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DavidJCobb DavidJCobb is offline

RESIDENT RAAAAAAAAAAAAGEMASTER

Visitor Messages

Showing Visitor Messages 11 to 20 of 83
  1. C_r_e_a_m_p_u_f_f
    November 11th, 2011 10:25 PM
    C_r_e_a_m_p_u_f_f
    Hey David, I really want to thank you. For what? Scripting help? Yes, but I REALLY want to thank you for that "multimsgbox" ASM routine. I'm using it, see?

  2. EdensElite
    November 11th, 2011 06:53 AM
    EdensElite
    I get how you use the uncompressed picture thing, but could you give me a example script please, maybe for pokemon 252 (FC) Thanks mate .

  3. EdensElite
    November 7th, 2011 02:50 PM
    EdensElite
    Thanks again :L, you make my hacking life so much easier .

  4. lolwhet
    November 4th, 2011 08:44 PM
    lolwhet
    Oh, thanks! So, do I put that just plain like
    #removeall 0xWWXXYYZZ
    and then hit compile?
    or do I have to actually put it in a script, like
    #org 0xWWXXYYZZ
    #removeall 0xWWXXYYZZ
    and then compile.

    I'm sorry for asking, its probably the obvious answer (first one) but I just want to make sure. I don't like making assumptions about things that I'm not completely familiar with.

  5. lolwhet
    November 4th, 2011 10:49 AM
    lolwhet
    Yo David, I got some Q's for you to A. only if ywt. i cant force ytda, its a free country here. just like how im free to abbreviate wiwt. air? lol. i hope you can understand tmc.
    *ahem* anyways.
    Is there a way to MAKE free space in a rom? (specifically Fire Red) Like, lets say I write a 24 byte script in XSE (just an example of course), and compile it, then assign it to a script in AMap.

    1. If I delete the script from a-map, the bytes from that offset are still being used, right?

    2. when i erase everything in the script except for #org 0x________, compile, then decompile, it goes back to the full script. Is there a way to REMOVE the script so it doesnt sit wasting space?

  6. hinkage
    November 3rd, 2011 02:41 PM
    hinkage
    I added you on Skype btw. The last few days I haven't had power

  7. hinkage
    October 27th, 2011 03:04 AM
    hinkage
    You'd need to take the original ASM I wrote, find the proper offsets in Emerald

    What do you mean with that? Location doesn't matter, I thought.
    On a side note, do you have AIM, Skype, or any im'ing thing, because it'd be much easier to ask stuff

  8. hinkage
    October 26th, 2011 03:48 PM
    hinkage
    It's cool.
    But no, in fact, I'm not even using Firered. Sounds dumb, except I used the logic that Firered and Emerald should really not be that different in regards to their actual commands. Possibly with the addition of JPAN's hacked engine, maybe they are. I don't know the reason, honestly. (Nor do I have time to learn, either, I'm learning Java, so kind of staying off programming besides that) Sorry for not being too useful here xP

  9. hinkage
    October 26th, 2011 12:50 PM
    hinkage
    You never replied. I suck at ASM, and ask a ton of questions, but no one else really used your ASM afaik :x

  10. Bela
    October 20th, 2011 06:36 PM
    Bela
    Oh, well wouldn't this mean they are still usable? I would just have to account for this bit of information and use only the flag or the variable equivalent, but not both, in my scripts.

    Also, is this overlap consistent? That is, do flags 0x900-0x1500 correspond with the bytes in vars 0x4000-0x4600? If so, it would just mean I would have to avoid using this range of variables in my scripts.

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  • Last Activity: January 9th, 2013 08:48 PM
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