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RichterSnipes RichterSnipes is offline

RIP Konami 1969-2015

Visitor Messages

Showing Visitor Messages 1 to 15 of 65
  1. Al3x
    4 Weeks Ago 5:31 AM
    Oh damn that many characters would be in 1 signature would be too much for me, my eye balls would explode.
  2. Rukario
    4 Weeks Ago 11:05 PM
    Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary!
  3. Al3x
    October 11th, 2015 5:19 PM
    I like your signature. Red is spinning around and around.
  4. DraconianWing
    October 4th, 2015 3:17 PM
    Hi Ritchter, I had a couple more questions about FireRed TB but forgot to include it in my post a while back.
    -Are the Sevii Islands kept in the game?
    -Is the PSS split implemented? If not, do you plan to include it with the overhaul?
    Great hack by the way. I've been playing through it and having a blast
  5. Super Leo
    September 28th, 2015 11:53 AM
    Super Leo
    What is op
  6. Lunos
    September 16th, 2015 2:31 PM
    Originally Posted by RichterSnipes View Post
    That's my bad. I should have considered that before actually going through with it. The fact that no one has brought up the issue until now shows how much use it's been getting, even from myself.

    I'm overhauling the entire hack right now, including the Celebi stuff. There's a few changes I want to make to that specific patch, particularly those that'll make it so you won't need to use a provided save game to properly use it. Any future release for this project as a whole won't happen for awhile, but I might put up a fix for that in the meanwhile. I'm not sure if I will yet, though, since it doesn't seem to be of high priority to anyone.
    Don't worry, it certainly isn't xD
    I just like to collect Legendaries as Trophies so Celebi isn't a High Priority for me, at all.
  7. FBI
    March 2nd, 2015 2:23 PM
    Awesome, if any other odd bugs pop up do tell me.
  8. FBI
    March 2nd, 2015 7:37 AM
    Oh, I see. I just used a clean ROM to find where the TM was deleted so that's probably why I didn't notice the zeros were already replaced. I'll take a look at the aforementioned situation.

    EDIT: insert 00 00 00 00 at 0x124EAC
  9. FBI
    February 24th, 2015 7:46 PM
    Open your VBA disassemble and goto that offset (make sure thumb is selected). You'll see it's a bl 0xoffset. You want to set a breakpoints to this offset. From there run the game as per normal. When the TM is about to get deleted the routine you find WILL be called. Once it's called the game will break and you can see the previous instruction.

    Once again in your VBA emulator's disassembler, jump to that offset and check if it's a "bl" command. If it is, just nop it out.
  10. FBI
    February 24th, 2015 4:46 PM
    I'm not sure if you're much of an ASM user, but if you look at the bytes which I nulled out in a clean FireRed ROM, you'll notice that it jumps to a certain routine via BL.

    Put a break point at this routine in your ROM, and null out the bytes which branch to it once a TM is used. That should 100% of the time solve the problem.
  11. FBI
    February 24th, 2015 10:49 AM
    Hey I don't know if you noticed, but I fixed the TM deletion thing. Check the original TM modification post to see the instructions.
  12. El Diabeetus
    February 14th, 2015 3:39 AM
    El Diabeetus
    Yeah, that one! Thank you, one of the peeves I've had with FR.
  13. El Diabeetus
    February 5th, 2015 12:19 PM
    El Diabeetus
    Do you remember the offsets to rid of the Oak tutorial in the beginning? I figured out the GB Player, pretty much just have to repoint some sprites is all.
  14. TheRealOCD
    December 28th, 2014 2:56 PM

    Bye For now! Im off to play some Alpha Sapphire!!
  15. TheRealOCD
    December 28th, 2014 2:50 PM
    ok, thanks!

About Me

  • About RichterSnipes
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    Who says hacks have to radically changes things up from their base games?
    Click Red to check out a "definitive" version of his adventure in Kanto!


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  • Last Activity: 3 Weeks Ago 10:52 AM
  • Join Date: October 24th, 2011
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