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Darthatron Darthatron is offline

巨大なトロール。

Visitor Messages

Showing Visitor Messages 181 to 195 of 696
  1. dudedude1
    November 30th, 2011 04:59 PM
    dudedude1
    Hey Darthatron. Did you get my PM? I need the offsets for the for the types and the world map and how to repoint to add new types and increase the number of world map tiles. Thanks man.
  2. link12552
    November 26th, 2011 07:10 AM
    link12552
    Ok, Thanks
  3. link12552
    November 24th, 2011 07:03 AM
    link12552
    If you have some free time, would you mind looking through your notes for anything else on OW's
    -Thanks

    P.S. yes I know today's not Wednesday, but I spent all yesterday playing Skyrim (such a fun game)
  4. link12552
    November 17th, 2011 06:55 PM
    link12552
    I asked JPAN this question, but I should ask you to, you might have the answer I've been looking for.

    I'm working on a newer OW editor for NSE 2.X, but I'm missing some info on a couple pointers and bytes in the OW header.

    Here's what I know/ask:

    There are 32 bytes that make up a sprite, or at least its properties.

    Bytes 0-1 are the starter bytes (0xFF and 0xFF)
    Byte 2 is the palette index
    Byte 3 is ALWAYS 0x11 Why?
    Bytes 4-5 have something to do with OW type or size, any idea?
    Bytes 6-7 are the frame size
    Bytes 8-11 are size Width and Height
    Bytes 12-15 have something to do with palette loading, any ideas? These have to be adjusted to reflect palette changes, but I don't know why.
    Bytes 16-19 are the first pointer, to what? what is the loaded info doing?
    Bytes 20-23 are the second pointer, again to what and why?
    Bytes 24-27 are a pointer that has something to do with animation, again what's at this pointer and what is it doing?
    Bytes 28-31 are the third pointer, pointing to the pointers to frames in the frame list.

    Is there a table of the number of frames for each OW...
    -or is it just a matter of what movements are applied to said OW during a script?

    How are animations stored? Where is the data that shows what frames to load for each movement?
    (In NSE [classic] I stored all the "anim-pointers" and would allow you to change the OW pointer, but I don't know WHAT its pointing to)

    I really hope you can help, I don't want to have to revert to the same nasty code that was in NSE [Classic] (lots of guessing),
    and I want to make a super-powerful OW editor that anyone can use...

    -Thanks in advance
  5. dudedude1
    October 13th, 2011 03:04 PM
    dudedude1
    Happy (belated) birthday! Another ordinary year but new and better you!

    P.S. Did u get my PM?
  6. Truality
    October 11th, 2011 01:18 AM
    Truality
    Happy birthday massive troll. Don't go away like Thrace ;<
  7. EdensElite
    October 10th, 2011 04:39 AM
    EdensElite
    THANKS!! That awesome :D. Btw Love that video xD
  8. EdensElite
    October 9th, 2011 05:56 AM
    EdensElite
    I've always wondered how did you get that gengar icon at the botom right corner of your posts?
  9. DavidJCobb
    October 1st, 2011 02:16 AM
    DavidJCobb
    Thank you.
  10. D-poke
    September 12th, 2011 10:31 AM
    D-poke
    Don't know if its been asked before, why doesn't the existing data show up in Evolution editor pro when i open the ruby rom?
  11. Mr. Magius
    August 24th, 2011 04:30 AM
    Mr. Magius
    Haven't ROM hacked for about a year, so... I'm quite a bit rusty. :/
    I'll probably have to relearn everything, haha. But I will try doing as you said :-)
  12. ZxC Mirai
    August 24th, 2011 12:33 AM
    ZxC Mirai
    you say that i will change the offset to 00
    so that i can use HM wihtout Badge...
  13. ZxC Mirai
    August 23rd, 2011 07:26 PM
    ZxC Mirai
    Then what wouldi change in that offset?
  14. ZxC Mirai
    August 23rd, 2011 01:19 AM
    ZxC Mirai
    HI COULD I ASK SOMETHING ABOUT THIS POST YOU MADE??

    Go to 12462E in a hex editor and change the byte to 00.

    mine is 124620-------01 08 which byte should i change to 00 so the BADGE check will be Disable?
  15. Mr. Magius
    August 21st, 2011 06:54 PM
    Mr. Magius
    Ah. Dangit.. well, isn't it possible to simply use the sprites that Ritz DOES have of Marche and have Marche's specific sprites remain? Or no..

About Me

  • About Darthatron
    Biography
    Some people call me the space cowboy, yeah,
    Some call me the gangster of love.
    Some people call me Maurice,
    'Cause I speak of the pompitous of love.
    Interests
    Programming, Sleeping, Eating, Chating & Music.
    Location
    Melbourne, Australia
    Gender
    Male ♂
    Occupation
    Code Monkey
    Nature
    Modest
    Favorite Pokémon
    Gengar, Scyther, Growlithe & Lapras.
  • Signature
    あなた は しきしゃ です
    わたし は ばか です

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  • Join Date: January 8th, 2006
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Blog

Latest Blog Entry

Posted December 11th, 2008 at 06:34 AM by Darthatron Comments 6
Posted inUncategorized
I woke up this morning feeling very strange... I drank some water and I still didn't feel quite right. It was a feeling that I'd lost something, but I just didn't know what...

Then, I came on PC... I browsed around a little... Then I checked out my Visitor Messages, looked around a bit... Then I saw it... The thing that I'd lost...

MY INFRACTION EXPIRED!!! I stared at it for a few seconds, thinking the whole time "how can it be gone...?". I'd had it for so...

Posted December 5th, 2008 at 03:18 AM by Darthatron Comments 11
Posted inUncategorized
Today I made the greatest discovery, ever... I finally found out where the blogs section is! And then I made another! I found out how to post my own blog!! And then... I started to write this... Then I was thinking... "I might press the 'Post Now' button", so I did.
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