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khkramer khkramer is offline

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Showing Visitor Messages 61 to 70 of 130
  1. FL
    May 6th, 2012 04:44 AM
    I see you question with Maruno. The way to making the player graphic was not depending on the Metadata players you have to edit the script that mentions 'MetadataPlayerA'.
  2. KingDrapion
    May 5th, 2012 03:34 PM
    hopefully ill be on tonight for me.
  3. KingDrapion
    May 5th, 2012 02:57 AM
    Sorry, Ive been pretty busy latley. Oh, and my school has started so Im focusing on that aswell. Ill go on only during weekends, so if you catch me online we can have a chat.
  4. Ho-oh 112
    May 4th, 2012 05:12 AM
    Ho-oh 112
    a little
  5. Xavier_PokeNation
    May 3rd, 2012 04:37 AM
    Yes we will need more. :p
    However, me and Mika are the only current content developers because the game engine isn't complete yet so even if we got more content scripters/developers they had nothing to do at this point
  6. Nobololol
    May 3rd, 2012 02:49 AM
    Do you also sprite trainers?
    Do you mean the small sprites or the ones that come before battle?
  7. Nobololol
    May 3rd, 2012 02:47 AM

    Lol i was bored and i made a pikachu re-color.
  8. Nobololol
    May 3rd, 2012 02:45 AM
    I can try sprite a trainer
  9. Maruno
    May 1st, 2012 01:47 PM
    All player graphics are either defined in the metadata directly (most charsets), or depend on the player's trainer type (sprites, fishing charsets, current location in Town Map, etc.).
  10. Maruno
    May 1st, 2012 08:33 AM
    Again, I don't know without knowing exactly how your system works (and to be honest, I'm not interested in finding out). I would guess that the metadata Players would only be used to set the player's trainer type, which means you would need one Player per trainer type.

    Is there any reason why you're asking me about a system I don't know, rather than trying it out for yourself?

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  • About khkramer
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  • Last Activity: 1 Day Ago 08:42 AM
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