Yeah, haha. The new games still use the 16 color palletes, so with that, that is true actually. I also attempted to correct the female hero's shading and I replaced the backsprites with 4th Gen versions of both.
I also made a subtle change to the Poké Ball graphics when battling trainers or a Pokémon you've already caught. Made it to look more like the 4th Gen version. For the most part, I'm updating a majority of graphics to look like 4th/5th Gen game.
Yeah, I got'cha. I've been using the fourth gen sprites as reference when re-coloring the 3rd gen ones. Some sprites will just be the 4th/5th Gen ones. Such as Charizard has its HG/SS sprite for the front and a re-colored one for the back. Sceptile will use its 5th Gen, a lot of Hoenn will since it has a better pallete than 3rd gen.
Charizard Example - with screens:
I went and made the waist a tad bigger, so it looks more natural. I will focus on correcting some of the shading after I work on more of the Pokémon.
I fixed Bulbasaur and made it's face look more like 5th Gen and took the bottom from the 5th Gen sprite:
At this point I'll have someone re-do the Red and Green/Leaf sprites. I've made sure to shrink it so it looks decent on the GBA. I noticed that a lot of people ignore shirking things for the DS. Hm, for Pokémon, I could always de-color everything and revamp them to look like 4th Gen/5th gen. That way they're the same size as they're supposed to be. Or I could just wait for Chaos Rush's project to finish.
Overall I'm good with art, but, sprites are tougher due to how small everything it has to be, haha.
If you don't mind me asking, how did you make the permanent cut work? I assume it was through hex, but I am rather interested in using it in a hack, as well.
EDIT: Actually, I just looked at the documentation. I take it the part regarding "trees" explains it, right?
Also, regarding Visitor messages, if you want to send them to someone else then you simply go to their profile in post it, rather than your own. Alternatively, you can press "view conversation" on that person's previous message and post it there.
To SSJ4 Furanki: (Sorry, I don't know how to properly use visitor messages)
DISCLAIMER: I'm not trying to be mean with the following comments, they're just constructive criticism. Art isn't for everyone, and what you've shown in the other departments is proof enough of your skills.
Well, I guess that's the idea I had with Red. But now his right arm looks a bit stiff. And his face...it's a bit...derpy. Just the way his eyes are in comparison to his mouth. The Green/Leaf sprite is another improvement, but it still doesn't look like it's at the same quality as the HG/SS sprites. I think at this point it might be better to find a spriter. But, before you consider that, read the rest please!
I just mentioned the Sabrina sprite because of how different it was to the original art compared to the other sprites. Technically you could find little nagging problems with all of the sprites. Like with Blue, there seems something different about him in his HG/SS sprite, but I can't put my finger on it. What I'm trying to say with that is that it isn't necessary to change Sabrina's sprite just for that. Her HG/SS sprite is still recognizably her, perhaps just a bit modernized.
If anything, I think the issue you'll run into with the HG/SS trainer sprites is that all the sprites that you don't change are going to be a lot smaller in comparison. Also, all the Pokémon sprites will be off in size by comparison, especially when you compare sizes in the Pokédex. Obviously you can't import all the DS sprites because several of them won't fit within the GBA's 64 x 64 pixel limit, and using shrunk versions of them defeats the entire purpose of using larger trainer sprites.
So, I guess the big question is...Is it really worth it to change the trainer sprites from their FR/LG versions if it's going to lead to that many issues? I'll let you answer that yourself!