Awesome dude, thanks for the fast reply. In case of lazyness or just lack of time, I offer my complete help. I've got a good understanding of asm and thumb, have lots of free time and desire to learn. Good luck at speedhackin'!
Hello Mr Doesnt, I recently read about your proficiency at making new abilities as those featured in your hack and MrDrollSteack's rombase. I humbly ask if maybe you could make a post similar to Mr jambos51's new move and effect thread about abilities, explaining for example the awesome prankster code or technician. Im sorry if this may sound rude or over naive, as i've been only able to repoint and edit the names and descriptions of the original abilities. Big respect.
For some reason, no matter how much I search on google I cannot find your thread with the download link for your pokemon emerald physical/special split patch. Was the thread deleted, or what? If it's not there anymore, and as long as your allowed to, can you PM me the patch file?... or at least a link to the patch? Like I said, if something happened and your not allowed to post it, then don't worry about it. I just can't seem to find it any other way.
I think loading of the argument in the r2 is not working. Evolutions that don't compare the arguments still work, so I think that could be the problem. Are you sure your routines don't change the arguments? Or how the routine reads the evolution?
I made my tut using vanilla evolution methods, when the G3HS uses your mon expansion it also stops my routines from working. Can I please see what you have changed or have a look at my scripts to see what needs to be changed!?
It worked! I combined my code with your trick, and shrunked the code by a lot! Thank you, Doesnt!
However, I wanted to show it to you first before posting it on the quick research thread.
Here it goes:
1-The bytes to put into freespace: 2E E0 3F 02 02 00 2E 0C 3C 02 02 00 2E 0D 3C 02 02 00 23 00 F1 63 9A 1D 08 28 58 9A 1D 08
2-The bytes to replace at 1D9A53: 41 XX XX XX 08 (XX = pointer to the code above).
3-Just like you wrote earlier, replace the bytes at 15A68 with A1 5A 01 08.