I've actually already changed up all of the wild locations. I've also kept your implementation of the other 2 dogs as I like the way you did it. Would following your suggestion mess these up, or would it just revert them back to FR defaults? What about my new areas?
Is this patch idea the only way to change your titlescreen or can it still be done manually?
Hey, not sure how much you come on here these days but I figured this was worth a shot. I've been slowly working on a yellow remake over time with your hack as a base. I've got it almost completely done but I'm hung up on the title screen. It seems you moved some things around in unlz and I can't figure out where anything is located. Was wondering if you might know where some things are, in particular the charizard/venusaur sprites and the non-existent Firered logo.
I never actually played 4 swords (what with it requiring 3 other people to play), but in Sappy at least, it plays back significantly crisper.
The main notable thing is that it has half the normal number of ticks per measure (96 as opposed to the midi standard 192).
This is why the tempo value gets halved, and why modulation values need to be halved when porting down from DS or up from GB, because both of those systems work on a 192 tick measure system.
The M4AA engine is very bad at modulation at high speeds (see the utter failure of it to correctly play back the GSC Rocket Hideout as an example).
Finally, it doesn't seem to have any obvious way to control the noise channels, unlike the GB, although it may simply be a case of finding the right conversions, and the engine has nothing to do with it.