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DavidJCobb DavidJCobb is offline

RESIDENT RAAAAAAAAAAAAGEMASTER

Visitor Messages

Showing Visitor Messages 31 to 45 of 83
  1. PelipperMail
    October 14th, 2011 09:26 PM
    PelipperMail
    Just popping in to say that I enjoy your FR Hacking videos on Youtube.
  2. M.L
    October 14th, 2011 09:10 PM
    M.L
    I dont think thats the same thing as the player itself is the pokemon so i would need asm to change its OW and sprite and sadly im using ruby so i cant use JPANS hacked rom :/ lol i thought of those things but it didnt seem to work or help lol :/
  3. M.L
    October 14th, 2011 03:27 PM
    M.L
    Well i have decided to create a MD type game (and this wont be needed right away) but i kinda wanted the pokemon you are to evolve so you start as a pichu at a certain lvl you can do to a "special place" and it gives you the option to evolve if you say sey your Ow and sprite changes to a pikachu and same if you want to become a raichu its just a routine i wanted to use but dont need it done right away :?
  4. M.L
    October 14th, 2011 09:12 AM
    M.L
    Hi i really need to ask of a favour i have found No willing to help me but may i ask if you could help with an asm routine for me. for my new hack i wont be needing it of right now but i just want to ask if you can please do it for me? i dont mind if you can just respond please
  5. M.L
    October 13th, 2011 07:51 AM
    M.L
    So your still busy on the wilderness hack lol i really wish there were more ASM people as to find one to help you isnt easy :/ lol also me looking at your vids that colour one is really cool i love it :D
  6. M.L
    October 12th, 2011 09:01 PM
    M.L
    Hmm i see as i am trying to understand what knizz did in the research thread about the long grass animation activation so im trying to find the offsets but for some reason i cant im not sure if im searching for the wrong thing or what :/ but its not working so well haha i shall take XSE and see if i can figure it all out :D tthanx
  7. M.L
    October 12th, 2011 07:54 PM
    M.L
    Hmmm i under stand the most also when using it say you want to replace a multichoice option how would you then know what to replace it with so that what you replace it with says a spefic text and i have the HxD hex ed but im not sure how to use the search function :/ thanks alot for the help :S
  8. M.L
    October 12th, 2011 07:33 AM
    M.L
    Hey sorry do you know where i can learn to use a hex editor as im clueless in hex and im really intruged and would like to learn?
  9. dt200
    October 11th, 2011 03:13 AM
    dt200
    You should add me on Facebook. You made my hacking progress
  10. knizz
    October 6th, 2011 07:01 AM
    knizz
    Add me on MSN.
  11. hinkage
    October 5th, 2011 03:14 AM
    hinkage
    Hey I've got another question

    http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III#Status_ailment

    It says there that the user's party starts at 0x020244EC for Emerald with 100 bytes per Pokemon.
    Could I then use writebytetooffest to inflict a status ailment? (After converting bits to bytes)
  12. Darthatron
    October 1st, 2011 01:46 AM
    Darthatron
    Nice work with all your research recently. Seriously, kudos. We need more people like you in the community.
  13. hinkage
    September 26th, 2011 02:13 PM
    hinkage
    Wow, did you find those for me? Either way, thanks :D

    I'm definitely going to use those, but my Emerald game is already done. (I'm going to remake of it, and make a far superior version next summer, though. That's why I wanted to know.)

    You can check it out if you want it my signature (it's compleeeteeeeedddd). After that, I have another question.
  14. hinkage
    September 26th, 2011 12:58 PM
    hinkage
    Oh but wait, won't I have to use the dialogue box offset?
  15. hinkage
    September 26th, 2011 12:56 PM
    hinkage
    Ah I see.

    So it'd be
    writebytetooffset 0x0 0xAABBCCDD
    writebytetooffset 0x0 0xEEFFGGHH

    for a top-screen textbox?

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  • Last Activity: January 9th, 2013 08:48 PM
  • Join Date: July 3rd, 2010
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