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Spiky-Eared Pichu Spiky-Eared Pichu is offline

NDS Hacker/Researcher

Visitor Messages

Showing Visitor Messages 71 to 80 of 241
  1. sab
    January 9th, 2013 10:15 AM
    sab
    Happy b-day bro!
  2. tajaros
    January 9th, 2013 04:45 AM
    tajaros
    Happy Birthday! :)
  3. Brendino
    January 9th, 2013 03:48 AM
    Brendino
    Well, I guess it's that time of the year again. Happy Birthday!
  4. Pike15
    January 6th, 2013 01:04 PM
    Pike15
    Hey do you know how to import maps??
  5. VERGUNDAI
    January 5th, 2013 09:07 AM
    VERGUNDAI
    Nevermind on the 3DS Max problem...I found a solution! :Just use 3DS Max 8!

    I finally exported and imd file safely through the plugins but it was textureless and it works well when I convert it to nsbmd.

    My biggest problem is when I export a textured IMD i get bitmap errors.
  6. VERGUNDAI
    January 4th, 2013 01:26 PM
    VERGUNDAI
    Hey there spiky!

    I was wondering can you help me install Nitro-Plugins onto 3DS Max 2008 Windows 7 64-bit?

    I've put the plugins in the right place but there is always an error showing that the nitro plugins don't work.

    Also 3DS Max 6 can import the imd file but i keep getting the error on maxscript:

    Welcome to MAXScript.

    [2013-01-04 T16:25:40]
    Warning: No material on node "Model"
    Warning: No material on node "skpE10C1"
    Warning: No material on node "polygon0"
    Warning: No material on node "polygon001"
    Warning: No material on node "polygon3"
    Warning: No material on node "polygon4"
    Warning: No material on node "polygon401"
    Warning: No material on node "polygon5"
    Warning: No material on node "polygon501"
    Warning: No material on node "polygon7"
    Warning: No material on node "polygon701"
    Warning: No material on node "polygon8"
    Warning: No material on node "polygon801"
    Warning: No material on node "polygon9"
    Warning: No material on node "polygon901"
    Warning: No material on node "polygon10"
    Warning: No material on node "polygon101"
    Warning: No material on node "polygon1"
    Warning: No material on node "polygon102"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "tree01_l"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "Foregrou"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "nsandp_l"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "nsand_lm"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "hage_lm1"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "conttree"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "conttr01"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "ngrass_l"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "tshadow_"
    Warning: Exported material is not NITRO standard or NITRO morpher and will be set to default parameters: "nhana_lm"
    Warning: Polygons of a higher order than quadrilateral were found on node "Mesh405" and have been converted to triangles.
    Warning: The number of matrices for displaying this model is over 31. 433
  7. mikelan98
    December 21st, 2012 06:12 AM
    mikelan98
    He investigado acerca de los archivos BDHC de cada mapa, aunque aún no sé como poder editarlos. Sólo he podido verlos en hexadecimal y comprobar que se dividen en 2 partes, una con la elevación del terreno por defecto (la elevación que tiene el valor 00), y otra donde hay variaciones de este.

    ¿Sabes más concretamente como funcionan para que se puedan crear terrenos en condiciones? (Lo necesito para la Ruta 104, en el desnivel que tiene hacia la playa).


    PD: http://foros.nhdex.com/T-Diamond-Hack-Pokemon-Rub%C3%AD-sin-nombre-y-Zafiro-sin-nombre
  8. cosarara97
    December 16th, 2012 01:15 PM
    cosarara97
    Jo amb el temps he anat aprenent que que un programa sigui un merder de codi molt gran és un motiu més per obrir-lo. En primer lloc, per que en realitat la majoria dels programes ho són (jo quan miro els meus projectes antics m'horroritzo), i després per que et poden ajudar a netejar-lo
    Personalment m'agradaria que l'obrissis per poder intentar portar-lo a mono, ja que ara per ara no aconsegueixo fer-lo funcionar en linux.
  9. cosarara97
    December 16th, 2012 12:08 PM
    cosarara97
    Hola,
    Tens pensat obrir el codi del SDSME?
  10. mikelan98
    December 16th, 2012 01:48 AM
    mikelan98
    Arreglados esos dos defectos: http://www.youtube.com/watch?v=QVzVEkkvFb4

    A parte, he agregado los Pokémon Salvajes.

    Por cierto, tengo que aprender a descomprimir el archivo sound_data.sdat para poder insertar música. ¿Sabes de alguna herramienta para hacerlo?

About Me

  • About Spiky-Eared Pichu
    Location
    Barcelona, Spain
    Gender
    Male ♂
    Occupation
    Student
    Nature
    Calm
    Favorite Pokémon
    Skitty, Rayquaza, Chikorita, Mew, Pichu, Spiritomb, Minccino, Victini
    Twitter
    Markitus95
  • Signature
    "Hacking has no limits. Don't try anything, DO IT!"

    Jump into DS hacking with SDSME!


    Beta 2 available!!


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  • Join Date: April 7th, 2010
  • Referrals: 2

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