: 2


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