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Pokémon Island Creator

Visitor Messages

Showing Visitor Messages 16 to 30 of 105
  1. Deouen
    November 24th, 2013 08:54 PM
    That would be absolutely brilliant! Thank you very much! That's going to be an awesome feature, especially since I want to change movesets and the such.
  2. Maruno
    November 23rd, 2013 03:42 PM
    No font. I took screenshots from HGSS and used the letters/words used there, and made up any more letters I needed with the pencil tool in Paint.
  3. Deouen
    November 21st, 2013 01:53 PM
    Oh! That's too cool! I'd definitely use that too, haha! Would you consider making it a switch per regional dex? There's a regional dex in my game that is supposed to be more of a checklist than an actual dex. (And to be able to turn those switches on midgame?)
  4. Deouen
    November 17th, 2013 09:06 PM
    I'm just absolutely glad that there's another person out there adding some really nice features to Essentials! Do you have any ideas as to what you'll be working on next?
  5. Deouen
    November 16th, 2013 08:44 PM
    Thank you for making the customizable controls screen! It's an absolute godsend.
  6. venom12
    November 3rd, 2013 02:13 PM
    Ok i figured it out i had something wrong in PokemonBag script
  7. venom12
    November 3rd, 2013 12:58 PM
    Hey i have little problem with your multiple registered items, im using a bitmap on my menu to display registered item, and i wanted to use your script, so what i have to use for it? I mean the array.
    $PokemonBag.registeredItem[0] or something else.
  8. Radical Raptr
    August 18th, 2013 09:51 AM
    Radical Raptr
    thank you thank you! You're amazing
  9. Radical Raptr
    August 18th, 2013 08:25 AM
    Radical Raptr
    a follow up question to the training area I'm working on, ideally, I want the battle to give the player no money, and if they lose not lose money and remain in the same place, and at the end heal the party (healing is easy, but the others elude me) again only for certain trainers, so maybe a combo switch 80 affecting both of these things? sorry for bothering you again, but you seem to know the most about this, if you could help that would be awesome
  10. xalien95
    July 19th, 2013 01:34 PM
    I solved it in another way, but thank you for the reply n__n
  11. xalien95
    July 18th, 2013 05:16 AM
    I'm editing PokemonField, def Kernel.pbUpdateVehicle. It's weird it doesn't work.
    I'm adding in def character_name:

    if !moving?

    Hope it wont lag XD
  12. xalien95
    July 15th, 2013 10:14 AM
    Hi FL ., I'm adding the charaset that will be show when the player is using bicycle but isn't moving. Well, how could I set the condition "isn't moving"? XD
    I tried with !$game_player.moving? but it doesn't work.
    I tried also Input.dir4==0 and it doesn't work.
  13. Zeak6464
    March 31st, 2013 03:57 PM
    Im from https://www.facebook.com/groups/481676201888023 pokemon dreamscape and we were wondering if we could help your game by hosting a game server for it along with adding in some new Places and old places like kanto. Please message me back ASAP
  14. Rayd12smitty
    March 27th, 2013 05:14 PM
    Thanks for the help. I'll give credit
  15. Rayd12smitty
    March 27th, 2013 04:37 PM
    Thanks thats really helpful. Same for the level 50 thing?


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General Information
  • Last Activity: 5 Days Ago 03:41 PM
  • Join Date: September 18th, 2010
  • Referrals: 4


Showing Friends 1 to 19 of 19


Emblem Showcase - 3 Total
Member of the Year All-stars
You may not have won Member of the Year in Member of the Year, but you did place something in Member of the Year for one year.
Awarded: January 4th, 2014 08:23 AM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: January 4th, 2014 04:30 PM
Game Developer Extraordinaire
You really know how to manipulate those switches and loops, and have shared your knowledge with the community. Thanks for enriching the community with your contributions!
Awarded: January 4th, 2014 04:32 PM

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