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masterquestmq masterquestmq is offline

Enthusiastic Rom Hacker

Visitor Messages

Showing Visitor Messages 76 to 90 of 93
  1. ares10
    August 11th, 2011 1:17 PM
    yeah i can insert ows,
  2. ares10
    August 11th, 2011 4:01 AM
    Thats perfect!! I can take any picture real or drawing amd make an ow for it.
    The hack that i am working on is located HERE
  3. ares10
    August 9th, 2011 6:29 PM
    Ow's are my specialty
  4. TehHepticOne
    April 25th, 2011 3:38 AM
    It's all based on my instincts... :D I didn't find tutorials helped me so yea.. Thnx~
  5. Lyzak
    March 20th, 2011 6:49 PM
    I don't really have enough time to make a full out tutorial, and I'm not aware of many myself. Sorry - most of what I know is intuitive. My best advice is that you do plenty of mapping, look at plenty of other maps, and pay close attention to what looks good. Chances are, if it looks off, it probably is.

    Best of luck!
  6. metapod23
    March 20th, 2011 5:55 AM
    I just replaced the original backsprite.
  7. Ho-oh 112
    March 6th, 2011 4:03 PM
    Ho-oh 112
    No problem.
  8. 0m3GA ARS3NAL
    March 5th, 2011 10:22 PM
    0m3GA ARS3NAL
    Yeah no problem, always glad to help when I can.
  9. 0m3GA ARS3NAL
    March 4th, 2011 10:22 PM
    0m3GA ARS3NAL
    Well you see, the thing with XSE is that the #dynamic command makes it so that XSE automatically searches for free space.
    If you tell XSE to start at the end of the normal ROM space, it will automatically place scripts there, and the after a while, into the expanded ROM areas.

    So, I suppose #dynamic 0xF00000 would suffice.
    That will make XSE place scripts at 0xF00000 and later, saving the space from 0x800000 to 0xEFFFFF for maps, graphics, or whatever... though I doubt you'll actually NEED to expand unless you've done some HEAVY modding, I'm talking about a hack the size of Rijon Adventures, which happens to be so large it requires the ROM to be expanded.
  10. metapod23
    February 14th, 2011 6:24 AM
    You're welcome
  11. destinedjagold
    February 13th, 2011 3:04 PM
    Sure, no problem~
    Glad to help~
  12. Megiddo-san
    February 13th, 2011 9:47 AM
    I've been preoccupied with other business. Any updates will be a while.
  13. SmashKing
    February 11th, 2011 8:18 AM
    no i'm sorry...
  14. Omega Zero
    February 7th, 2011 5:29 PM
    Omega Zero
    Hey thanks for the help
    i started using offsets 80000 and above and works great until today.
    Was not as bad as last time but i did loose a signpost script.

    any idea why this happened?
    Did you open the other rom in xse
    then compile it to that rom?
    Or Xse playing 'hard to script' with you?
  15. Johto_legend
    February 2nd, 2011 8:31 PM
    Unfortunately i dont know why it couldve done that. maybe you already used that offset or something, but i guess your just gonna have to rewrite it. srry.

About Me

  • About masterquestmq
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  • Last Activity: May 20th, 2015 8:48 PM
  • Join Date: November 2nd, 2010
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