The story of the hack will be;-
You are Ash ,a 10 year old boy . It is the day when you will get your pokemon , you wake up early and reach the lab all the starters are there but they don't want be with you so you choose pikachu which is happy to be with you. You travel to Viridian city , and see that the Team Rocket's trio Jessie , James & meowth are there who have set fire the pokemon centre , you save all the pokemon but get defeated by Team Rocket. The professor calls you and asks about it,when he comes to know , he gets very angry. You then go to the Pewter city gym AND Gget defeated by Brock 's overpowered Crystal Onix. The prof. then again because of defeat snatches your pokemon and callls you an irresponsible person. After, 5 years you now have become responsible and seeing this the prof. returns your evo;ved pokemon and gives you an old key . Now your journey starts uncover the darkest secrets by playing this game !!!
Hey, Doesnt, can you help with something?
I've compiled the routine for this hack you made: http://www.pokecommunity.com/showpost.php?p=9043968&postcount=817
I updated the evolution indexes to my respective indexes and put that into free space, with the .Method Adr being offset+1, yh, yh.
Still, that doesn't work. I updated G3HS to make Item the Argument for this evolution and gave two different stones (one I've made and one that was already in the game). Didn't work.
I don't know what's wrong with that. Can you help?
Hey bro, i have one question if you know done. I extend the trainer sprite table and sprite pallete table (FIRE RED), but the game crash when it appear, you know where is the offset the change of break limiters ?
Hi! Sorry to bother you, but I have a few questions.
I'm not experienced in rom hacking (well, hacking at all). I had an idea for a hack where the trainers had custom EVs and IVs and after searching for a while, I came across your thread "Development: Trainers with EVs". I was really impressed and wanted to try it. But the problem? I don't know anything about programming at all. I looked for tutorials on ASM but I have to admit that I'm a bit lost. Could you help me by explaining what to do or where to start learning about ASM for pokemon?
I know you made the DPSS patch for Fire Red years ago, but I'm considering trying it out and I want to know if there are any "side effects" (moves being messed up etc.) that you are aware of before I try it out. I've used it before and had problems with every damaging move crashing the game, or the game crashing when using a Defense raising move, or the game crashing after using a Fire a move powered up by Flash Fire, but I realized that I had accidentally inserted two conflicting DPSS implementations at once, so I chocked it up to that.
Thank you for taking your time to respond, but there's one thing I didn't understand about it:
You had 77777777 14 times in that move animation, but only had 6 replacements for them:
54 27 2C 27 - 08 CA 3A 08 - 8C 29 3E 08 - 00 00 00 00 - FC 1C 23 08 - E9 22 0A 08
I didn't quite understand your explanation, do I put some of them multiple times?
Also, who else would you recommend that's good at this stuff?
Hey, didn't know if you got my message on IRC the other day; can you show me the hex for some of the moves you changed palette on so I can compare them to the original? Still having trouble with this. Forgive me, I'm a slow learner.
I just read your post on release of legendary dog in fire red. I didnt get the idea clearly. can you please make a tutorial on it or step by step instructions .I wish to release all 3 dogs even if you choose any starter