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DavidJCobb DavidJCobb is offline


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Showing Visitor Messages 16 to 30 of 83
  1. hinkage
    November 3rd, 2011 2:41 PM
    I added you on Skype btw. The last few days I haven't had power
  2. hinkage
    October 27th, 2011 3:04 AM
    You'd need to take the original ASM I wrote, find the proper offsets in Emerald

    What do you mean with that? Location doesn't matter, I thought.
    On a side note, do you have AIM, Skype, or any im'ing thing, because it'd be much easier to ask stuff
  3. hinkage
    October 26th, 2011 3:48 PM
    It's cool.
    But no, in fact, I'm not even using Firered. Sounds dumb, except I used the logic that Firered and Emerald should really not be that different in regards to their actual commands. Possibly with the addition of JPAN's hacked engine, maybe they are. I don't know the reason, honestly. (Nor do I have time to learn, either, I'm learning Java, so kind of staying off programming besides that) Sorry for not being too useful here xP
  4. hinkage
    October 26th, 2011 12:50 PM
    You never replied. I suck at ASM, and ask a ton of questions, but no one else really used your ASM afaik :x
  5. Bela
    October 20th, 2011 6:36 PM
    Oh, well wouldn't this mean they are still usable? I would just have to account for this bit of information and use only the flag or the variable equivalent, but not both, in my scripts.

    Also, is this overlap consistent? That is, do flags 0x900-0x1500 correspond with the bytes in vars 0x4000-0x4600? If so, it would just mean I would have to avoid using this range of variables in my scripts.
  6. Bela
    October 20th, 2011 11:49 AM
    Hello there!

    Could you please explain to me what you mean when you say that flags above 0x900 are unsafe to use? I personally have not experienced any adverse effects from using such flags in scripts, so I don't really understand.
  7. hinkage
    October 19th, 2011 12:41 PM
    1. The string was just "Testing"
    2. It's triggered by an OW currently, but it'll work the same way in the future for script boxes/map scripts right?
    3. I paste-wrote over free space
    4. Here is the code: http://i160.photobucket.com/albums/t...ASMRoutine.jpg
  8. hinkage
    October 18th, 2011 1:17 PM
    I added 1 to it, and it still froze.

    Here's my script, if that helps:

    #org 0x85B928
    loadpointer 0x0 0x885D5E5 '"Tester:"
    loadpointer 0x1 0x8741138
    setvar 0x8000 0x3
    setvar 0x8001 0x1
    setvar 0x8002 0xA
    setvar 0x8003 0x2
    callasm 0x8E436B1
    msgbox 0x8750248 0x6 '"I am a test."
    hidecoins 0x0 0x0

    ' Strings
    #org 0x85D5E5
    = Tester:

    #org 0x750248
    = I am a test.
  9. hinkage
    October 18th, 2011 6:51 AM
    Okay, I know, I'm posting again. Whatever. I tried your asm for the double text box. I inserted it into the ROM fine and stuff.

    Pretty sure problem is the loadpointer command. The "loadpointer 0x0" works fine, but the "loadpointer 0x1" never displays the text I wrote for it, in the comments:

    loadpointer 0x0 0x885D5E5 '"Tester:"
    loadpointer 0x1 0x8741138

    Also, it freezes the game. And the asm is placed in an offset divisible by 4.
  10. hinkage
    October 16th, 2011 5:08 PM
    I um... I can't really tell how the buildings clash with the trees because of my eyesight, so I'll take your word for it... I'm guessing taking houses made by the same artist would fix the problem?
    (Also, for the roads and sidewalks -- I can't explain, but being realistic with Pokemon seems... boring. >_>)

    Either way, a rating of 7.5 is pretty damn good for me. I have no natural talent for making maps, and have been working at it for almost 1.5 years. /random
  11. M.L
    October 16th, 2011 5:46 AM
    I would try it but my xse doesnt work as it doesnt make my script work i have taken a script that works for someone else and i try insert it it doesnt activate or somthing :/ sucks lol thus why i gave up scripting
  12. M.L
    October 15th, 2011 8:45 PM
    Well i have tried asm and some people can and others cant i just cant my problem is i dont understand haha i would ask for you to help with that but haha i dont want to seem like im trying to get everyone to do things for me but im human i cant do everything, haha.

    Wilderness it seems like a good hack tyhe maps are good aswell i like the way it works the tile paths seem a bit narrow but only some but all in all its good :D

    Yea i would use the number picker script for my ruby hack but like you said its for JPANS hacked engine only witch kinda sucks no offense but alot of people rely on JPANS engine nowdays and i have never actually used it :-/
  13. M.L
    October 15th, 2011 1:31 PM
    Well jambo51 says he has done somthing or created somthing like this and will help me he just needs time and such so im happy about that :D also the canvas yea i see what you meen but what i ment was creating asm routine or script for example you must paint a picture of a certain poke and if you get it right then a script starts is that possible lol? curiousity haha i like your scripts and asm routines they are cool and the wildderness is on hold?

    and i have started a game but it has only graphics and all the behaviour bytes and animations inserted and scripts that are going in soon :/ i dont mind re inserting the warps and such lol as his engine seems to be a big help in many ways hmmm your number picker are you able to make it check if a certain nuber is chosen lets say the number is 6025 and you guess it right it activates a script or gives you money or such? haha sorry im full of questions?
  14. M.L
    October 15th, 2011 1:42 AM
    Oh is it alot more complicated if you use ruby btw if i have a rom that i ahve already started on can i still apply JPANS engine to it?

    you know that canvas thing you did (can it be done on ruby) and what features can i add to it ?
  15. M.L
    October 14th, 2011 11:02 PM
    lol i just asked you as i saw your one video of when you changed the OW in a that ghost pokemon lol and thats exactly what i want just at a certain lvl you (easy check pokemon and level script) then it would change the ow:/

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  • Last Activity: January 9th, 2013 8:48 PM
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