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Spiky-Eared Pichu Spiky-Eared Pichu is offline

NDS Hacker/Researcher

Visitor Messages

Showing Visitor Messages 166 to 180 of 248
  1. Team Fail
    August 1st, 2011 6:12 AM
    Team Fail
    Will do. I plan to try it on the way to my grandmas' place.
  2. Team Fail
    July 29th, 2011 6:11 AM
    Team Fail
    Usefulness much! Now, if I can get the script to not freeze the game, that would be amazing. I would totally add you as a partner, but you're busy with DarkDiamond.
  3. Team Fail
    July 28th, 2011 7:32 PM
    Team Fail
    Ok. Got the sprites done. Well, the Kris one. But, before I continue on scripting, what command do I use to allow the user to select "Pokémon" in the start menu? It's the only thing I don't yet have.
  4. Team Fail
    July 28th, 2011 8:09 AM
    Team Fail
    Well, I'll think of something. I'm now onto sprite editing. And I can't insert them for my life. I found a public spritesheet but I only have a bitmap of it. uggh fml
  5. Team Fail
    July 26th, 2011 1:43 PM
    Team Fail
    "Conflicting maps?" What's that about? Perhaps I should send you the script files via email or something and see if you can have any luck. I couldn't add functions, but after fighting with the program, it decided to save. I usually just errors out when saving.
  6. Team Fail
    July 26th, 2011 8:58 AM
    Team Fail
    412 is the lower level of the Rival's house.
  7. Team Fail
    July 24th, 2011 5:29 PM
    Team Fail
    Can you help me troubleshoot PPRE. It won't add any movements, functions, scripts, anything at all to map 412. And whenever I "save", it leaves this in the log:

    Spoiler:
    Traceback (most recent call last):
    File "ppre.pyw", line 3332, in saveTrainer
    File "ppre.pyw", line 3336, in saveText
    File "texttopoke.pyc", line 78, in Makefile
    File "texttopoke.pyc", line 54, in ToCode
    UnboundLocalError: local variable 'errorReport' referenced before assignment
    Traceback (most recent call last):
    File "ppre.pyw", line 3332, in saveTrainer
    File "ppre.pyw", line 3336, in saveText
    File "texttopoke.pyc", line 78, in Makefile
    File "texttopoke.pyc", line 54, in ToCode
    UnboundLocalError: local variable 'errorReport' referenced before assignment
    Traceback (most recent call last):
    File "ppre.pyw", line 3245, in changedTrainer
    File "<string>", line 1, in <module>
    File "bytereader.pyc", line 6, in ReadByte
    IndexError: list index out of range
    Traceback (most recent call last):
    File "ppre.pyw", line 3332, in saveTrainer
    File "ppre.pyw", line 3336, in saveText
    File "texttopoke.pyc", line 78, in Makefile
    File "texttopoke.pyc", line 54, in ToCode
    UnboundLocalError: local variable 'errorReport' referenced before assignment
    Traceback (most recent call last):
    File "ppre.pyw", line 3332, in saveTrainer
    File "ppre.pyw", line 3336, in saveText
    File "texttopoke.pyc", line 78, in Makefile
    File "texttopoke.pyc", line 54, in ToCode
    UnboundLocalError: local variable 'errorReport' referenced before assignment
    Traceback (most recent call last):
    File "ppre.pyw", line 3332, in saveTrainer
    File "ppre.pyw", line 3336, in saveText
    File "texttopoke.pyc", line 78, in Makefile
    File "texttopoke.pyc", line 54, in ToCode
    UnboundLocalError: local variable 'errorReport' referenced before assignment
    Traceback (most recent call last):
    File "ppre.pyw", line 3332, in saveTrainer
    File "ppre.pyw", line 3336, in saveText
    File "texttopoke.pyc", line 78, in Makefile
    File "texttopoke.pyc", line 54, in ToCode
    UnboundLocalError: local variable 'errorReport' referenced before assignment
    Traceback (most recent call last):
    File "ppre.pyw", line 3332, in saveTrainer
    File "ppre.pyw", line 3336, in saveText
    File "texttopoke.pyc", line 78, in Makefile
    File "texttopoke.pyc", line 54, in ToCode
    UnboundLocalError: local variable 'errorReport' referenced before assignment
    Traceback (most recent call last):
    File "ppre.pyw", line 2274, in updateMap
    File "ascript.pyc", line 534, in writeScript
    IndexError: sequence index out of range


    It's hindering Aqua Sapphire's progress.
  8. Team Fail
    July 21st, 2011 6:50 AM
    Team Fail
    Ok. I'll try. I hope.
  9. Team Fail
    July 20th, 2011 3:47 PM
    Team Fail
    Hm. Ok. Well, I'll toy around with it because my timing is really picky. And, how do you repoint? I want to test my sequence in the intro, but it's too large!
  10. Team Fail
    July 19th, 2011 1:43 PM
    Team Fail
    Ok. I have it, but the loop is just off. Is it possible to do this in FL Studio? I'm having timing issues using Anvil Studio.
  11. Team Fail
    July 19th, 2011 1:35 PM
    Team Fail
    Ok. I'll try Anvil. Once I can get this down smack and test it, I'll have to re-write half of my tutorial. :P
  12. Team Fail
    July 19th, 2011 1:31 PM
    Team Fail
    Well, can you tell me how to get this to work on Awave? Or do I need a full version?
  13. Team Fail
    July 19th, 2011 1:24 PM
    Team Fail
    OMGOMGOMGOMGOMGOMG I must get Awave Studio.
  14. Team Fail
    July 19th, 2011 12:59 PM
    Team Fail
    I can't believe it, but look here: http://fincs.drunkencoders.com/2011/07/03/mid-to-sseq-converter/comment-page-1/#comment-554

    If this is possible, DS music hacking just got 100% easier.
  15. Team Fail
    July 19th, 2011 11:11 AM
    Team Fail
    Got more good news about the new MIDI2SSEQ.

    Quote:
    Team Fail Says:
    July 19th, 2011 at 6:51 pm
    Well, I’ll be looking forward to that. It will be very useful. Now, if there was something for looping SSEQ files, that would be amazing.

    fincs Says:
    July 19th, 2011 at 8:56 pm
    There is, just add loopStart and loopEnd markers to your MIDI.
    I need to figure out how to put in "loopStart" and "loopEnd".

About Me

  • About Spiky-Eared Pichu
    Location
    Barcelona, Spain
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Calm
    Favorite Pokémon
    Skitty, Rayquaza, Chikorita, Mew, Pichu, Spiritomb, Minccino, Victini
    Twitter
    Markitus95
  • Signature
    "Hacking has no limits. Don't try anything, DO IT!"

    Jump into DS hacking with SDSME!


    Beta 2 available!!


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  • Join Date: April 7th, 2010
  • Referrals: 2

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