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RichterSnipes RichterSnipes is offline

RIP Konami 1969-2015

Visitor Messages

Showing Visitor Messages 16 to 30 of 66
  1. TheRealOCD
    December 28th, 2014 2:50 PM
    TheRealOCD

    ok, thanks!

  2. TheRealOCD
    December 28th, 2014 2:08 PM
    TheRealOCD

    Thanks, Did you use MrDs's Rom base? If so what version?

  3. TheRealOCD
    December 23rd, 2014 1:18 PM
    TheRealOCD

    Hi, can i use the FR trowback patch for my own hack??

  4. TheRabbit
    December 17th, 2014 2:37 PM
    TheRabbit

    I've actually already changed up all of the wild locations. I've also kept your implementation of the other 2 dogs as I like the way you did it. Would following your suggestion mess these up, or would it just revert them back to FR defaults? What about my new areas?

    Is this patch idea the only way to change your titlescreen or can it still be done manually?

  5. TheRabbit
    December 14th, 2014 10:14 PM
    TheRabbit

    Hey, not sure how much you come on here these days but I figured this was worth a shot. I've been slowly working on a yellow remake over time with your hack as a base. I've got it almost completely done but I'm hung up on the title screen. It seems you moved some things around in unlz and I can't figure out where anything is located. Was wondering if you might know where some things are, in particular the charizard/venusaur sprites and the non-existent Firered logo.

  6. Rukario
    October 23rd, 2014 9:54 PM
    Rukario

    Happy Anniversary, Happy Anniversary, Happy Anniversary!

  7. Danny0317
    July 28th, 2014 10:48 PM
    Danny0317

    Hmm okay, thanks for answering. I was just wondering :D

  8. Danny0317
    July 28th, 2014 10:14 PM
    Danny0317

    Hello, if I may ask, why do you chose to make a sideshow hack rather than a hack with a brand new story and stuff? I mean no offense when I ask this

  9. Dark Sonic
    November 26th, 2013 1:52 PM
    Dark Sonic

    you can help if you like

  10. Dark Sonic
    November 25th, 2013 6:20 PM
    Dark Sonic

    what do u mean?

  11. Dark Sonic
    November 25th, 2013 5:31 PM
    Dark Sonic

    well the titlescreen is done,intro is done, the first mao is done now to script

  12. Dark Sonic
    November 25th, 2013 4:27 PM
    Dark Sonic

    the one i have right now is major

  13. Dark Sonic
    November 25th, 2013 3:57 PM
    Dark Sonic

    i like the way your hacks going

  14. Dark Sonic
    November 25th, 2013 3:51 PM
    Dark Sonic

    hello

  15. Jambo51
    September 10th, 2013 4:13 AM
    Jambo51

    I never actually played 4 swords (what with it requiring 3 other people to play), but in Sappy at least, it plays back significantly crisper.

    The main notable thing is that it has half the normal number of ticks per measure (96 as opposed to the midi standard 192).

    This is why the tempo value gets halved, and why modulation values need to be halved when porting down from DS or up from GB, because both of those systems work on a 192 tick measure system.

    The M4AA engine is very bad at modulation at high speeds (see the utter failure of it to correctly play back the GSC Rocket Hideout as an example).

    Finally, it doesn't seem to have any obvious way to control the noise channels, unlike the GB, although it may simply be a case of finding the right conversions, and the engine has nothing to do with it.

About Me

  • About RichterSnipes
    Location
    USA
    Gender
    Male ♂
    Nature
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    Who says hacks have to radically changes things up from their base games?
    Click Red to check out a "definitive" version of his adventure in Kanto!

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  • Last Activity: April 3rd, 2016 4:01 PM
  • Join Date: October 24th, 2011
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