For all updates, view the main page.

Spiky-Eared Pichu's Profile Picture

Spiky-Eared Pichu Spiky-Eared Pichu is offline

NDS Hacker/Researcher

Visitor Messages

Showing Visitor Messages 151 to 165 of 248
  1. Platinum Lucario
    September 2nd, 2011 11:54 PM
    Platinum Lucario
    Yeah, I'm willing to learn how to edit the objects such as the trees, grass ect. I just need to know what each of the hex offsets in the 3rd part is. So like for instance, trying to move the snow around in Twinleaf Town in Pokémon Platinum, so then I could figure out the similar function in Black/White. It's definately one of my goals... and one of those goals is to also learn C and C++ and creating a hex editing module for Visual Studio 2010 to create a 5th generation map editor.
  2. jvpski3
    September 2nd, 2011 4:38 AM
    You using NitroExplorer? That's my tool...
  3. Platinum Lucario
    August 30th, 2011 4:35 AM
    Platinum Lucario
    Hm... even if I did extract the land_data.narc from the ROM and edit it... it still would've had the same effect if I edited it CrystalTile2 in the same area, CrystalTile2 has a file index of the ROM when you open it up with CrystalTile2. And CrystalTile2 is very handy... 'cause you can locate the images easily and insert new .bmp files to replace the image. And I'll ask Link about the map layout possition (though I don't mean the models, I actually ment the objects such as the trees, grass ect.). Thanks for info, though.
  4. jvpski3
    August 27th, 2011 2:00 PM
    Can u gimme a tutorial on HEX_EDITOR please????????
  5. Platinum Lucario
    August 18th, 2011 2:11 PM
    Platinum Lucario
    Hm... trying to figure out how to edit the possitions of the map layout in a Pokémon Platinum ROM. While attempting to edit them... I ended up kinda messing up the texture of the snowy area of Twinleaf Town, so instead of changing the possition, I messed up the texture of it. I kinda wonder to myself... "where is the bytes that determine the possition of a layout object?". So I decided to ask you if you know anything about editing the map layout on the ROM itself? And which bytes determine the texture and which ones determine the possition?

    Hm... something that I need to learn about.
  6. Team Fail
    August 11th, 2011 6:56 AM
    Team Fail
    Oh, it's the graphics? Hm. I'd have a better guess then that it's one of the numbered files. That will take a while to find. :\
  7. Team Fail
    August 10th, 2011 4:57 PM
    Team Fail
    I think it is in /data/slot.narc in the Japanese game. I can send it to you if you need it.
  8. Team Fail
    August 10th, 2011 4:19 PM
    Team Fail
    I'm very impressed. I'll dig in a Japanese version and see if I can find the slot data for you. I might make an Aqua Sapphire sequel and I'd love to have this as a feature in it.
  9. Team Fail
    August 10th, 2011 9:04 AM
    Team Fail
    Oh wow. If you can reactivate them, you must send me a patch. That would be phenomenal!
  10. Team Fail
    August 4th, 2011 6:14 AM
    Team Fail
    Well, I'd actually like to try something new. I want to insert a completely new soundbank for it. Plus, I think NitroDS can extract them properly for me according to bank and whatnot. It will be quite a challenge.
  11. Team Fail
    August 3rd, 2011 5:50 PM
    Team Fail
    I wanted to use what you did with Super Monkey Ball DS.
  12. Team Fail
    August 2nd, 2011 2:24 PM
    Team Fail
    Haha. Yup. And, I might make a HG hack to go along side AS. And, for a song I want to insert, I want to use your special technique.
  13. Team Fail
    August 2nd, 2011 10:18 AM
    Team Fail
    Oh, that's really odd. Maybe he could update it, as it is the single most useful thing that helps with this.

    But yeah, you hid your .sseqs quite well. VGMTrans won't pick up the new ones. I wanted to see how you are doing some of this, but I can't find a trace of any of the new sequences! xD You're quite skilled at this.
  14. Team Fail
    August 2nd, 2011 8:54 AM
    Team Fail
    Yup. The first trainer in Oreburgh gym. It's the only one I can find atm.

    btw, What version of desmume do you use with position_dp.lua? Mine fails completely. When I use it, it displays one number, and it never changes. It's getting hard to do sprite placing.
  15. Team Fail
    August 1st, 2011 4:31 PM
    Team Fail
    I'm up to Oreburgh City, and it's looking good. I like some of the songs too, especially how some of the songs have a bit of reverb to them. And some of the sequences are really nice. I'd love to borrow some of the sprites and whatnot because they are so good. Of course, that stuff is yours. I have found a few typos and minor scripting errors so far, but other than that, it looks really good. Well done!

    And, I'd probably plug at you for hours on how you did half of this, but I did find some glitches and typos while I was playing.

About Me

  • About Spiky-Eared Pichu
    Barcelona, Spain
    Male ♂
    Favorite Pokémon
    Skitty, Rayquaza, Chikorita, Mew, Pichu, Spiritomb, Minccino, Victini
  • Signature
    "Hacking has no limits. Don't try anything, DO IT!"

    Jump into DS hacking with SDSME!

    Beta 2 available!!


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Join Date: April 7th, 2010
  • Referrals: 2


Showing Friends 1 to 20 of 48

All times are GMT -8. The time now is 6:02 PM.