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Gold Remaker

Visitor Messages

Showing Visitor Messages 1501 to 1515 of 2419
  1. machomuu
    August 31st, 2008 03:17 PM
    machomuu
    Hey Zel, how are you?

    Edit: Even though you didn't give me a script, you helped me learn how to do a wild battle script. Thanks a whole lot (no sarcasm intended) :D!
  2. .Seth
    August 31st, 2008 02:06 PM
    .Seth
    Hey, zel, would you mind if I used the tiles from B4? Slightly edited, and with credits to you?
    It doesn't really matter, just wondering.
    Hey! I just realized something! I joined on the two-year anniversery of you joining!!
  3. zel 2.0
    August 31st, 2008 07:23 AM
    zel 2.0
    @Xray: There's nothing I can do about that. It takes me a lot of time to make the transition when a different program comes

    @joao: Explained at the end of the last post I made in the HotW thread.

    @Pokeplayer50: Well, I remember adding a Pokebeeper message from your mom, just in case you are too ahead, so she reminds you to go talk to her, because she had a gift (she also says that when you call her on the phone, but only to a certain part, probably)

    I think you can still get them.

    @IC: Well, I've been removing the people I havent talked to lately.

    @Macaveli: I'll talk about FR since it's what I know...

    1.Depends on what you want to edit of that, the sprites (hero running, Gary with Pokeball), are sprites that you can find on UNLZ, you'd need to do the same thing as when changing Oak in the intro.
    The texts? you can find them with A-Text, they have a weird format (the jobs look like a whole string, while the names of the programmers look like a whole string as well)
    The maps below? That's hard, because they use the existing maps, as you can see in what happens in SG. There's no way to avoid that, unless you use other maps and leave those other maps alone/do something with them knowing that they'll be used in the credits.
    Music in the end? You could change that music with something else, it's just like replacing a song with another with Sappy.

    2.I think that event is already enabled from the start, I'm not sure about the flag. Why are you needing it? If it is to get rid of Oak, you could simply move the Script Events in AMap out of the way.

    3.Some other event previous to the location where the character to remove is located must have set a flag, and then that character must have assigned that flag as its PeopleID

    #org 0xSomeOtherEventOffset
    ...
    setflag 0xFLAG
    end

    Then, to make it reappear, you need to clear that flag, I usually use an applymovement to force to leave that character offscreen so that then the character's sprite reappears, to later apply a movement to it so he shows up.

    #org 0xEvent
    clearflag 0xFLAG
    applymovement 0xFF 0xSOMETHING
    pause 0xBAH
    applymovement 0xSPRITENo 0xSOMETHING
    pause 0xBEH
    ...
    end

    However, lately I was wondering if refreshing the screen (with special 0x8E, if I remember) would work?

    And then if you want him to disappear, usually you apply a movement to that sprite (if it needs to walk away) and then set once again the flag assigned to the sprite.

    #org 0xLASTPART
    ...
    applymovement 0xSPRITENo 0xSOMETHING
    pause 0xBIH
    setflag 0xFLAG
    end

    Of course, there are a lot of alternatives to this method. I wouldnt doubt someone already talked about it (probably in the Simple Questions thread)

    4.Names = With an hex editor, as far as I know. You search for the name and you'll notice all the other items close by. Just dont forget that item names have a limit (so, just to be safe, dont create anything that uses more than 10 characters), also, there's a character that must always be used to tell the rom that's where the name ends. Just look at how the other items are made and follow the same pattern.

    Effects = That's quite more complicated, I remember someone posted something about that when the "old" docs/tuts thread existed, but I dont think that was ever posted again. And obviously, I dont remember much about it.
    All I remember is that in one of the MANY parameters (in hex) that make an item, you need to change a few values to get a different effect. But I wouldnt suggest you to try that, as there is not much information currently.

    Descriptions can be easily found again with A-Text. Get a bit (a line) of the description of the item you want to change, and then input that into A-Text's Search window. It'll find the item's description. Just add it into a folder (I'm not gonna explain how A-Text works ), and then look it in that folder, you'll be able to edit it. But, be careful, because I dont remember if you had to tick the "Special Dialog" checkbox or not (my guess is that you had)


    ...And that's it... Knowledge to the world!
  4. Lady Berlitz
    August 31st, 2008 07:07 AM
    Lady Berlitz
    Hey, zel. Why did you delete me?

    Anyway, how are you?
  5. destinedjagold
    August 30th, 2008 11:32 PM
    destinedjagold
    and as always, the award will be made later. :D
  6. Pokeplayer50
    August 30th, 2008 06:05 PM
    Pokeplayer50
    Thx for answering the questions. But I didn't get the running shoes because i was used to the old GSC games and thought she would call on the pokegear when i got to the right part. Damnit. Now I'm at Ilex forest. *slam's face on keyboard* You shoulda made it so you have to get them.
  7. Macaveli
    August 30th, 2008 05:45 AM
    Macaveli
    Ahm when you said do it again did you mean ask you can again? sorry if I'm mistaken
    well my questions again
    1. How do edit the end game credits?
    2.What number flag i set when Oak stops you going into the grass and triggers the choose your first PKMN event?
    3.How do you set characters to not appear until a flag has been trigger and make them dissappear for good after another has been triggered. eg. in the radio tower in shiny gold or silph in firered?
    4.How do edit names,effects,and description of items?
    I'd really appreciate it if you help me with these, I can't find the answers in the forums,
  8. Joao Victor
    August 30th, 2008 04:51 AM
    Joao Victor
    Yo Zel! How're u? Hey man, u have in your sign, your thread to vote in hacks but, why not u put your?
  9. Geeked
    August 29th, 2008 09:32 PM
    Geeked
    Sup zel.. Hows SG?
    I'm surprised you never made the trans to Pokescript.. let along XSE, which is teh best xP
    I can script in scripted I just can never get it to compile >_<
  10. spaceboy827
    August 29th, 2008 07:33 PM
    spaceboy827
    haha, but still, it must be at least a little annoying
  11. zel 2.0
    August 29th, 2008 07:24 PM
    zel 2.0
    ...Blog Entries...?

    Oh no... Dont tell me...

    Argh... At this rate this'll start to look like myspace X_x
  12. zel 2.0
    August 29th, 2008 06:55 PM
    zel 2.0
    Besides what I said the last time about him getting new energies to resprite the rivals and Gym Leaders and so on, I havent heard anything, but that's only because only during this weekend I'll be able to talk to him again.
  13. Nicolas
    August 29th, 2008 06:34 PM
    Nicolas
    hi zel! just passing to say hi ^^
    have any news about Marnic?
  14. Heart's Soul
    August 29th, 2008 06:26 PM
    Heart's Soul
    zel, can I have the code for your Shinygold page? Placing it on a different forum to show brilliance of pokemon.
  15. zel 2.0
    August 29th, 2008 06:09 PM
    zel 2.0
    @darkshade and K.B: (By the way, K.B, I got to see those rock smash sprites that you put, the other time I wasnt able to see them), well, I dont really like how the old Rock Smash rocks look in the game, so I'll stick to the ones FR has. And, the SS.Aqua sprite that Gold has, wouldnt it look too weird in FR?

    @joao: The idea is to work on another hack, but, before that I'd like to have the whole thing scripted (as if it were a movie script), that'd help me later (and meanwhile I'd be taking a lil' break )

    @spaceboy: Not really, and now I get less bored since I'm less active, so it's not like I'm replying the same thing every day.

    @ganon: On different levels. I'm quite sure stuff like that can be located in the SG Help thread, or maybe on the SG Dex on the hack's first post?

    @Seth: Not really, all the parts that I cannot take care of are already covered, for the rest, even when it takes some time for me to finish it, I want them to do them personally.

    @Son Sebbe: Gah, was that a joke or something more serious? Because I couldnt understand due to the weird grammar.
    By the way, "Cell" is another character from another anime series

    @TheSL: Yes, it has already been reported. Like, since Beta1?

    @Pokeplayer50: He is not from Kanto, but he's been there for a bit. He's from another region, but since he's older, he has been around other regions of the world, he just started a new journey with one of his Pokemon (too bad in the end he ends up kicking it... )

    Yes, after getting the Pokedex and returning to Elm's Lab, after you are told to participate in the Gym challenge, go talk to your mom, she'll give you an Amulet Coin and the Running Shoes.

    @Sum1else: It's close to (technically, not in development time), but still not finished.

    @billi: Why would I get nervous. People who ask for release dates know (or will know) that I will ignore that kind of questions, thus my sanity is safe

    @Lilbittygoat: Usually, if using Scripted you'd also need to have an hex editor around (mine is Cygnus Free Edition), because you need to look for free space (free space in roms look like a whole bunch of FF), then, somewhere in the hex editor it should tell you an eight digits value (remember, we are talking in hex, which is 0to9 and then AtoF), example? 85A3F0. If a lot of FF are ahead of that value, then you'd just need to remember that value and then, when you create your script you'd need to start it there, and afterwards being careful about where your other scripts start.

    #org 0x85A3F0
    script...
    end

    #org 0x85A450
    another part...

    Etc. Of course, XSE seems to cover some of the problems of dealing with offsets, though I'm not sure about how that "dynamic" command works, probably it's just to save you the trouble of finding offsets, but I'm not sure. If you'll investigate XSE, then I'm not the indicated guy, since I'm still working with my trusted Scripted

    @pkmn_trainer_chris_link: I'll be reenabling my PMing, so if you want to contact me do it that way, because I dont use AIM or Yahoo (and I use MSN but every once in a while so it wouldnt be worth)

About Me

  • About zel 2.0
    Biography
    Uhhhmmmm... Now I realize I should write this stuff again, but since I'm lazy to do it yet, let's just say...

    <insert stuff here>
    <insert more stuff>
    <stuff>
    <put some random joke here>
    <even more stuff>
    , and that's it. That's me, zel!
    Interests
    Ehmmmm... *scratches head*
    Eeeehhhhhmmmm... *has a headache*

    Alright, I'll fill this one later...
    Location
    Argentina
    Gender
    Male ♂
    Occupation
    College Student & Junior Programmer
    Nature
    Quiet
    Favorite Pokémon
    Kingdra of course, but if I had some other, I dont remember...
  • Signature


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  • Last Activity: March 15th, 2011 06:31 PM
  • Join Date: June 10th, 2006
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Emblems

Emblem Showcase - 3 Total
  Emblem
Hack of the Year Second Place Emblem
This user's hack has achieved a second place as a hack represented in one of the community's annual "Hack of the Year" competitions.
Awarded: December 21st, 2008 03:47 AM
Helping Hand
This member has done some kind of service to PC; Or maybe they help out other members whenever they get the chance.
Awarded: March 30th, 2009 12:58 PM
Kuribo's Shoe
Congratulations! You got a shoe. Keep being awesome and you might get the pair.
Awarded: November 30th, 2009 01:30 PM

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