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Renegade Renegade is offline

Time for real life...

Visitor Messages

Showing Visitor Messages 76 to 90 of 175
  1. karatekid552
    April 5th, 2014 01:15 PM
    karatekid552
    I have seen this before. Apply Hackmew's run anywhere hack and it will work just fine. I think there is a second flag in the game that causes issues if you get the shoes too early.
  2. DaisukE
    March 30th, 2014 09:35 AM
    DaisukE
    Hey dude do you know how to make a sprite appear like before the elite four battle there comes two sprite...one of the player and the other of the opponent
  3. DaisukE
    March 30th, 2014 05:20 AM
    DaisukE
    Hi I am a fan of your channel on YouTube it's really a good channel
  4. destinedjagold
    March 28th, 2014 06:32 PM
    destinedjagold
    I'm not rly d right guy for u to ask about music hacking, since i barely have any idea what I'm doing with it.
    anyway, i only change the voices thru notepad. :/
    i suggest u go and ask gogojjtech about it, since more experienced with it .
  5. GoGoJJTech
    March 27th, 2014 01:44 PM
    GoGoJJTech
    frickin awesome aside from being sick
    doing the poketch in C
  6. destinedjagold
    March 26th, 2014 07:20 PM
    destinedjagold
    nah, it's fine.
    i only go here to have a short rest from work anyway, so don't worry.

    also, you should slowly go back to do those things. xD
    they may be important, or not.
  7. destinedjagold
    March 26th, 2014 07:05 PM
    destinedjagold
    um... I believe that is Spanish, right?
    *goes to Google Translate*
    erm, i'm fine, busy with work atm.
    you?
  8. ~Ɓαitøt~
    March 24th, 2014 03:28 AM
    ~Ɓαitøt~
    Nothing
  9. ~Ɓαitøt~
    March 23rd, 2014 08:00 AM
    ~Ɓαitøt~
    Sorry for the delay ^ ^.

    I started with this: http://www.pokecommunity.com/showthread.php?t=233645.
    Then, this it is a bit more complex: http://www.pokecommunity.com/showthread.php?t=185474.
    But most important to learn is to test manually.
  10. karatekid552
    March 19th, 2014 07:35 PM
    karatekid552
    Make sure you back-up often. I am still going to try and fix this....
  11. karatekid552
    March 19th, 2014 07:09 PM
    karatekid552
    There should have been.... at 72 82 70 and the other it should have been a chunk FF. If it failed to decompress on startup, that means your table is corrupted. I have a feeling you pasted over the table (the sprites should have been just before it).
  12. karatekid552
    March 19th, 2014 06:04 PM
    karatekid552
    anything above 0x243 no longer has a sprite because of that. Which is why we start at 0x244.

    Now you have got it. Go to the reversed offsets and paste in the contents. This should fix it.
  13. karatekid552
    March 19th, 2014 02:38 PM
    karatekid552
    You are looking at the wrong ini section. You are looking at BPRE, right? That isn't what your rom is loading from. You need to read my documentation about the dynamic ini.
  14. karatekid552
    March 19th, 2014 01:49 PM
    karatekid552
    Okay, go into the ini and get the offsets for the frontspritetable and the frontpalettetable.

    Now, we need to jump ahead, so we need to add on how many pokemon we have. Each entry in the table is 8 bytes, and we need to jump ahead 0x244 pokemon. So...

    Open up Windows Calculator and switch to hex mode. Now do:

    frontspriteoffset + 244*8
    and
    frontpaletteoffset + 244*8

    Now you have the new offsets. Go to each one in a hex editor and write down the next 4 bytes you see. This is a pointer. It will be in the form of AB CD EF 08. You can cut off the 08 (that tells us it is in the rom) and then reverse the bytes like this:

    AB CD EF -> EF CD AB

    This is the offset of the sprite/palette depending on the table you went to. Write down both numbers.

    Now, go to those locations and you should find just FFs for the length of the sprite/palette. At the sprite location, paste the blank sprite I sent you. At the palette location, paste the blank palette I sent you. This should restore them to what they were before they were overwritten.
  15. Karinmo
    March 7th, 2014 12:13 PM
    Karinmo
    89% done, doing some re aranging of offsets

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  • Last Activity: January 8th, 2015 03:05 PM
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