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khkramer khkramer is offline

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Showing Visitor Messages 61 to 75 of 131
  1. FL
    May 6th, 2012 8:48 AM
    After the line that load 'MetadataPlayerA', the meta variables uses the metadata.txt files in order, so meta[0] is the trainertypes internal number, meta[1] is the walk name graphics, the meta[2] is the player on bicycle graphics and so on. Simply change it to load the graphics created by your system.
  2. FL
    May 6th, 2012 4:44 AM
    I see you question with Maruno. The way to making the player graphic was not depending on the Metadata players you have to edit the script that mentions 'MetadataPlayerA'.
  3. KingDrapion
    May 5th, 2012 3:34 PM
    hopefully ill be on tonight for me.
  4. KingDrapion
    May 5th, 2012 2:57 AM
    Sorry, Ive been pretty busy latley. Oh, and my school has started so Im focusing on that aswell. Ill go on only during weekends, so if you catch me online we can have a chat.
  5. Ho-oh 112
    May 4th, 2012 5:12 AM
    Ho-oh 112
    a little
  6. Xavier_PokeNation
    May 3rd, 2012 4:37 AM
    Yes we will need more. :p
    However, me and Mika are the only current content developers because the game engine isn't complete yet so even if we got more content scripters/developers they had nothing to do at this point
  7. Nobololol
    May 3rd, 2012 2:49 AM
    Do you also sprite trainers?
    Do you mean the small sprites or the ones that come before battle?
  8. Nobololol
    May 3rd, 2012 2:47 AM

    Lol i was bored and i made a pikachu re-color.
  9. Nobololol
    May 3rd, 2012 2:45 AM
    I can try sprite a trainer
  10. Maruno
    May 1st, 2012 1:47 PM
    All player graphics are either defined in the metadata directly (most charsets), or depend on the player's trainer type (sprites, fishing charsets, current location in Town Map, etc.).
  11. Maruno
    May 1st, 2012 8:33 AM
    Again, I don't know without knowing exactly how your system works (and to be honest, I'm not interested in finding out). I would guess that the metadata Players would only be used to set the player's trainer type, which means you would need one Player per trainer type.

    Is there any reason why you're asking me about a system I don't know, rather than trying it out for yourself?
  12. Maruno
    May 1st, 2012 5:36 AM
    I don't know what your character creation system actually does, so I can't possibly say anything definite.

    Assuming it works the way I imagine it might, then no. The compiler only reads in the metadata.txt file (as well as the other PBS files, obviously), but your system would ignore all the Player information in favour of a different way of deciding which graphics/trainer type the player uses.
  13. Ho-oh 112
    April 11th, 2012 4:52 AM
    Ho-oh 112
    He came out yesterday.
  14. Ho-oh 112
    April 10th, 2012 8:14 AM
    Ho-oh 112
    Re-doing alot so people can't complain.... I took a few days off cause my dad was in the hospital...
  15. Cilerba
    April 9th, 2012 12:36 PM
    If you read them, why didn't you follow them when posting your thread?

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