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Nakuzami Nakuzami is offline

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  1. Grif of Hearts
    June 1st, 2013 10:42 AM
    Grif of Hearts
    It tells me what I need to know. It's perfect.

    Let me know if you come up with any other landmarks. I'll add them in.

    If you look at the map I made, you'll see that the gold location near the steel area doesn't actually have any land on it. I had imagined it being a lot like a city on a pier, with massive numbers of factories, docks and all sorts. It probably has the largest population of any of the cities, solely because it's so high-tech.
  2. Grif of Hearts
    June 1st, 2013 09:58 AM
    Grif of Hearts
    Tell me!

    Just let me know if any landmarks are incredibly significant. I'll make sure to add them... That goes for any changes, actually. I'm bound to make a few mistakes.

    Exactly. I like to think I did my best though. The steel area is composed of a series of rocky cliffs jutting out of the ocean, which is always fun. Originally I had just thought to use a mountain, but we already have plenty like that. I imagine it would be the location of a significant number of mines considering the large metal deposits.
  3. Grif of Hearts
    June 1st, 2013 09:47 AM
    Grif of Hearts
    Yeah, I'll definitely label them once I'm finished. So far we have electricity, dragon, steel, rock, water, ground, dark, normal, grass and bug, going from left to right and progressively going down.

    And yes, I haven't been completely ignoring the original descriptions. The tree on the bug island, for example, is quite obviously the god tree from the original roleplay.

    Some of the types might look similar to the others, but that's to be expecting. I'm thinking I'll make a swamp next, for poison. :3
  4. Grif of Hearts
    June 1st, 2013 08:33 AM
    Grif of Hearts
    But complex is moar fun. D:

    I gain everything!


    So do I, but it's not stopping me!

  5. Grif of Hearts
    June 1st, 2013 07:23 AM
    Grif of Hearts
    But that's boring. ;D



    Put in effort nao. :3
  6. Grif of Hearts
    June 1st, 2013 07:07 AM
    Grif of Hearts
    I suppose that'd work too, but what's the fun in being simple?

    It's much more fun to give in. Giggity.


    Heyheyhey. I'm putting in the effort. D:<
  7. Grif of Hearts
    June 1st, 2013 06:37 AM
    Grif of Hearts
    I find that using the magic wand tool to highlight everything works far better. x)

    Much I'm such a charming little creature. How could you ever resist me?

    I suppose it does when it's the same fight over and over with only a very slight reward to it.

    Maybe if you started working on LIL they'd pick up. ;D Made a dragon island. It's just a big mountain sticking out of the ocean.
  8. Grif of Hearts
    June 1st, 2013 05:57 AM
    Grif of Hearts
    I don't even do that though. I just redraw the picture. ;p

    I shall, I shall!

    No, but I'm sure with my silver-tongued genius I'll be able to persuade you.

    Exactly. We want combat to be fun, not a bore.

    Added in a grass or bug type island. Lots of forests.
  9. Grif of Hearts
    June 1st, 2013 04:36 AM
    Grif of Hearts
    I know. D:

    Hopefully this makes it a little easier. It's not impossible to do it the other way, but it takes some time.

    Yes, of course. I'm not saying that we do it all right now, but it's just something I'll try to think up if I'm not doing anything extensive.

    You know you have to do it. ;D

    Most definitely. A little training outside of the story can be fun, but if we're forced to grind consantly to even have a chance of winning then it just makes posting tedious.
  10. Grif of Hearts
    June 1st, 2013 03:13 AM
    Grif of Hearts
    I don't know why its censored either.

    That was indeed the picture I have been using, but yes, that's probably a good idea. >.> I'll do that when I start with spriting again, which should be just about now.

    I'm sure I can come up with a few if you need assistance. Two heads are better than one, after all, as the Doduo know quite well! I'll tell you if any come to mind.

    Well, the arena master has to have some advantage.

    ...Oddly tempted to try to convince you to base the ice-type master on Ike.

    That seems like it'd work best. Any situation where a Pokémon has to use its skills to some degree would probably validate a small experience gain, and it means that players don't have to grind quite as often in order to get their team to an acceptable level.
  11. Grif of Hearts
    May 31st, 2013 07:26 PM
    Grif of Hearts
    Fiiine, I'll just get help from Mehrunes ****n. That can't go wrong!
    ...Except apparently the second part of his name is censored. idon'teven

    Oh, no. I'm getting all of my sprites from one single picture I found on the internet, from that website you told me to use. I have to cut them out with the lasso/box tool, and it's not very accurate.
    Ha. My islands aren't exactly detailed, but they look similar enough to the maps in Soul Silver.

    Yeah, I suppose. I think it might make more sense though to have plenty of different random events for all situations, and then as a player reaches a certain area you put into place the one that seems most appropriate. Obviously some would be reliant on location, but I personally think it would allow people to explore to a much greater degree rather than putting them onto scripted paths. A fossil might be easy to find in the cave networks of the rock island, but it might just wash up on the shores of the water islands.

    Exactly. Arena champions are meant to be a challenge. It wouldn't make sense for them to be so easy, but it also wouldn't make sense for them to be two dozen levels higher than the challenger. A balance is needed, which might need to be adjusted depending on the player.

    Oh, yes. The roleplayers would probably all be of a similar level, but I think that a player on the electric island with the same level Pokémon as someone on the ice island should be able to find Pokémon of the same level/a similar level as the other guy.

    I, personally, would prefer a leveling system, although it is your choice.
  12. Grif of Hearts
    May 31st, 2013 06:33 PM
    Grif of Hearts
    How do you know they aren't? :3

    It's hard to directly copy and paste them with GIMP. In most cases I copy over the image so I know what it looks like, then I redraw it. It's not even that though. The most time consuming part is probably making land and the surrounding water. The different shades take a while to draw in.

    Yeah, I know what you had intended. I just thought that with each region specialising in a specific type, it meant that characters like mine who focused on one type would find it a pain to actually start collecting Pokémon, and then you've got some people who simply don't like a specific type and so hanging around in the area would be a waste of time. I just think alternative paths would make it more enjoyable to explore, and it'd give the players a greater sense of freedom.

    And as you said, arena leaders can be adjusted. They likely have tons of Pokémon in storage, so one moment they could have out a Quagsire and a Blastoise for a tough opponent, and then swap to a Staryu and a Goldeen for those less experienced... or a Magikarp for those totally useless.

    I imagine each island would have areas with different leveled Pokémon. Weaker players would stay in the more docile areas but tougher ones can venture further from town.

    Will there be a leveling system in the remake of LIL?
  13. Grif of Hearts
    May 31st, 2013 06:07 PM
    Grif of Hearts
    The sload gods.

    As I said, I use both depending on my needs.

    Thanks! I shall keep doing it.
    Spriting using the proper sprites is especially time consuming. I don't do enough spriting to know any tricks of the trade for speeding things up, although I've managed to work out a couple of things. I'm enjoying this! :3

    I think my main gripe with the original map was that it was so linear. You could go clockwise or counter-clockwise, but that was it. I kind of want to put all sorts of alternate paths in this map, assuming you don't mind. I imagine the arena leaders and the local Pokemon could be adjusted depending on how many badges the player has.

    Well, I can help you with those too. :3
  14. Grif of Hearts
    May 31st, 2013 04:29 PM
    Grif of Hearts

    Yeah, I suppose. I just find that the Elder Scrolls Wikia is better for actual gameplay content, such as locations and weapons and the like. I think everything is better laid out and easier to find. UESP is far better for lore though, I think, because it's much more extensive.

    The black routes are tunnels and cave routes. I wasn't sure what to use for them, so I figured that black paths would be a decent way to do it. Glad to see it's not a total failure though. This spriting thing takes ages.

    I'll use that photo for a basis for the rest of it, thanks.
  15. Grif of Hearts
    May 31st, 2013 02:45 PM
    Grif of Hearts
    No. They're just ideas I've been meaning to put into action.

    UESP is also incredibly useful for lore purposes. The Elder Scrolls Wikia is better for game related knowledge I think, such as looking up quest lines, but UESP for lore most definitely. It's always a fun read, and I could spend hours just reading it.
    Looks like we need to have a lore-off. See who is the greater library of knowledge!

    She's definitely important to the dunmer. That we can agree on.

    Here ye' go. Gold locations represent settlements with a gym located there. Along the left side we have electric, rock and dark. In the middle is water and then normal. On the right is steel and ground. Of course, it can be changed to fit anything.

About Me

  • About Nakuzami
    Dios tuvo sexo con el diablo y hicieron me.
    Writing, vidoegames, television, attempt to draw and epicly fail at it. Things of that sort.
    Female ♀
    Hopefully, some day, a published author.
    Also Known As
    Pink Goddess, Naku
    Favorite Pokémon
    Snivy, Torchic, Typhlosion, Teddiursa, Absol, Beautifly, etc. (There's many more.)
    Club Memberships
    The Snivy Fan Club {Cool, Eh?}
    Square-Enix ☆ Fan Club
    The Rainbow Connection [LGBTS Club]
    ORAS In-Game Name
    X&Y In-Game Name
  • Claims
    Absol ★ Nakuzami
    Gardevoir ★ Nakuzami
    Snivy ★ Nakuzami
    Teddiursa ★ Nakuzami
    Torchic ★ Nakuzami
    Typhlosion ★ Nakuzami
    Fennekin ★ Nakuzami
    Espurr ★ Nakuzami
    ★ Merlin
    ★ Doctor Who
    ★ Torchwood
    ★ Heroes
    ★ Lost
    ★ Once Upon A Time
    ★ Camp
    ★ Buffy the Vampire Slayer
    ★ Angel
    ★ Final Fantasy: Advent Children
    ★ Pokemon Heroes
    ★ Lady Gaga - Bad Romance (Nakuzami)
    ★ Lady Gaga - Born This Way (Nakuzami)
    ★ Panic! At The Disco - A Fever You Can't Sweat Out [Album] (Nakuzami)
    ★ Selena Gomez - Hit The Lights (Nakuzami)
    ★ Three Days Grace - One-X [Album] (Nakuzami)
    ★ Three Days Grace - Life Starts Now [Album] (Nakuzami)
    ★ P!nk
    ★ Selena Gomez
    ★ Adam Gontier
    ★ Dan Reynolds (Imagine Dragons)
    ★ Isaac Slade (The Fray)
    ★ Zachary Quinto
    ★ Hayden Panetierre
    ★ Michelle Rodriquez
    ★ Tom Hopper
  • Friend Safari Fields
    You know what this is.
  • Signature


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View Nakuzami's BlogRecent Entries
Latest Blog Entry

Posted April 18th, 2013 at 02:49 PM by Nakuzami Comments 1
Posted inUncategorized
So, this is my first blog entry here, and I have absolutely no idea what I want to do with this thing. Reviews? Journal? Something else? An all over the place mixture? Who knows. I already know from past experience that I'm not really good at this kind of stuff, so it may be that my entries are few and far between. But bare with me!

As far as this first entry goes, I think I'm just going to "review" (I've never reviewed ANYTHING, so it's not going to be much of one. xD)
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Posted April 18th, 2013 at 06:50 PM by Fairy Fairy is online now

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