Hey, Doesnt, can you help with something?
I've compiled the routine for this hack you made: http://www.pokecommunity.com/showpost.php?p=9043968&postcount=817
I updated the evolution indexes to my respective indexes and put that into free space, with the .Method Adr being offset+1, yh, yh.
Still, that doesn't work. I updated G3HS to make Item the Argument for this evolution and gave two different stones (one I've made and one that was already in the game). Didn't work.
I don't know what's wrong with that. Can you help?
Hey bro, i have one question if you know done. I extend the trainer sprite table and sprite pallete table (FIRE RED), but the game crash when it appear, you know where is the offset the change of break limiters ?
Hi! Sorry to bother you, but I have a few questions.
I'm not experienced in rom hacking (well, hacking at all). I had an idea for a hack where the trainers had custom EVs and IVs and after searching for a while, I came across your thread "Development: Trainers with EVs". I was really impressed and wanted to try it. But the problem? I don't know anything about programming at all. I looked for tutorials on ASM but I have to admit that I'm a bit lost. Could you help me by explaining what to do or where to start learning about ASM for pokemon?
I know you made the DPSS patch for Fire Red years ago, but I'm considering trying it out and I want to know if there are any "side effects" (moves being messed up etc.) that you are aware of before I try it out. I've used it before and had problems with every damaging move crashing the game, or the game crashing when using a Defense raising move, or the game crashing after using a Fire a move powered up by Flash Fire, but I realized that I had accidentally inserted two conflicting DPSS implementations at once, so I chocked it up to that.
Thank you for taking your time to respond, but there's one thing I didn't understand about it:
You had 77777777 14 times in that move animation, but only had 6 replacements for them:
54 27 2C 27 - 08 CA 3A 08 - 8C 29 3E 08 - 00 00 00 00 - FC 1C 23 08 - E9 22 0A 08
I didn't quite understand your explanation, do I put some of them multiple times?
Also, who else would you recommend that's good at this stuff?
Hey, didn't know if you got my message on IRC the other day; can you show me the hex for some of the moves you changed palette on so I can compare them to the original? Still having trouble with this. Forgive me, I'm a slow learner.
I just read your post on release of legendary dog in fire red. I didnt get the idea clearly. can you please make a tutorial on it or step by step instructions .I wish to release all 3 dogs even if you choose any starter