The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Members List
Reload this Page Darthatron's Profile
Sign Up Rules/FAQ Daily Battle Blogs Mark Forums Read


Community Supporter

Darthatron Darthatron is offline

巨大なトロール。

Visitor Messages

Showing Visitor Messages 181 to 195 of 697
  1. dudedude1
    December 2nd, 2011 12:30 PM
    dudedude1
    That's ok. Thanks anyways. If you know any one that might know please tell me.
  2. dudedude1
    November 30th, 2011 4:59 PM
    dudedude1
    Hey Darthatron. Did you get my PM? I need the offsets for the for the types and the world map and how to repoint to add new types and increase the number of world map tiles. Thanks man.
  3. link12552
    November 26th, 2011 7:10 AM
    link12552
    Ok, Thanks
  4. link12552
    November 24th, 2011 7:03 AM
    link12552
    If you have some free time, would you mind looking through your notes for anything else on OW's
    -Thanks

    P.S. yes I know today's not Wednesday, but I spent all yesterday playing Skyrim (such a fun game)
  5. link12552
    November 17th, 2011 6:55 PM
    link12552
    I asked JPAN this question, but I should ask you to, you might have the answer I've been looking for.

    I'm working on a newer OW editor for NSE 2.X, but I'm missing some info on a couple pointers and bytes in the OW header.

    Here's what I know/ask:

    There are 32 bytes that make up a sprite, or at least its properties.

    Bytes 0-1 are the starter bytes (0xFF and 0xFF)
    Byte 2 is the palette index
    Byte 3 is ALWAYS 0x11 Why?
    Bytes 4-5 have something to do with OW type or size, any idea?
    Bytes 6-7 are the frame size
    Bytes 8-11 are size Width and Height
    Bytes 12-15 have something to do with palette loading, any ideas? These have to be adjusted to reflect palette changes, but I don't know why.
    Bytes 16-19 are the first pointer, to what? what is the loaded info doing?
    Bytes 20-23 are the second pointer, again to what and why?
    Bytes 24-27 are a pointer that has something to do with animation, again what's at this pointer and what is it doing?
    Bytes 28-31 are the third pointer, pointing to the pointers to frames in the frame list.

    Is there a table of the number of frames for each OW...
    -or is it just a matter of what movements are applied to said OW during a script?

    How are animations stored? Where is the data that shows what frames to load for each movement?
    (In NSE [classic] I stored all the "anim-pointers" and would allow you to change the OW pointer, but I don't know WHAT its pointing to)

    I really hope you can help, I don't want to have to revert to the same nasty code that was in NSE [Classic] (lots of guessing),
    and I want to make a super-powerful OW editor that anyone can use...

    -Thanks in advance
  6. dudedude1
    October 13th, 2011 3:04 PM
    dudedude1
    Happy (belated) birthday! Another ordinary year but new and better you!

    P.S. Did u get my PM?
  7. Truality
    October 11th, 2011 1:18 AM
    Truality
    Happy birthday massive troll. Don't go away like Thrace ;<
  8. EdensElite
    October 10th, 2011 4:39 AM
    EdensElite
    THANKS!! That awesome :D. Btw Love that video xD
  9. EdensElite
    October 9th, 2011 5:56 AM
    EdensElite
    I've always wondered how did you get that gengar icon at the botom right corner of your posts?
  10. Missingyep
    October 1st, 2011 2:16 AM
    Missingyep
    Thank you.
  11. D-poke
    September 12th, 2011 10:31 AM
    D-poke
    Don't know if its been asked before, why doesn't the existing data show up in Evolution editor pro when i open the ruby rom?
  12. Mr. Magius
    August 24th, 2011 4:30 AM
    Mr. Magius
    Haven't ROM hacked for about a year, so... I'm quite a bit rusty. :/
    I'll probably have to relearn everything, haha. But I will try doing as you said :-)
  13. ZxC Mirai
    August 24th, 2011 12:33 AM
    ZxC Mirai
    you say that i will change the offset to 00
    so that i can use HM wihtout Badge...
  14. ZxC Mirai
    August 23rd, 2011 7:26 PM
    ZxC Mirai
    Then what wouldi change in that offset?
  15. ZxC Mirai
    August 23rd, 2011 1:19 AM
    ZxC Mirai
    HI COULD I ASK SOMETHING ABOUT THIS POST YOU MADE??

    Go to 12462E in a hex editor and change the byte to 00.

    mine is 124620-------01 08 which byte should i change to 00 so the BADGE check will be Disable?

About Me

  • About Darthatron
    Biography
    Some people call me the space cowboy, yeah,
    Some call me the gangster of love.
    Some people call me Maurice,
    'Cause I speak of the pompitous of love.
    Interests
    Programming, Sleeping, Eating, Chating & Music.
    Location
    Melbourne, Australia
    Gender
    Male ♂
    Occupation
    Code Monkey
    Nature
    Modest
    Favorite Pokémon
    Gengar, Scyther, Growlithe & Lapras.
  • Signature
    あなた は しきしゃ です
    わたし は ばか です

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Join Date: January 8th, 2006
  • Referrals: 91

Friends

Showing Friends 1 to 20 of 27

Emblems

Emblem Showcase - 5 Total
  Emblem
Community supporter
These helpful members donate their money to help make PC a better place.
Awarded: December 30th, 2008 10:33 PM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 11th, 2009 5:27 AM
Amateur Copter Controller
You did all right, you got to 1000 points in ROM Hacking's Helicopter Game event.
Awarded: September 13th, 2010 12:12 PM
Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: January 30th, 2011 9:59 AM
Limited Edition Green Mint
This member joined us on our relaunch of PokéCommunity Live. Thanks for being there!
Awarded: February 13th, 2011 1:28 AM

Blog

Latest Blog Entry

Posted December 11th, 2008 at 6:34 AM by Darthatron Comments 6
Posted inUncategorized
I woke up this morning feeling very strange... I drank some water and I still didn't feel quite right. It was a feeling that I'd lost something, but I just didn't know what...

Then, I came on PC... I browsed around a little... Then I checked out my Visitor Messages, looked around a bit... Then I saw it... The thing that I'd lost...

MY INFRACTION EXPIRED!!! I stared at it for a few seconds, thinking the whole time "how can it be gone...?". I'd had it for so...

Posted December 5th, 2008 at 3:18 AM by Darthatron Comments 11
Posted inUncategorized
Today I made the greatest discovery, ever... I finally found out where the blogs section is! And then I made another! I found out how to post my own blog!! And then... I started to write this... Then I was thinking... "I might press the 'Post Now' button", so I did.
Recent Comments
HOT DANG.
Posted August 23rd, 2015 at 10:11 PM by vilepixel vilepixel is offline
sdnfgsd;gsdg i havent...
Posted January 13th, 2013 at 5:46 PM by Fierce Deity Link Fierce Deity Link is offline
I love Pokemon cards...
Posted April 4th, 2012 at 6:09 PM by woolman woolman is offline
whats an infraction?...
Posted May 1st, 2011 at 1:24 PM by aartt aartt is offline
NOOOOOOOOOOOOOOOOOO...
Posted October 9th, 2010 at 3:31 AM by Elite Trainer Red Elite Trainer Red is offline

All times are GMT -8. The time now is 9:09 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2016 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2016.