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NDS Hacker/Researcher

Visitor Messages

Showing Visitor Messages 136 to 150 of 245
  1. Team Fail
    November 8th, 2011 12:45 PM
    Team Fail
    Well, I'm using the DP equivalent of tracks to do so. I do remember one off by heart: Bassoon. I want to find all of them, and that'll be a ton of fun.
  2. Team Fail
    November 7th, 2011 07:02 PM
    Team Fail
    I tried what you told me with Tinke... And it worked perfectly. I had a few bugs, but I managed to smooth them out. I need to insert one more song, and then I'll make a YouTube video to show what I did. It's kinda cool actually and the music works. Well, what I have inserted anyways.

    Edit: My next song will be a small challenge- I'll attempt to insert music with the 8-bit engine of the DS in which the sounds cannot be extracted. It will be trial and error and I hope to make a video soon.
  3. Team Plasma Sage
    October 20th, 2011 05:14 AM
    Team Plasma Sage
    Hi, I'm a good spriter and if you need help with your hack I would like to help with spriting.
  4. minime010
    October 16th, 2011 01:38 PM
    Hey! wazup? If ya need any more help with dark diamond feel free to ask.
  5. hinkage
    October 7th, 2011 12:17 PM
    Yeah like I said be careful. I'd like to help more but can't for now. I'm available for scripting though if you ever need it later on, don't forget :P
  6. miksy91
    October 7th, 2011 08:01 AM
    Happened to see your discussion with hinkage;
    you know what happens when flag is set don't you ?

    If you do, no reason to explain better but if you don't know (and haven't searched for the effects of flags being set), I wouldn't recommend using higher flags than 2600+.
  7. hinkage
    October 6th, 2011 02:25 PM
    I did a tiny search, almost not really a search, but the flag for beating the Hall of Fame is 2434. If the programming is neat, it should be one of the final flags. I thought, hopefully.

    But, unfortunately, legendary Pokemon seem to use random flags. Heatran uses 2435, the flag right after the Hall of Fame, yet Shaymin uses 2517 and Darkrai and Cresselia use 606 and 621.

    Anyway, the point is, I've never seen any 2600+ flags used, however, they could also be unstable, if they even exist. I can't test, so if you want to make a backup and try go for it.

    By the way, the Old Chateau uses flag 666 when dealing the with the ghost girl. Gamefreak is silly
  8. Team Fail
    October 6th, 2011 01:46 PM
    Team Fail
    Long time no talk. I was looking at some sequences for some games, and it seems that your method of using short clips of audio instead of of single instrument samples to make up tracks has been used before. I'm also planning on looking into modulation and seeing how it works.
  9. hinkage
    October 5th, 2011 11:57 AM
    Yeah, I probably could. I'll do it as soon as I can. And it's too bad you're not doing more edits, that'd be fun.
  10. hinkage
    October 4th, 2011 02:32 PM
    I have a question... Do you change scripts much in your Diamond hack? I've tons of free time, scripted tons before, and would love to help :3
  11. Pichuzilla
    September 5th, 2011 11:35 AM
    Somebody stole Gamer2020's tutorial. I'm pretty sure that is bad.
  12. Pichuzilla
    September 5th, 2011 11:27 AM
    Hi there!
  13. Platinum Lucario
    September 2nd, 2011 11:54 PM
    Platinum Lucario
    Yeah, I'm willing to learn how to edit the objects such as the trees, grass ect. I just need to know what each of the hex offsets in the 3rd part is. So like for instance, trying to move the snow around in Twinleaf Town in Pokémon Platinum, so then I could figure out the similar function in Black/White. It's definately one of my goals... and one of those goals is to also learn C and C++ and creating a hex editing module for Visual Studio 2010 to create a 5th generation map editor.
  14. jvpski3
    September 2nd, 2011 04:38 AM
    You using NitroExplorer? That's my tool...
  15. Platinum Lucario
    August 30th, 2011 04:35 AM
    Platinum Lucario
    Hm... even if I did extract the land_data.narc from the ROM and edit it... it still would've had the same effect if I edited it CrystalTile2 in the same area, CrystalTile2 has a file index of the ROM when you open it up with CrystalTile2. And CrystalTile2 is very handy... 'cause you can locate the images easily and insert new .bmp files to replace the image. And I'll ask Link about the map layout possition (though I don't mean the models, I actually ment the objects such as the trees, grass ect.). Thanks for info, though.

About Me

  • About Spiky-Eared Pichu
    Barcelona, Spain
    Male ♂
    Favorite Pokémon
    Skitty, Rayquaza, Chikorita, Mew, Pichu, Spiritomb, Minccino, Victini
  • Signature
    "Hacking has no limits. Don't try anything, DO IT!"

    Jump into DS hacking with SDSME!

    Beta 2 available!!


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  • Join Date: April 7th, 2010
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