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Nakuzami Nakuzami is offline

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Showing Visitor Messages 1036 to 1050 of 2840
  1. Grif of Hearts
    June 1st, 2013 1:28 PM
    Grif of Hearts
    Oh. I forgot about Kentrik! I think we could repurpose the normal-type island as Kentrik, since it's a fairly neutral island as it is. I can add in another normal type island.

    It did have one before. I double checked the thread. Apparently the gym was within the volcano.

    It's good enough for me. ;D I don't think it's too sexual. It's just a kiss, after all. Ask a mod.
  2. Grif of Hearts
    June 1st, 2013 11:51 AM
    Grif of Hearts
    Maybe completely industrialised was the wrong word. Either way, it is probably one of the largest cities on any of the islands.

    I take it you still want a volcano on the fire island?
  3. Grif of Hearts
    June 1st, 2013 11:33 AM
    Grif of Hearts
    Fiiiine. ;p I just rather liked the idea of it being like a giant pier. Either way, I imagine this island would be almost completely converted into an industrial powerhouse of a city. Plenty of skyscrapers and factories.
  4. Grif of Hearts
    June 1st, 2013 10:42 AM
    Grif of Hearts
    It tells me what I need to know. It's perfect.

    Let me know if you come up with any other landmarks. I'll add them in.

    If you look at the map I made, you'll see that the gold location near the steel area doesn't actually have any land on it. I had imagined it being a lot like a city on a pier, with massive numbers of factories, docks and all sorts. It probably has the largest population of any of the cities, solely because it's so high-tech.
  5. Grif of Hearts
    June 1st, 2013 9:58 AM
    Grif of Hearts
    Tell me!

    Just let me know if any landmarks are incredibly significant. I'll make sure to add them... That goes for any changes, actually. I'm bound to make a few mistakes.

    Exactly. I like to think I did my best though. The steel area is composed of a series of rocky cliffs jutting out of the ocean, which is always fun. Originally I had just thought to use a mountain, but we already have plenty like that. I imagine it would be the location of a significant number of mines considering the large metal deposits.
  6. Grif of Hearts
    June 1st, 2013 9:47 AM
    Grif of Hearts
    Yeah, I'll definitely label them once I'm finished. So far we have electricity, dragon, steel, rock, water, ground, dark, normal, grass and bug, going from left to right and progressively going down.

    And yes, I haven't been completely ignoring the original descriptions. The tree on the bug island, for example, is quite obviously the god tree from the original roleplay.

    Some of the types might look similar to the others, but that's to be expecting. I'm thinking I'll make a swamp next, for poison. :3
  7. Grif of Hearts
    June 1st, 2013 8:33 AM
    Grif of Hearts
    But complex is moar fun. D:

    I gain everything!


    So do I, but it's not stopping me!

  8. Grif of Hearts
    June 1st, 2013 7:23 AM
    Grif of Hearts
    But that's boring. ;D



    Put in effort nao. :3
  9. Grif of Hearts
    June 1st, 2013 7:07 AM
    Grif of Hearts
    I suppose that'd work too, but what's the fun in being simple?

    It's much more fun to give in. Giggity.


    Heyheyhey. I'm putting in the effort. D:<
  10. Grif of Hearts
    June 1st, 2013 6:37 AM
    Grif of Hearts
    I find that using the magic wand tool to highlight everything works far better. x)

    Much I'm such a charming little creature. How could you ever resist me?

    I suppose it does when it's the same fight over and over with only a very slight reward to it.

    Maybe if you started working on LIL they'd pick up. ;D Made a dragon island. It's just a big mountain sticking out of the ocean.
  11. Grif of Hearts
    June 1st, 2013 5:57 AM
    Grif of Hearts
    I don't even do that though. I just redraw the picture. ;p

    I shall, I shall!

    No, but I'm sure with my silver-tongued genius I'll be able to persuade you.

    Exactly. We want combat to be fun, not a bore.

    Added in a grass or bug type island. Lots of forests.
  12. Grif of Hearts
    June 1st, 2013 4:36 AM
    Grif of Hearts
    I know. D:

    Hopefully this makes it a little easier. It's not impossible to do it the other way, but it takes some time.

    Yes, of course. I'm not saying that we do it all right now, but it's just something I'll try to think up if I'm not doing anything extensive.

    You know you have to do it. ;D

    Most definitely. A little training outside of the story can be fun, but if we're forced to grind consantly to even have a chance of winning then it just makes posting tedious.
  13. Grif of Hearts
    June 1st, 2013 3:13 AM
    Grif of Hearts
    I don't know why its censored either.

    That was indeed the picture I have been using, but yes, that's probably a good idea. >.> I'll do that when I start with spriting again, which should be just about now.

    I'm sure I can come up with a few if you need assistance. Two heads are better than one, after all, as the Doduo know quite well! I'll tell you if any come to mind.

    Well, the arena master has to have some advantage.

    ...Oddly tempted to try to convince you to base the ice-type master on Ike.

    That seems like it'd work best. Any situation where a Pokémon has to use its skills to some degree would probably validate a small experience gain, and it means that players don't have to grind quite as often in order to get their team to an acceptable level.
  14. Grif of Hearts
    May 31st, 2013 7:26 PM
    Grif of Hearts
    Fiiine, I'll just get help from Mehrunes ****n. That can't go wrong!
    ...Except apparently the second part of his name is censored. idon'teven

    Oh, no. I'm getting all of my sprites from one single picture I found on the internet, from that website you told me to use. I have to cut them out with the lasso/box tool, and it's not very accurate.
    Ha. My islands aren't exactly detailed, but they look similar enough to the maps in Soul Silver.

    Yeah, I suppose. I think it might make more sense though to have plenty of different random events for all situations, and then as a player reaches a certain area you put into place the one that seems most appropriate. Obviously some would be reliant on location, but I personally think it would allow people to explore to a much greater degree rather than putting them onto scripted paths. A fossil might be easy to find in the cave networks of the rock island, but it might just wash up on the shores of the water islands.

    Exactly. Arena champions are meant to be a challenge. It wouldn't make sense for them to be so easy, but it also wouldn't make sense for them to be two dozen levels higher than the challenger. A balance is needed, which might need to be adjusted depending on the player.

    Oh, yes. The roleplayers would probably all be of a similar level, but I think that a player on the electric island with the same level Pokémon as someone on the ice island should be able to find Pokémon of the same level/a similar level as the other guy.

    I, personally, would prefer a leveling system, although it is your choice.
  15. Grif of Hearts
    May 31st, 2013 6:33 PM
    Grif of Hearts
    How do you know they aren't? :3

    It's hard to directly copy and paste them with GIMP. In most cases I copy over the image so I know what it looks like, then I redraw it. It's not even that though. The most time consuming part is probably making land and the surrounding water. The different shades take a while to draw in.

    Yeah, I know what you had intended. I just thought that with each region specialising in a specific type, it meant that characters like mine who focused on one type would find it a pain to actually start collecting Pokémon, and then you've got some people who simply don't like a specific type and so hanging around in the area would be a waste of time. I just think alternative paths would make it more enjoyable to explore, and it'd give the players a greater sense of freedom.

    And as you said, arena leaders can be adjusted. They likely have tons of Pokémon in storage, so one moment they could have out a Quagsire and a Blastoise for a tough opponent, and then swap to a Staryu and a Goldeen for those less experienced... or a Magikarp for those totally useless.

    I imagine each island would have areas with different leveled Pokémon. Weaker players would stay in the more docile areas but tougher ones can venture further from town.

    Will there be a leveling system in the remake of LIL?

About Me

  • About Nakuzami
    Dios tuvo sexo con el diablo y hicieron me.
    Writing, vidoegames, television, attempt to draw and epicly fail at it. Things of that sort.
    Female ♀
    Hopefully, some day, a published author.
    Also Known As
    Pink Goddess, Naku
    Favorite Pokémon
    Snivy, Torchic, Typhlosion, Teddiursa, Absol, Beautifly, etc. (There's many more.)
    Battle Server Name
    X&Y/OR&AS In-Game Name
  • Friend Safari Fields
    You know what this is.
  • Signature
    Dark Underground

    "Their beautiful form comes from the muscles they have developed. They run silently in the night."

    Medieval Einrík
    The Underground


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View Nakuzami's BlogRecent Entries
Latest Blog Entry

Posted April 18th, 2013 at 2:49 PM by Nakuzami Comments 1
Posted inUncategorized
So, this is my first blog entry here, and I have absolutely no idea what I want to do with this thing. Reviews? Journal? Something else? An all over the place mixture? Who knows. I already know from past experience that I'm not really good at this kind of stuff, so it may be that my entries are few and far between. But bare with me!

As far as this first entry goes, I think I'm just going to "review" (I've never reviewed ANYTHING, so it's not going to be much of one. xD)
Recent Comments
Posted April 18th, 2013 at 6:50 PM by Kirby Kirby is online now

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