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FL FL is offline

Pokémon Island Creator

Visitor Messages

Showing Visitor Messages 16 to 30 of 108
  1. COMBOY
    January 15th, 2014 4:26 AM
    COMBOY
    It worked, thank you so much!
  2. COMBOY
    January 14th, 2014 6:25 PM
    COMBOY
    Hi, I want to ask you about your Hall of Fame script for Essentials, I'm working with the 480 x 320 resolution, so I changed pokemon positions to the center of the screen, but when the message "Welcome to the Hall of Fame!" appears, all the Pokemon sprites are seen one behind another, and I want them to dissapear in that message. What can I do to make it possible?
  3. Pia Carrot
    December 10th, 2013 10:48 AM
    Pia Carrot
    Thanks, personally I prefer sprites to be of my own creation nowadays but always nice to have temporary sprites.
  4. Deouen
    November 24th, 2013 8:54 PM
    Deouen
    That would be absolutely brilliant! Thank you very much! That's going to be an awesome feature, especially since I want to change movesets and the such.
  5. Maruno
    November 23rd, 2013 3:42 PM
    Maruno
    No font. I took screenshots from HGSS and used the letters/words used there, and made up any more letters I needed with the pencil tool in Paint.
  6. Deouen
    November 21st, 2013 1:53 PM
    Deouen
    Oh! That's too cool! I'd definitely use that too, haha! Would you consider making it a switch per regional dex? There's a regional dex in my game that is supposed to be more of a checklist than an actual dex. (And to be able to turn those switches on midgame?)
  7. Deouen
    November 17th, 2013 9:06 PM
    Deouen
    I'm just absolutely glad that there's another person out there adding some really nice features to Essentials! Do you have any ideas as to what you'll be working on next?
  8. Deouen
    November 16th, 2013 8:44 PM
    Deouen
    Thank you for making the customizable controls screen! It's an absolute godsend.
  9. venom12
    November 3rd, 2013 2:13 PM
    venom12
    Ok i figured it out i had something wrong in PokemonBag script
  10. venom12
    November 3rd, 2013 12:58 PM
    venom12
    Hey i have little problem with your multiple registered items, im using a bitmap on my menu to display registered item, and i wanted to use your script, so what i have to use for it? I mean the array.
    $PokemonBag.registeredItem[0] or something else.
  11. Radical Raptr
    August 18th, 2013 9:51 AM
    Radical Raptr
    thank you thank you! You're amazing
  12. Radical Raptr
    August 18th, 2013 8:25 AM
    Radical Raptr
    a follow up question to the training area I'm working on, ideally, I want the battle to give the player no money, and if they lose not lose money and remain in the same place, and at the end heal the party (healing is easy, but the others elude me) again only for certain trainers, so maybe a combo switch 80 affecting both of these things? sorry for bothering you again, but you seem to know the most about this, if you could help that would be awesome
  13. xalien95
    July 19th, 2013 1:34 PM
    xalien95
    I solved it in another way, but thank you for the reply n__n
  14. xalien95
    July 18th, 2013 5:16 AM
    xalien95
    I'm editing PokemonField, def Kernel.pbUpdateVehicle. It's weird it doesn't work.
    I'm adding in def character_name:

    if !moving?
    Kernel.pbUpdateVehicle
    elsif
    Kernel.pbUpdateVehicle
    end

    Hope it wont lag XD
  15. xalien95
    July 15th, 2013 10:14 AM
    xalien95
    Hi FL ., I'm adding the charaset that will be show when the player is using bicycle but isn't moving. Well, how could I set the condition "isn't moving"? XD
    I tried with !$game_player.moving? but it doesn't work.
    I tried also Input.dir4==0 and it doesn't work.

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  • Last Activity: 17 Hours Ago 3:18 PM
  • Join Date: September 18th, 2010
  • Referrals: 4

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Emblem Showcase - 3 Total
  Emblem
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 8:23 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 4th, 2014 4:30 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 4th, 2014 4:32 PM

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