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Orinjmate's Profile Picture

Orinjmate Orinjmate is offline

The Orinj of the Mate

Visitor Messages

Showing Visitor Messages 31 to 40 of 100
  1. Darthatron
    October 31st, 2010 04:32 PM
    Darthatron
    That's a lot more difficult than you seem to think. :\

  2. Darthatron
    October 31st, 2010 07:08 AM
    Darthatron
    What did you need an ASM hacker for??

  3. colcolstyles
    October 30th, 2010 10:50 AM
    colcolstyles
    Check this post. Remember to search before asking. :)

  4. colcolstyles
    October 29th, 2010 07:14 PM
    colcolstyles
    The "first frame" that I think you're talking about is only displayed for a split second and its image is taken directly from the Tileset image. So yeah, you can change that via AdvanceMap.

    I think that wherever you read that about colored text, they were referring to the fact that NPCs don't automatically have colored text based on their gender. That feature is exclusive to FR/LG.

    I'm sure the Wally idea is possible but I don't know to do it or even how to figure out how to do it.

    I'm pretty sure that '[rival]' works in Emerald.

  5. colcolstyles
    October 28th, 2010 10:06 PM
    colcolstyles
    1. Of course you can. Just check XSE's guide (Message Codes are under the Appendix section, if I recall correctly) for the codes.

    2. In Emerald, '0x15' through '0x18' are the running movements (at least, according to the script I decompiled in Petalburg Woods). When XSE decompiles them, though, they'll show up as "Slide Right", etc.

    3. Sure, it would actually be pretty easy. By hacking the routine which loads Wally's backsprite, we could put a check for the gender byte and then change the address that gets copied to the VRAM depending on whether the player is male or female. Pretty straightforward.

    4. I don't really know what NSE is or how it works but I do know that the flower animation images are located at '0x5105c4'.

  6. DrFuji
    October 24th, 2010 08:43 PM
    DrFuji
    But yet you have paths that are up to 8 tiles wide along with it?

    I'm not trying to criticise your 'style' or anything, but maps which are restrictive in their construction can be seen as poorly made.

  7. colcolstyles
    October 22nd, 2010 04:49 PM
    colcolstyles
    That depends on your definition of hacking. A lot of people believe that changing data in a ROM is not hacking. Hacking is, instead, the process of figuring out how the ROM works or locating data in the ROM. The actual process of changing that data is just game modification. Here, I used to have this document in my signature. You should read through it at least once.

  8. DrFuji
    October 22nd, 2010 02:09 PM
    DrFuji
    But yet when you go from left to right you are. It doesn't matter if you're resticted one way and free to do whatever the other - The point is that you are being restrictive somewhere on the map.

    Thanks, btw :P

  9. chriskid198
    October 22nd, 2010 02:03 AM
    chriskid198
    No problem, I was also wondering if you inserted those tiles yourself?
    They look excellent

  10. Alignment
    October 21st, 2010 01:13 PM
    Alignment
    I want to hear your small ASM request. Not saying I have the ability to help you. I'm just going to see if I might be able to do it

About Me

  • About Orinjmate
    Location
    England
    Gender
    Male ♂
    Nature
    Calm
  • Signature
    Currently working on a new hack named Hollow.
    Pokemon Sky SD Creator

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  • Last Activity: September 13th, 2011 08:49 AM
  • Join Date: June 20th, 2010
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